mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2025-02-01 14:11:02 +00:00
eb8132b627
* Allow creating texture aliases on texture pool * Delete old image format override code * New format incompatible alias * Missing bounds check * GetForBinding now takes FormatInfo * Make FormatInfo struct more compact
1154 lines
47 KiB
C#
1154 lines
47 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Gpu.Engine.Types;
|
|
using Ryujinx.Graphics.Gpu.Memory;
|
|
using Ryujinx.Graphics.Shader;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Image
|
|
{
|
|
/// <summary>
|
|
/// Texture bindings array cache.
|
|
/// </summary>
|
|
class TextureBindingsArrayCache
|
|
{
|
|
/// <summary>
|
|
/// Minimum timestamp delta until texture array can be removed from the cache.
|
|
/// </summary>
|
|
private const int MinDeltaForRemoval = 20000;
|
|
|
|
private readonly GpuContext _context;
|
|
private readonly GpuChannel _channel;
|
|
|
|
/// <summary>
|
|
/// Array cache entry key.
|
|
/// </summary>
|
|
private readonly struct CacheEntryFromPoolKey : IEquatable<CacheEntryFromPoolKey>
|
|
{
|
|
/// <summary>
|
|
/// Whether the entry is for an image.
|
|
/// </summary>
|
|
public readonly bool IsImage;
|
|
|
|
/// <summary>
|
|
/// Whether the entry is for a sampler.
|
|
/// </summary>
|
|
public readonly bool IsSampler;
|
|
|
|
/// <summary>
|
|
/// Texture or image target type.
|
|
/// </summary>
|
|
public readonly Target Target;
|
|
|
|
/// <summary>
|
|
/// Number of entries of the array.
|
|
/// </summary>
|
|
public readonly int ArrayLength;
|
|
|
|
private readonly TexturePool _texturePool;
|
|
private readonly SamplerPool _samplerPool;
|
|
|
|
/// <summary>
|
|
/// Creates a new array cache entry.
|
|
/// </summary>
|
|
/// <param name="isImage">Whether the entry is for an image</param>
|
|
/// <param name="bindingInfo">Binding information for the array</param>
|
|
/// <param name="texturePool">Texture pool where the array textures are located</param>
|
|
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
|
|
public CacheEntryFromPoolKey(bool isImage, TextureBindingInfo bindingInfo, TexturePool texturePool, SamplerPool samplerPool)
|
|
{
|
|
IsImage = isImage;
|
|
IsSampler = bindingInfo.IsSamplerOnly;
|
|
Target = bindingInfo.Target;
|
|
ArrayLength = bindingInfo.ArrayLength;
|
|
|
|
_texturePool = texturePool;
|
|
_samplerPool = samplerPool;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the pool matches the cached pool.
|
|
/// </summary>
|
|
/// <param name="texturePool">Texture or sampler pool instance</param>
|
|
/// <returns>True if the pool matches, false otherwise</returns>
|
|
public bool MatchesPool<T>(IPool<T> pool)
|
|
{
|
|
return _texturePool == pool || _samplerPool == pool;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the texture and sampler pools matches the cached pools.
|
|
/// </summary>
|
|
/// <param name="texturePool">Texture pool instance</param>
|
|
/// <param name="samplerPool">Sampler pool instance</param>
|
|
/// <returns>True if the pools match, false otherwise</returns>
|
|
private bool MatchesPools(TexturePool texturePool, SamplerPool samplerPool)
|
|
{
|
|
return _texturePool == texturePool && _samplerPool == samplerPool;
|
|
}
|
|
|
|
public bool Equals(CacheEntryFromPoolKey other)
|
|
{
|
|
return IsImage == other.IsImage &&
|
|
IsSampler == other.IsSampler &&
|
|
Target == other.Target &&
|
|
ArrayLength == other.ArrayLength &&
|
|
MatchesPools(other._texturePool, other._samplerPool);
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
return obj is CacheEntryFromBufferKey other && Equals(other);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return HashCode.Combine(_texturePool, _samplerPool, IsSampler);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Array cache entry key.
|
|
/// </summary>
|
|
private readonly struct CacheEntryFromBufferKey : IEquatable<CacheEntryFromBufferKey>
|
|
{
|
|
/// <summary>
|
|
/// Whether the entry is for an image.
|
|
/// </summary>
|
|
public readonly bool IsImage;
|
|
|
|
/// <summary>
|
|
/// Texture or image target type.
|
|
/// </summary>
|
|
public readonly Target Target;
|
|
|
|
/// <summary>
|
|
/// Word offset of the first handle on the constant buffer.
|
|
/// </summary>
|
|
public readonly int HandleIndex;
|
|
|
|
/// <summary>
|
|
/// Number of entries of the array.
|
|
/// </summary>
|
|
public readonly int ArrayLength;
|
|
|
|
private readonly TexturePool _texturePool;
|
|
private readonly SamplerPool _samplerPool;
|
|
|
|
private readonly BufferBounds _textureBufferBounds;
|
|
|
|
/// <summary>
|
|
/// Creates a new array cache entry.
|
|
/// </summary>
|
|
/// <param name="isImage">Whether the entry is for an image</param>
|
|
/// <param name="bindingInfo">Binding information for the array</param>
|
|
/// <param name="texturePool">Texture pool where the array textures are located</param>
|
|
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
|
|
/// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
|
|
public CacheEntryFromBufferKey(
|
|
bool isImage,
|
|
TextureBindingInfo bindingInfo,
|
|
TexturePool texturePool,
|
|
SamplerPool samplerPool,
|
|
ref BufferBounds textureBufferBounds)
|
|
{
|
|
IsImage = isImage;
|
|
Target = bindingInfo.Target;
|
|
HandleIndex = bindingInfo.Handle;
|
|
ArrayLength = bindingInfo.ArrayLength;
|
|
|
|
_texturePool = texturePool;
|
|
_samplerPool = samplerPool;
|
|
|
|
_textureBufferBounds = textureBufferBounds;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the texture and sampler pools matches the cached pools.
|
|
/// </summary>
|
|
/// <param name="texturePool">Texture pool instance</param>
|
|
/// <param name="samplerPool">Sampler pool instance</param>
|
|
/// <returns>True if the pools match, false otherwise</returns>
|
|
private bool MatchesPools(TexturePool texturePool, SamplerPool samplerPool)
|
|
{
|
|
return _texturePool == texturePool && _samplerPool == samplerPool;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the cached constant buffer address and size matches.
|
|
/// </summary>
|
|
/// <param name="textureBufferBounds">New buffer address and size</param>
|
|
/// <returns>True if the address and size matches, false otherwise</returns>
|
|
private bool MatchesBufferBounds(BufferBounds textureBufferBounds)
|
|
{
|
|
return _textureBufferBounds.Equals(textureBufferBounds);
|
|
}
|
|
|
|
public bool Equals(CacheEntryFromBufferKey other)
|
|
{
|
|
return IsImage == other.IsImage &&
|
|
Target == other.Target &&
|
|
HandleIndex == other.HandleIndex &&
|
|
ArrayLength == other.ArrayLength &&
|
|
MatchesPools(other._texturePool, other._samplerPool) &&
|
|
MatchesBufferBounds(other._textureBufferBounds);
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
return obj is CacheEntryFromBufferKey other && Equals(other);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return _textureBufferBounds.Range.GetHashCode();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Array cache entry from pool.
|
|
/// </summary>
|
|
private class CacheEntry
|
|
{
|
|
/// <summary>
|
|
/// All cached textures, along with their invalidated sequence number as value.
|
|
/// </summary>
|
|
public readonly Dictionary<Texture, int> Textures;
|
|
|
|
/// <summary>
|
|
/// Backend texture array if the entry is for a texture, otherwise null.
|
|
/// </summary>
|
|
public readonly ITextureArray TextureArray;
|
|
|
|
/// <summary>
|
|
/// Backend image array if the entry is for an image, otherwise null.
|
|
/// </summary>
|
|
public readonly IImageArray ImageArray;
|
|
|
|
/// <summary>
|
|
/// Texture pool where the array textures are located.
|
|
/// </summary>
|
|
protected readonly TexturePool TexturePool;
|
|
|
|
/// <summary>
|
|
/// Sampler pool where the array samplers are located.
|
|
/// </summary>
|
|
protected readonly SamplerPool SamplerPool;
|
|
|
|
private int _texturePoolSequence;
|
|
private int _samplerPoolSequence;
|
|
|
|
/// <summary>
|
|
/// Creates a new array cache entry.
|
|
/// </summary>
|
|
/// <param name="texturePool">Texture pool where the array textures are located</param>
|
|
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
|
|
private CacheEntry(TexturePool texturePool, SamplerPool samplerPool)
|
|
{
|
|
Textures = new Dictionary<Texture, int>();
|
|
|
|
TexturePool = texturePool;
|
|
SamplerPool = samplerPool;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new array cache entry.
|
|
/// </summary>
|
|
/// <param name="array">Backend texture array</param>
|
|
/// <param name="texturePool">Texture pool where the array textures are located</param>
|
|
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
|
|
public CacheEntry(ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : this(texturePool, samplerPool)
|
|
{
|
|
TextureArray = array;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new array cache entry.
|
|
/// </summary>
|
|
/// <param name="array">Backend image array</param>
|
|
/// <param name="texturePool">Texture pool where the array textures are located</param>
|
|
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
|
|
public CacheEntry(IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : this(texturePool, samplerPool)
|
|
{
|
|
ImageArray = array;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Synchronizes memory for all textures in the array.
|
|
/// </summary>
|
|
/// <param name="isStore">Indicates if the texture may be modified by the access</param>
|
|
/// <param name="blacklistScale">Indicates if the texture should be blacklisted for scaling</param>
|
|
public void SynchronizeMemory(bool isStore, bool blacklistScale)
|
|
{
|
|
foreach (Texture texture in Textures.Keys)
|
|
{
|
|
texture.SynchronizeMemory();
|
|
|
|
if (isStore)
|
|
{
|
|
texture.SignalModified();
|
|
}
|
|
|
|
if (blacklistScale && texture.ScaleMode != TextureScaleMode.Blacklisted)
|
|
{
|
|
// Scaling textures used on arrays is currently not supported.
|
|
|
|
texture.BlacklistScale();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clears all cached texture instances.
|
|
/// </summary>
|
|
public virtual void Reset()
|
|
{
|
|
Textures.Clear();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if any texture has been deleted since the last call to this method.
|
|
/// </summary>
|
|
/// <returns>True if one or more textures have been deleted, false otherwise</returns>
|
|
public bool ValidateTextures()
|
|
{
|
|
foreach ((Texture texture, int invalidatedSequence) in Textures)
|
|
{
|
|
if (texture.InvalidatedSequence != invalidatedSequence)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the cached texture or sampler pool has been modified since the last call to this method.
|
|
/// </summary>
|
|
/// <returns>True if any used entries of the pool might have been modified, false otherwise</returns>
|
|
public bool TexturePoolModified()
|
|
{
|
|
return TexturePool.WasModified(ref _texturePoolSequence);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the cached texture or sampler pool has been modified since the last call to this method.
|
|
/// </summary>
|
|
/// <returns>True if any used entries of the pool might have been modified, false otherwise</returns>
|
|
public bool SamplerPoolModified()
|
|
{
|
|
return SamplerPool != null && SamplerPool.WasModified(ref _samplerPoolSequence);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Array cache entry from constant buffer.
|
|
/// </summary>
|
|
private class CacheEntryFromBuffer : CacheEntry
|
|
{
|
|
/// <summary>
|
|
/// Key for this entry on the cache.
|
|
/// </summary>
|
|
public readonly CacheEntryFromBufferKey Key;
|
|
|
|
/// <summary>
|
|
/// Linked list node used on the texture bindings array cache.
|
|
/// </summary>
|
|
public LinkedListNode<CacheEntryFromBuffer> CacheNode;
|
|
|
|
/// <summary>
|
|
/// Timestamp set on the last use of the array by the cache.
|
|
/// </summary>
|
|
public int CacheTimestamp;
|
|
|
|
/// <summary>
|
|
/// All pool texture IDs along with their textures.
|
|
/// </summary>
|
|
public readonly Dictionary<int, (Texture, TextureDescriptor)> TextureIds;
|
|
|
|
/// <summary>
|
|
/// All pool sampler IDs along with their samplers.
|
|
/// </summary>
|
|
public readonly Dictionary<int, (Sampler, SamplerDescriptor)> SamplerIds;
|
|
|
|
private int[] _cachedTextureBuffer;
|
|
private int[] _cachedSamplerBuffer;
|
|
|
|
private int _lastSequenceNumber;
|
|
|
|
/// <summary>
|
|
/// Creates a new array cache entry.
|
|
/// </summary>
|
|
/// <param name="key">Key for this entry on the cache</param>
|
|
/// <param name="array">Backend texture array</param>
|
|
/// <param name="texturePool">Texture pool where the array textures are located</param>
|
|
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
|
|
public CacheEntryFromBuffer(ref CacheEntryFromBufferKey key, ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : base(array, texturePool, samplerPool)
|
|
{
|
|
Key = key;
|
|
_lastSequenceNumber = -1;
|
|
TextureIds = new Dictionary<int, (Texture, TextureDescriptor)>();
|
|
SamplerIds = new Dictionary<int, (Sampler, SamplerDescriptor)>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new array cache entry.
|
|
/// </summary>
|
|
/// <param name="key">Key for this entry on the cache</param>
|
|
/// <param name="array">Backend image array</param>
|
|
/// <param name="texturePool">Texture pool where the array textures are located</param>
|
|
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
|
|
public CacheEntryFromBuffer(ref CacheEntryFromBufferKey key, IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : base(array, texturePool, samplerPool)
|
|
{
|
|
Key = key;
|
|
_lastSequenceNumber = -1;
|
|
TextureIds = new Dictionary<int, (Texture, TextureDescriptor)>();
|
|
SamplerIds = new Dictionary<int, (Sampler, SamplerDescriptor)>();
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override void Reset()
|
|
{
|
|
base.Reset();
|
|
TextureIds.Clear();
|
|
SamplerIds.Clear();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the cached constant buffer data.
|
|
/// </summary>
|
|
/// <param name="cachedTextureBuffer">Constant buffer data with the texture handles (and sampler handles, if they are combined)</param>
|
|
/// <param name="cachedSamplerBuffer">Constant buffer data with the sampler handles</param>
|
|
/// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
|
|
public void UpdateData(ReadOnlySpan<int> cachedTextureBuffer, ReadOnlySpan<int> cachedSamplerBuffer, bool separateSamplerBuffer)
|
|
{
|
|
_cachedTextureBuffer = cachedTextureBuffer.ToArray();
|
|
_cachedSamplerBuffer = separateSamplerBuffer ? cachedSamplerBuffer.ToArray() : _cachedTextureBuffer;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the sequence number matches the one used on the last call to this method.
|
|
/// </summary>
|
|
/// <param name="currentSequenceNumber">Current sequence number</param>
|
|
/// <returns>True if the sequence numbers match, false otherwise</returns>
|
|
public bool MatchesSequenceNumber(int currentSequenceNumber)
|
|
{
|
|
if (_lastSequenceNumber == currentSequenceNumber)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
_lastSequenceNumber = currentSequenceNumber;
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the buffer data matches the cached data.
|
|
/// </summary>
|
|
/// <param name="cachedTextureBuffer">New texture buffer data</param>
|
|
/// <param name="cachedSamplerBuffer">New sampler buffer data</param>
|
|
/// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
|
|
/// <param name="samplerWordOffset">Word offset of the sampler constant buffer handle that is used</param>
|
|
/// <returns>True if the data matches, false otherwise</returns>
|
|
public bool MatchesBufferData(
|
|
ReadOnlySpan<int> cachedTextureBuffer,
|
|
ReadOnlySpan<int> cachedSamplerBuffer,
|
|
bool separateSamplerBuffer,
|
|
int samplerWordOffset)
|
|
{
|
|
if (_cachedTextureBuffer != null && cachedTextureBuffer.Length > _cachedTextureBuffer.Length)
|
|
{
|
|
cachedTextureBuffer = cachedTextureBuffer[.._cachedTextureBuffer.Length];
|
|
}
|
|
|
|
if (!_cachedTextureBuffer.AsSpan().SequenceEqual(cachedTextureBuffer))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (separateSamplerBuffer)
|
|
{
|
|
if (_cachedSamplerBuffer == null ||
|
|
_cachedSamplerBuffer.Length <= samplerWordOffset ||
|
|
cachedSamplerBuffer.Length <= samplerWordOffset)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int oldValue = _cachedSamplerBuffer[samplerWordOffset];
|
|
int newValue = cachedSamplerBuffer[samplerWordOffset];
|
|
|
|
return oldValue == newValue;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the cached texture or sampler pool has been modified since the last call to this method.
|
|
/// </summary>
|
|
/// <returns>True if any used entries of the pools might have been modified, false otherwise</returns>
|
|
public bool PoolsModified()
|
|
{
|
|
bool texturePoolModified = TexturePoolModified();
|
|
bool samplerPoolModified = SamplerPoolModified();
|
|
|
|
// If both pools were not modified since the last check, we have nothing else to check.
|
|
if (!texturePoolModified && !samplerPoolModified)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// If the pools were modified, let's check if any of the entries we care about changed.
|
|
|
|
// Check if any of our cached textures changed on the pool.
|
|
foreach ((int textureId, (Texture texture, TextureDescriptor descriptor)) in TextureIds)
|
|
{
|
|
if (TexturePool.GetCachedItem(textureId) != texture ||
|
|
(texture == null && TexturePool.IsValidId(textureId) && !TexturePool.GetDescriptorRef(textureId).Equals(descriptor)))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Check if any of our cached samplers changed on the pool.
|
|
if (SamplerPool != null)
|
|
{
|
|
foreach ((int samplerId, (Sampler sampler, SamplerDescriptor descriptor)) in SamplerIds)
|
|
{
|
|
if (SamplerPool.GetCachedItem(samplerId) != sampler ||
|
|
(sampler == null && SamplerPool.IsValidId(samplerId) && !SamplerPool.GetDescriptorRef(samplerId).Equals(descriptor)))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
private readonly Dictionary<CacheEntryFromBufferKey, CacheEntryFromBuffer> _cacheFromBuffer;
|
|
private readonly Dictionary<CacheEntryFromPoolKey, CacheEntry> _cacheFromPool;
|
|
private readonly LinkedList<CacheEntryFromBuffer> _lruCache;
|
|
|
|
private int _currentTimestamp;
|
|
|
|
/// <summary>
|
|
/// Creates a new instance of the texture bindings array cache.
|
|
/// </summary>
|
|
/// <param name="context">GPU context</param>
|
|
/// <param name="channel">GPU channel</param>
|
|
public TextureBindingsArrayCache(GpuContext context, GpuChannel channel)
|
|
{
|
|
_context = context;
|
|
_channel = channel;
|
|
_cacheFromBuffer = new Dictionary<CacheEntryFromBufferKey, CacheEntryFromBuffer>();
|
|
_cacheFromPool = new Dictionary<CacheEntryFromPoolKey, CacheEntry>();
|
|
_lruCache = new LinkedList<CacheEntryFromBuffer>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates a texture array bindings and textures.
|
|
/// </summary>
|
|
/// <param name="texturePool">Texture pool</param>
|
|
/// <param name="samplerPool">Sampler pool</param>
|
|
/// <param name="stage">Shader stage where the array is used</param>
|
|
/// <param name="stageIndex">Shader stage index where the array is used</param>
|
|
/// <param name="textureBufferIndex">Texture constant buffer index</param>
|
|
/// <param name="samplerIndex">Sampler handles source</param>
|
|
/// <param name="bindingInfo">Array binding information</param>
|
|
public void UpdateTextureArray(
|
|
TexturePool texturePool,
|
|
SamplerPool samplerPool,
|
|
ShaderStage stage,
|
|
int stageIndex,
|
|
int textureBufferIndex,
|
|
SamplerIndex samplerIndex,
|
|
in TextureBindingInfo bindingInfo)
|
|
{
|
|
Update(texturePool, samplerPool, stage, stageIndex, textureBufferIndex, isImage: false, samplerIndex, bindingInfo);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates a image array bindings and textures.
|
|
/// </summary>
|
|
/// <param name="texturePool">Texture pool</param>
|
|
/// <param name="stage">Shader stage where the array is used</param>
|
|
/// <param name="stageIndex">Shader stage index where the array is used</param>
|
|
/// <param name="textureBufferIndex">Texture constant buffer index</param>
|
|
/// <param name="bindingInfo">Array binding information</param>
|
|
public void UpdateImageArray(TexturePool texturePool, ShaderStage stage, int stageIndex, int textureBufferIndex, in TextureBindingInfo bindingInfo)
|
|
{
|
|
Update(texturePool, null, stage, stageIndex, textureBufferIndex, isImage: true, SamplerIndex.ViaHeaderIndex, bindingInfo);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates a texture or image array bindings and textures.
|
|
/// </summary>
|
|
/// <param name="texturePool">Texture pool</param>
|
|
/// <param name="samplerPool">Sampler pool</param>
|
|
/// <param name="stage">Shader stage where the array is used</param>
|
|
/// <param name="stageIndex">Shader stage index where the array is used</param>
|
|
/// <param name="textureBufferIndex">Texture constant buffer index</param>
|
|
/// <param name="isImage">Whether the array is a image or texture array</param>
|
|
/// <param name="samplerIndex">Sampler handles source</param>
|
|
/// <param name="bindingInfo">Array binding information</param>
|
|
private void Update(
|
|
TexturePool texturePool,
|
|
SamplerPool samplerPool,
|
|
ShaderStage stage,
|
|
int stageIndex,
|
|
int textureBufferIndex,
|
|
bool isImage,
|
|
SamplerIndex samplerIndex,
|
|
in TextureBindingInfo bindingInfo)
|
|
{
|
|
if (IsDirectHandleType(bindingInfo.Handle))
|
|
{
|
|
UpdateFromPool(texturePool, samplerPool, stage, isImage, bindingInfo);
|
|
}
|
|
else
|
|
{
|
|
UpdateFromBuffer(texturePool, samplerPool, stage, stageIndex, textureBufferIndex, isImage, samplerIndex, bindingInfo);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates a texture or image array bindings and textures from a texture or sampler pool.
|
|
/// </summary>
|
|
/// <param name="texturePool">Texture pool</param>
|
|
/// <param name="samplerPool">Sampler pool</param>
|
|
/// <param name="stage">Shader stage where the array is used</param>
|
|
/// <param name="isImage">Whether the array is a image or texture array</param>
|
|
/// <param name="bindingInfo">Array binding information</param>
|
|
private void UpdateFromPool(TexturePool texturePool, SamplerPool samplerPool, ShaderStage stage, bool isImage, in TextureBindingInfo bindingInfo)
|
|
{
|
|
CacheEntry entry = GetOrAddEntry(texturePool, samplerPool, bindingInfo, isImage, out bool isNewEntry);
|
|
|
|
bool isSampler = bindingInfo.IsSamplerOnly;
|
|
bool poolModified = isSampler ? entry.SamplerPoolModified() : entry.TexturePoolModified();
|
|
bool isStore = bindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
|
|
bool resScaleUnsupported = bindingInfo.Flags.HasFlag(TextureUsageFlags.ResScaleUnsupported);
|
|
|
|
if (!poolModified && !isNewEntry && entry.ValidateTextures())
|
|
{
|
|
entry.SynchronizeMemory(isStore, resScaleUnsupported);
|
|
|
|
if (isImage)
|
|
{
|
|
SetImageArray(stage, bindingInfo, entry.ImageArray);
|
|
}
|
|
else
|
|
{
|
|
SetTextureArray(stage, bindingInfo, entry.TextureArray);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (!isNewEntry)
|
|
{
|
|
entry.Reset();
|
|
}
|
|
|
|
int length = (isSampler ? samplerPool.MaximumId : texturePool.MaximumId) + 1;
|
|
length = Math.Min(length, bindingInfo.ArrayLength);
|
|
|
|
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
|
|
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
|
|
|
|
for (int index = 0; index < length; index++)
|
|
{
|
|
Texture texture = null;
|
|
Sampler sampler = null;
|
|
|
|
if (isSampler)
|
|
{
|
|
sampler = samplerPool?.Get(index);
|
|
}
|
|
else
|
|
{
|
|
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, bindingInfo.FormatInfo, out texture);
|
|
|
|
if (texture != null)
|
|
{
|
|
entry.Textures[texture] = texture.InvalidatedSequence;
|
|
|
|
if (isStore)
|
|
{
|
|
texture.SignalModified();
|
|
}
|
|
|
|
if (resScaleUnsupported && texture.ScaleMode != TextureScaleMode.Blacklisted)
|
|
{
|
|
// Scaling textures used on arrays is currently not supported.
|
|
|
|
texture.BlacklistScale();
|
|
}
|
|
}
|
|
}
|
|
|
|
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
|
ISampler hostSampler = sampler?.GetHostSampler(texture);
|
|
|
|
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
|
{
|
|
// Ensure that the buffer texture is using the correct buffer as storage.
|
|
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
|
// to ensure we're not using a old buffer that was already deleted.
|
|
if (isImage)
|
|
{
|
|
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index);
|
|
}
|
|
else
|
|
{
|
|
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index);
|
|
}
|
|
}
|
|
else if (isImage)
|
|
{
|
|
textures[index] = hostTexture;
|
|
}
|
|
else
|
|
{
|
|
samplers[index] = hostSampler;
|
|
textures[index] = hostTexture;
|
|
}
|
|
}
|
|
|
|
if (isImage)
|
|
{
|
|
entry.ImageArray.SetImages(0, textures);
|
|
|
|
SetImageArray(stage, bindingInfo, entry.ImageArray);
|
|
}
|
|
else
|
|
{
|
|
entry.TextureArray.SetSamplers(0, samplers);
|
|
entry.TextureArray.SetTextures(0, textures);
|
|
|
|
SetTextureArray(stage, bindingInfo, entry.TextureArray);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates a texture or image array bindings and textures from constant buffer handles.
|
|
/// </summary>
|
|
/// <param name="texturePool">Texture pool</param>
|
|
/// <param name="samplerPool">Sampler pool</param>
|
|
/// <param name="stage">Shader stage where the array is used</param>
|
|
/// <param name="stageIndex">Shader stage index where the array is used</param>
|
|
/// <param name="textureBufferIndex">Texture constant buffer index</param>
|
|
/// <param name="isImage">Whether the array is a image or texture array</param>
|
|
/// <param name="samplerIndex">Sampler handles source</param>
|
|
/// <param name="bindingInfo">Array binding information</param>
|
|
private void UpdateFromBuffer(
|
|
TexturePool texturePool,
|
|
SamplerPool samplerPool,
|
|
ShaderStage stage,
|
|
int stageIndex,
|
|
int textureBufferIndex,
|
|
bool isImage,
|
|
SamplerIndex samplerIndex,
|
|
in TextureBindingInfo bindingInfo)
|
|
{
|
|
(textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, textureBufferIndex);
|
|
|
|
bool separateSamplerBuffer = textureBufferIndex != samplerBufferIndex;
|
|
bool isCompute = stage == ShaderStage.Compute;
|
|
|
|
ref BufferBounds textureBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, textureBufferIndex);
|
|
ref BufferBounds samplerBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, samplerBufferIndex);
|
|
|
|
CacheEntryFromBuffer entry = GetOrAddEntry(
|
|
texturePool,
|
|
samplerPool,
|
|
bindingInfo,
|
|
isImage,
|
|
ref textureBufferBounds,
|
|
out bool isNewEntry);
|
|
|
|
bool poolsModified = entry.PoolsModified();
|
|
bool isStore = bindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
|
|
bool resScaleUnsupported = bindingInfo.Flags.HasFlag(TextureUsageFlags.ResScaleUnsupported);
|
|
|
|
ReadOnlySpan<int> cachedTextureBuffer;
|
|
ReadOnlySpan<int> cachedSamplerBuffer;
|
|
|
|
if (!poolsModified && !isNewEntry && entry.ValidateTextures())
|
|
{
|
|
if (entry.MatchesSequenceNumber(_context.SequenceNumber))
|
|
{
|
|
entry.SynchronizeMemory(isStore, resScaleUnsupported);
|
|
|
|
if (isImage)
|
|
{
|
|
SetImageArray(stage, bindingInfo, entry.ImageArray);
|
|
}
|
|
else
|
|
{
|
|
SetTextureArray(stage, bindingInfo, entry.TextureArray);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
|
|
|
|
if (separateSamplerBuffer)
|
|
{
|
|
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
|
|
}
|
|
else
|
|
{
|
|
cachedSamplerBuffer = cachedTextureBuffer;
|
|
}
|
|
|
|
(_, int samplerWordOffset, _) = TextureHandle.UnpackOffsets(bindingInfo.Handle);
|
|
|
|
if (entry.MatchesBufferData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer, samplerWordOffset))
|
|
{
|
|
entry.SynchronizeMemory(isStore, resScaleUnsupported);
|
|
|
|
if (isImage)
|
|
{
|
|
SetImageArray(stage, bindingInfo, entry.ImageArray);
|
|
}
|
|
else
|
|
{
|
|
SetTextureArray(stage, bindingInfo, entry.TextureArray);
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
|
|
|
|
if (separateSamplerBuffer)
|
|
{
|
|
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
|
|
}
|
|
else
|
|
{
|
|
cachedSamplerBuffer = cachedTextureBuffer;
|
|
}
|
|
}
|
|
|
|
if (!isNewEntry)
|
|
{
|
|
entry.Reset();
|
|
}
|
|
|
|
entry.UpdateData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer);
|
|
|
|
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
|
|
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
|
|
|
|
for (int index = 0; index < bindingInfo.ArrayLength; index++)
|
|
{
|
|
int handleIndex = bindingInfo.Handle + index * (Constants.TextureHandleSizeInBytes / sizeof(int));
|
|
int packedId = TextureHandle.ReadPackedId(handleIndex, cachedTextureBuffer, cachedSamplerBuffer);
|
|
int textureId = TextureHandle.UnpackTextureId(packedId);
|
|
int samplerId;
|
|
|
|
if (samplerIndex == SamplerIndex.ViaHeaderIndex)
|
|
{
|
|
samplerId = textureId;
|
|
}
|
|
else
|
|
{
|
|
samplerId = TextureHandle.UnpackSamplerId(packedId);
|
|
}
|
|
|
|
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, bindingInfo.FormatInfo, out Texture texture);
|
|
|
|
if (texture != null)
|
|
{
|
|
entry.Textures[texture] = texture.InvalidatedSequence;
|
|
|
|
if (isStore)
|
|
{
|
|
texture.SignalModified();
|
|
}
|
|
|
|
if (resScaleUnsupported && texture.ScaleMode != TextureScaleMode.Blacklisted)
|
|
{
|
|
// Scaling textures used on arrays is currently not supported.
|
|
|
|
texture.BlacklistScale();
|
|
}
|
|
}
|
|
|
|
entry.TextureIds[textureId] = (texture, descriptor);
|
|
|
|
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
|
ISampler hostSampler = null;
|
|
|
|
if (!isImage && bindingInfo.Target != Target.TextureBuffer)
|
|
{
|
|
Sampler sampler = samplerPool?.Get(samplerId);
|
|
|
|
entry.SamplerIds[samplerId] = (sampler, samplerPool?.GetDescriptorRef(samplerId) ?? default);
|
|
|
|
hostSampler = sampler?.GetHostSampler(texture);
|
|
}
|
|
|
|
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
|
{
|
|
// Ensure that the buffer texture is using the correct buffer as storage.
|
|
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
|
// to ensure we're not using a old buffer that was already deleted.
|
|
if (isImage)
|
|
{
|
|
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index);
|
|
}
|
|
else
|
|
{
|
|
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index);
|
|
}
|
|
}
|
|
else if (isImage)
|
|
{
|
|
textures[index] = hostTexture;
|
|
}
|
|
else
|
|
{
|
|
samplers[index] = hostSampler;
|
|
textures[index] = hostTexture;
|
|
}
|
|
}
|
|
|
|
if (isImage)
|
|
{
|
|
entry.ImageArray.SetImages(0, textures);
|
|
|
|
SetImageArray(stage, bindingInfo, entry.ImageArray);
|
|
}
|
|
else
|
|
{
|
|
entry.TextureArray.SetSamplers(0, samplers);
|
|
entry.TextureArray.SetTextures(0, textures);
|
|
|
|
SetTextureArray(stage, bindingInfo, entry.TextureArray);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates a texture array binding on the host.
|
|
/// </summary>
|
|
/// <param name="stage">Shader stage where the array is used</param>
|
|
/// <param name="bindingInfo">Array binding information</param>
|
|
/// <param name="array">Texture array</param>
|
|
private void SetTextureArray(ShaderStage stage, in TextureBindingInfo bindingInfo, ITextureArray array)
|
|
{
|
|
if (bindingInfo.Set >= _context.Capabilities.ExtraSetBaseIndex && _context.Capabilities.MaximumExtraSets != 0)
|
|
{
|
|
_context.Renderer.Pipeline.SetTextureArraySeparate(stage, bindingInfo.Set, array);
|
|
}
|
|
else
|
|
{
|
|
_context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, array);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates a image array binding on the host.
|
|
/// </summary>
|
|
/// <param name="stage">Shader stage where the array is used</param>
|
|
/// <param name="bindingInfo">Array binding information</param>
|
|
/// <param name="array">Image array</param>
|
|
private void SetImageArray(ShaderStage stage, in TextureBindingInfo bindingInfo, IImageArray array)
|
|
{
|
|
if (bindingInfo.Set >= _context.Capabilities.ExtraSetBaseIndex && _context.Capabilities.MaximumExtraSets != 0)
|
|
{
|
|
_context.Renderer.Pipeline.SetImageArraySeparate(stage, bindingInfo.Set, array);
|
|
}
|
|
else
|
|
{
|
|
_context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, array);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a cached texture entry from pool, or creates a new one if not found.
|
|
/// </summary>
|
|
/// <param name="texturePool">Texture pool</param>
|
|
/// <param name="samplerPool">Sampler pool</param>
|
|
/// <param name="bindingInfo">Array binding information</param>
|
|
/// <param name="isImage">Whether the array is a image or texture array</param>
|
|
/// <param name="isNew">Whether a new entry was created, or an existing one was returned</param>
|
|
/// <returns>Cache entry</returns>
|
|
private CacheEntry GetOrAddEntry(
|
|
TexturePool texturePool,
|
|
SamplerPool samplerPool,
|
|
in TextureBindingInfo bindingInfo,
|
|
bool isImage,
|
|
out bool isNew)
|
|
{
|
|
CacheEntryFromPoolKey key = new CacheEntryFromPoolKey(isImage, bindingInfo, texturePool, samplerPool);
|
|
|
|
isNew = !_cacheFromPool.TryGetValue(key, out CacheEntry entry);
|
|
|
|
if (isNew)
|
|
{
|
|
int arrayLength = bindingInfo.ArrayLength;
|
|
|
|
if (isImage)
|
|
{
|
|
IImageArray array = _context.Renderer.CreateImageArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
|
|
|
|
_cacheFromPool.Add(key, entry = new CacheEntry(array, texturePool, samplerPool));
|
|
}
|
|
else
|
|
{
|
|
ITextureArray array = _context.Renderer.CreateTextureArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
|
|
|
|
_cacheFromPool.Add(key, entry = new CacheEntry(array, texturePool, samplerPool));
|
|
}
|
|
}
|
|
|
|
return entry;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a cached texture entry from constant buffer, or creates a new one if not found.
|
|
/// </summary>
|
|
/// <param name="texturePool">Texture pool</param>
|
|
/// <param name="samplerPool">Sampler pool</param>
|
|
/// <param name="bindingInfo">Array binding information</param>
|
|
/// <param name="isImage">Whether the array is a image or texture array</param>
|
|
/// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
|
|
/// <param name="isNew">Whether a new entry was created, or an existing one was returned</param>
|
|
/// <returns>Cache entry</returns>
|
|
private CacheEntryFromBuffer GetOrAddEntry(
|
|
TexturePool texturePool,
|
|
SamplerPool samplerPool,
|
|
in TextureBindingInfo bindingInfo,
|
|
bool isImage,
|
|
ref BufferBounds textureBufferBounds,
|
|
out bool isNew)
|
|
{
|
|
CacheEntryFromBufferKey key = new CacheEntryFromBufferKey(
|
|
isImage,
|
|
bindingInfo,
|
|
texturePool,
|
|
samplerPool,
|
|
ref textureBufferBounds);
|
|
|
|
isNew = !_cacheFromBuffer.TryGetValue(key, out CacheEntryFromBuffer entry);
|
|
|
|
if (isNew)
|
|
{
|
|
int arrayLength = bindingInfo.ArrayLength;
|
|
|
|
if (isImage)
|
|
{
|
|
IImageArray array = _context.Renderer.CreateImageArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
|
|
|
|
_cacheFromBuffer.Add(key, entry = new CacheEntryFromBuffer(ref key, array, texturePool, samplerPool));
|
|
}
|
|
else
|
|
{
|
|
ITextureArray array = _context.Renderer.CreateTextureArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
|
|
|
|
_cacheFromBuffer.Add(key, entry = new CacheEntryFromBuffer(ref key, array, texturePool, samplerPool));
|
|
}
|
|
}
|
|
|
|
if (entry.CacheNode != null)
|
|
{
|
|
_lruCache.Remove(entry.CacheNode);
|
|
_lruCache.AddLast(entry.CacheNode);
|
|
}
|
|
else
|
|
{
|
|
entry.CacheNode = _lruCache.AddLast(entry);
|
|
}
|
|
|
|
entry.CacheTimestamp = ++_currentTimestamp;
|
|
|
|
RemoveLeastUsedEntries();
|
|
|
|
return entry;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove entries from the cache that have not been used for some time.
|
|
/// </summary>
|
|
private void RemoveLeastUsedEntries()
|
|
{
|
|
LinkedListNode<CacheEntryFromBuffer> nextNode = _lruCache.First;
|
|
|
|
while (nextNode != null && _currentTimestamp - nextNode.Value.CacheTimestamp >= MinDeltaForRemoval)
|
|
{
|
|
LinkedListNode<CacheEntryFromBuffer> toRemove = nextNode;
|
|
nextNode = nextNode.Next;
|
|
_cacheFromBuffer.Remove(toRemove.Value.Key);
|
|
_lruCache.Remove(toRemove);
|
|
|
|
if (toRemove.Value.Key.IsImage)
|
|
{
|
|
toRemove.Value.ImageArray.Dispose();
|
|
}
|
|
else
|
|
{
|
|
toRemove.Value.TextureArray.Dispose();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes all cached texture arrays matching the specified texture pool.
|
|
/// </summary>
|
|
/// <param name="pool">Texture pool</param>
|
|
public void RemoveAllWithPool<T>(IPool<T> pool)
|
|
{
|
|
List<CacheEntryFromPoolKey> keysToRemove = null;
|
|
|
|
foreach ((CacheEntryFromPoolKey key, CacheEntry entry) in _cacheFromPool)
|
|
{
|
|
if (key.MatchesPool(pool))
|
|
{
|
|
(keysToRemove ??= new()).Add(key);
|
|
|
|
if (key.IsImage)
|
|
{
|
|
entry.ImageArray.Dispose();
|
|
}
|
|
else
|
|
{
|
|
entry.TextureArray.Dispose();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (keysToRemove != null)
|
|
{
|
|
foreach (CacheEntryFromPoolKey key in keysToRemove)
|
|
{
|
|
_cacheFromPool.Remove(key);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a handle indicates the binding should have all its textures sourced directly from a pool.
|
|
/// </summary>
|
|
/// <param name="handle">Handle to check</param>
|
|
/// <returns>True if the handle represents direct pool access, false otherwise</returns>
|
|
private static bool IsDirectHandleType(int handle)
|
|
{
|
|
(_, _, TextureHandleType type) = TextureHandle.UnpackOffsets(handle);
|
|
|
|
return type == TextureHandleType.Direct;
|
|
}
|
|
}
|
|
}
|