toddler-play/levels/level_2.gd
2024-06-05 00:15:22 +08:00

21 lines
519 B
GDScript

extends Node2D
const MAX_Y = 630
# Called when the node enters the scene tree for the first time.
func _ready():
Core.current_level = 2
$Player.spawn($SpawnPoint)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
$UI/StarCount.text = str($Player.stars)
if $Player.position.y > MAX_Y:
$Player.spawn($SpawnPoint)
func _input(event):
if event is InputEventKey:
var keycode = int(event.as_text())
if keycode > 0 and keycode < 10:
Core.change_level(keycode)