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HwCapabilities: Divide Intel into IntelWindows and IntelUnix (#2219)
as suggested by gdkchan
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d23511c25c
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@ -41,7 +41,7 @@ namespace Ryujinx.Graphics.OpenGL
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FramebufferAttachment attachment = FramebufferAttachment.ColorAttachment0 + index;
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if (HwCapabilities.Vendor == HwCapabilities.GpuVendor.Amd ||
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HwCapabilities.Vendor == HwCapabilities.GpuVendor.Intel)
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HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows)
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{
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GL.FramebufferTexture(FramebufferTarget.Framebuffer, attachment, color?.GetIncompatibleFormatViewHandle() ?? 0, 0);
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}
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@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.OpenGL
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public void SignalModified()
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{
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if (HwCapabilities.Vendor == HwCapabilities.GpuVendor.Amd ||
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HwCapabilities.Vendor == HwCapabilities.GpuVendor.Intel)
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HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows)
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{
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for (int i = 0; i < 8; i++)
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{
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@ -18,7 +18,8 @@ namespace Ryujinx.Graphics.OpenGL
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{
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Unknown,
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Amd,
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Intel,
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IntelWindows,
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IntelUnix,
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Nvidia
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}
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@ -34,7 +35,7 @@ namespace Ryujinx.Graphics.OpenGL
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public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
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public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
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public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
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public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.Amd || _gpuVendor.Value == GpuVendor.Intel;
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public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.Amd || _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix;
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public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
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public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
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@ -71,7 +72,9 @@ namespace Ryujinx.Graphics.OpenGL
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}
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else if (vendor == "intel")
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{
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return GpuVendor.Intel;
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string renderer = GL.GetString(StringName.Renderer).ToLower();
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return renderer.Contains("mesa") ? GpuVendor.IntelUnix : GpuVendor.IntelWindows;
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}
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else if (vendor == "ati technologies inc." || vendor == "advanced micro devices, inc.")
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{
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@ -205,7 +205,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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int copyWidth = sizeInBlocks ? BitUtils.DivRoundUp(width, blockWidth) : width;
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int copyHeight = sizeInBlocks ? BitUtils.DivRoundUp(height, blockHeight) : height;
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if (HwCapabilities.Vendor == HwCapabilities.GpuVendor.Intel)
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if (HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows)
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{
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GL.CopyImageSubData(
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src.Storage.Handle,
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