extends Node2D const MAX_Y = 630 # Called when the node enters the scene tree for the first time. func _ready(): Core.current_level = 2 $Player.spawn($SpawnPoint) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): $UI/StarCount.text = str($Player.stars) if $Player.position.y > MAX_Y: $Player.spawn($SpawnPoint) func _input(event): if event is InputEventKey: var keycode = int(event.as_text()) if keycode > 0 and keycode < 10: Core.change_level(keycode)