ryujinx/Ryujinx.Graphics.OpenGL/Image
riperiperi ca5ac37cd6
Flush buffers and texture data through a persistent mapped buffer. (#2481)
* Use persistent buffers to flush texture data

* Flush buffers via copy to persistent buffers.

* Log error when timing out, small refactoring.
2021-07-16 18:10:20 -03:00
..
ITextureInfo.cs
Sampler.cs
TextureBase.cs
TextureBuffer.cs
TextureCopy.cs
TextureStorage.cs
TextureView.cs Flush buffers and texture data through a persistent mapped buffer. (#2481) 2021-07-16 18:10:20 -03:00