ryujinx/Ryujinx.Graphics.Gpu/Shader
gdkchan 3bd357045f
Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
* Do not allow render targets not explicitly written by the fragment shader to be modified

* Shader cache version bump

* Remove blank lines

* Avoid redundant color mask updates

* HostShaderCacheEntry can be null

* Avoid more redundant glColorMask calls

* nit: Mask -> Masks

* Fix currentComponentMask

* More efficient way to update _currentComponentMasks
2022-02-16 23:15:39 +01:00
..
Cache Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
CachedGpuAccessor.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
GpuAccessor.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
GpuAccessorState.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
ShaderAddresses.cs
ShaderBundle.cs
ShaderCache.cs Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
ShaderCacheState.cs
ShaderCodeHolder.cs
ShaderCompileTask.cs
ShaderDumper.cs
ShaderDumpPaths.cs
TextureDescriptorCapableGpuAccessor.cs
TransformFeedbackDescriptor.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00