mirror of
https://github.com/anthonyaxenov/toddler-play.git
synced 2024-09-16 11:42:23 +00:00
1125 lines
50 KiB
Plaintext
1125 lines
50 KiB
Plaintext
[gd_scene load_steps=22 format=3 uid="uid://c1h0febux6rjp"]
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[ext_resource type="Script" path="res://menu.gd" id="1_o02tu"]
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[ext_resource type="Texture2D" uid="uid://bmatjrg5ed60i" path="res://assets/background-elements/Samples/colored_castle.png" id="2_1u65i"]
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[ext_resource type="Texture2D" uid="uid://ct4ayvh41dlq4" path="res://assets/game-icons/PNG/Black/1x/door.png" id="3_bouoy"]
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[ext_resource type="Texture2D" uid="uid://burbfirs6hnyq" path="res://assets/background-elements/PNG/sun.png" id="3_sfr72"]
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[ext_resource type="Texture2D" uid="uid://ccd6snke2yept" path="res://assets/background-elements/PNG/cloud1.png" id="4_7bd2h"]
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[ext_resource type="Texture2D" uid="uid://bxbxwnxpq8y2j" path="res://assets/game-icons/PNG/Black/1x/forward.png" id="4_ugvjc"]
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[ext_resource type="Texture2D" uid="uid://cxfg7u3pasv6d" path="res://assets/background-elements/PNG/cloud7.png" id="5_htjpg"]
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[ext_resource type="Texture2D" uid="uid://djv7mx0jyrlng" path="res://assets/background-elements-redux/PNG/Default/cloud6.png" id="6_cifdi"]
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[ext_resource type="Texture2D" uid="uid://c20toa4813hvi" path="res://assets/background-elements-redux/PNG/Default/cloud8.png" id="7_mdtuh"]
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[ext_resource type="Texture2D" uid="uid://dspa06ukr0fsp" path="res://assets/background-elements/PNG/cloud9.png" id="8_k5qit"]
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[ext_resource type="Texture2D" uid="uid://4agvwusc2exj" path="res://assets/platformer-art-deluxe/Base pack/Tiles/tiles_spritesheet.png" id="9_s1uq0"]
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[ext_resource type="Texture2D" uid="uid://d2t4rhjtd8b7k" path="res://assets/platformer-art-deluxe/Buildings expansion/sheet.png" id="10_57m2v"]
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[ext_resource type="Texture2D" uid="uid://djo2bo5ymur12" path="res://assets/ui-pack/PNG/green_button10.png" id="11_xh2qd"]
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[ext_resource type="Texture2D" uid="uid://c0oyhnfj5wniu" path="res://assets/ui-pack/PNG/grey_button11.png" id="13_lcotw"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tcsei"]
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resource_name = "art-deluxe"
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texture = ExtResource("9_s1uq0")
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separation = Vector2i(2, 2)
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texture_region_size = Vector2i(70, 70)
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
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1:0/0 = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0 = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
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2:0/0/physics_layer_0/polygon_0/one_way = true
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3:0/0 = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
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4:0/0 = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -9, -28.25, 12.5, -7.75, 26, 15.75, 35, 35, 35)
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5:0/0 = 0
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, 35, -35, 35)
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6:0/0 = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0 = 0
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
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8:0/0 = 0
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8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:0/0/physics_layer_0/angular_velocity = 0.0
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, 35, -35, 35)
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10:0/0 = 0
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10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:0/0/physics_layer_0/angular_velocity = 0.0
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, 35, -35, 35)
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11:0/0 = 0
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11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:0/0/physics_layer_0/angular_velocity = 0.0
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11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
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0:1/0 = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
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1:1/0 = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0 = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
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2:1/0/physics_layer_0/polygon_0/one_way = true
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3:1/0 = 0
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-17.75, 15, 16.25, 15, 35, 35, -35, 35)
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3:1/0/physics_layer_0/polygon_0/one_way = true
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4:1/0 = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
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5:1/0 = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
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6:1/0 = 0
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/angular_velocity = 0.0
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7:1/0 = 0
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7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:1/0/physics_layer_0/angular_velocity = 0.0
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8:1/0 = 0
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8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:1/0/physics_layer_0/angular_velocity = 0.0
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8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
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9:1/0 = 0
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9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:1/0/physics_layer_0/angular_velocity = 0.0
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10:1/0 = 0
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10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:1/0/physics_layer_0/angular_velocity = 0.0
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10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
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11:1/0 = 0
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11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:1/0/physics_layer_0/angular_velocity = 0.0
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11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
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0:2/0 = 0
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0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:2/0/physics_layer_0/angular_velocity = 0.0
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
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2:2/0 = 0
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2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:2/0/physics_layer_0/angular_velocity = 0.0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
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2:2/0/physics_layer_0/polygon_0/one_way = true
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3:2/0 = 0
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3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:2/0/physics_layer_0/angular_velocity = 0.0
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3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
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4:2/0 = 0
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4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:2/0/physics_layer_0/angular_velocity = 0.0
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4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
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|
5:2/0 = 0
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5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:2/0/physics_layer_0/angular_velocity = 0.0
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5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, 35, 35, -35, 35)
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|
6:2/0 = 0
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|
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:2/0/physics_layer_0/angular_velocity = 0.0
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|
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, 35, -35, 35)
|
|
7:2/0 = 0
|
|
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:2/0/physics_layer_0/angular_velocity = 0.0
|
|
8:2/0 = 0
|
|
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:2/0/physics_layer_0/angular_velocity = 0.0
|
|
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, 35, 35, -35, 35)
|
|
9:2/0 = 0
|
|
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:2/0/physics_layer_0/angular_velocity = 0.0
|
|
10:2/0 = 0
|
|
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:2/0/physics_layer_0/angular_velocity = 0.0
|
|
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, 35, 35, -35, 35)
|
|
11:2/0 = 0
|
|
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:2/0/physics_layer_0/angular_velocity = 0.0
|
|
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
0:3/0 = 0
|
|
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
0:3/0/physics_layer_0/angular_velocity = 0.0
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|
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
2:3/0 = 0
|
|
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:3/0/physics_layer_0/angular_velocity = 0.0
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2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -12.25, 35, -0.75, 17, 13.25, 2, 35, -11)
|
|
3:3/0 = 0
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|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:3/0/physics_layer_0/angular_velocity = 0.0
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|
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, 35, -35, 35)
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|
4:3/0 = 0
|
|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:3/0/physics_layer_0/angular_velocity = 0.0
|
|
5:3/0 = 0
|
|
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:3/0/physics_layer_0/angular_velocity = 0.0
|
|
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
|
|
5:3/0/physics_layer_0/polygon_0/one_way = true
|
|
6:3/0 = 0
|
|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:3/0/physics_layer_0/angular_velocity = 0.0
|
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, 35, 35, -35, 35)
|
|
7:3/0 = 0
|
|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
8:3/0 = 0
|
|
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:3/0/physics_layer_0/angular_velocity = 0.0
|
|
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
|
|
8:3/0/physics_layer_0/polygon_0/one_way = true
|
|
9:3/0 = 0
|
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
10:3/0 = 0
|
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
|
|
10:3/0/physics_layer_0/polygon_0/one_way = true
|
|
11:3/0 = 0
|
|
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:3/0/physics_layer_0/angular_velocity = 0.0
|
|
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
0:4/0 = 0
|
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
1:4/0 = 0
|
|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_0/angular_velocity = 0.0
|
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
2:4/0 = 0
|
|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_0/angular_velocity = 0.0
|
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -17.25, 35, 5.75, 27.5, 23.25, 15.5, 35, -2)
|
|
3:4/0 = 0
|
|
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:4/0/physics_layer_0/angular_velocity = 0.0
|
|
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
4:4/0 = 0
|
|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_0/angular_velocity = 0.0
|
|
5:4/0 = 0
|
|
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:4/0/physics_layer_0/angular_velocity = 0.0
|
|
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
|
|
5:4/0/physics_layer_0/polygon_0/one_way = true
|
|
6:4/0 = 0
|
|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_0/angular_velocity = 0.0
|
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
7:4/0 = 0
|
|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_0/angular_velocity = 0.0
|
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
8:4/0 = 0
|
|
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:4/0/physics_layer_0/angular_velocity = 0.0
|
|
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
|
|
8:4/0/physics_layer_0/polygon_0/one_way = true
|
|
9:4/0 = 0
|
|
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:4/0/physics_layer_0/angular_velocity = 0.0
|
|
10:4/0 = 0
|
|
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:4/0/physics_layer_0/angular_velocity = 0.0
|
|
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
|
|
10:4/0/physics_layer_0/polygon_0/one_way = true
|
|
11:4/0 = 0
|
|
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:4/0/physics_layer_0/angular_velocity = 0.0
|
|
11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -12.25, 35, -0.75, 17, 13.25, 2, 35, -11)
|
|
0:5/0 = 0
|
|
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:5/0/physics_layer_0/angular_velocity = 0.0
|
|
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
1:5/0 = 0
|
|
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:5/0/physics_layer_0/angular_velocity = 0.0
|
|
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
2:5/0 = 0
|
|
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:5/0/physics_layer_0/angular_velocity = 0.0
|
|
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -10.5, -17.25, -1, 0.75, 17.5, 11.25, 35, 35, 35)
|
|
3:5/0 = 0
|
|
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:5/0/physics_layer_0/angular_velocity = 0.0
|
|
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, 35, 35, -35, 35)
|
|
4:5/0 = 0
|
|
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:5/0/physics_layer_0/angular_velocity = 0.0
|
|
5:5/0 = 0
|
|
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:5/0/physics_layer_0/angular_velocity = 0.0
|
|
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
|
|
5:5/0/physics_layer_0/polygon_0/one_way = true
|
|
6:5/0 = 0
|
|
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:5/0/physics_layer_0/angular_velocity = 0.0
|
|
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
7:5/0 = 0
|
|
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:5/0/physics_layer_0/angular_velocity = 0.0
|
|
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
8:5/0 = 0
|
|
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:5/0/physics_layer_0/angular_velocity = 0.0
|
|
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
|
|
8:5/0/physics_layer_0/polygon_0/one_way = true
|
|
9:5/0 = 0
|
|
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:5/0/physics_layer_0/angular_velocity = 0.0
|
|
10:5/0 = 0
|
|
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:5/0/physics_layer_0/angular_velocity = 0.0
|
|
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
|
|
10:5/0/physics_layer_0/polygon_0/one_way = true
|
|
11:5/0 = 0
|
|
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:5/0/physics_layer_0/angular_velocity = 0.0
|
|
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
|
|
11:5/0/physics_layer_0/polygon_0/one_way = true
|
|
0:6/0 = 0
|
|
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_0/angular_velocity = 0.0
|
|
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
1:6/0 = 0
|
|
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_0/angular_velocity = 0.0
|
|
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
2:6/0 = 0
|
|
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_0/angular_velocity = 0.0
|
|
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -9, -28.25, 12.5, -7.75, 26, 15.75, 35, 35, 35)
|
|
3:6/0 = 0
|
|
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_0/angular_velocity = 0.0
|
|
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
|
|
3:6/0/physics_layer_0/polygon_0/one_way = true
|
|
4:6/0 = 0
|
|
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:6/0/physics_layer_0/angular_velocity = 0.0
|
|
5:6/0 = 0
|
|
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_0/angular_velocity = 0.0
|
|
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
|
|
5:6/0/physics_layer_0/polygon_0/one_way = true
|
|
6:6/0 = 0
|
|
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_0/angular_velocity = 0.0
|
|
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
7:6/0 = 0
|
|
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_0/angular_velocity = 0.0
|
|
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
8:6/0 = 0
|
|
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:6/0/physics_layer_0/angular_velocity = 0.0
|
|
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
|
|
8:6/0/physics_layer_0/polygon_0/one_way = true
|
|
9:6/0 = 0
|
|
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:6/0/physics_layer_0/angular_velocity = 0.0
|
|
10:6/0 = 0
|
|
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:6/0/physics_layer_0/angular_velocity = 0.0
|
|
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
|
|
10:6/0/physics_layer_0/polygon_0/one_way = true
|
|
0:7/0 = 0
|
|
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:7/0/physics_layer_0/angular_velocity = 0.0
|
|
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
1:7/0 = 0
|
|
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:7/0/physics_layer_0/angular_velocity = 0.0
|
|
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
2:7/0 = 0
|
|
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:7/0/physics_layer_0/angular_velocity = 0.0
|
|
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
3:7/0 = 0
|
|
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:7/0/physics_layer_0/angular_velocity = 0.0
|
|
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
|
|
3:7/0/physics_layer_0/polygon_0/one_way = true
|
|
4:7/0 = 0
|
|
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:7/0/physics_layer_0/angular_velocity = 0.0
|
|
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
5:7/0 = 0
|
|
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:7/0/physics_layer_0/angular_velocity = 0.0
|
|
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -12.25, 35, -0.75, 17, 13.25, 2, 35, -11)
|
|
6:7/0 = 0
|
|
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:7/0/physics_layer_0/angular_velocity = 0.0
|
|
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
7:7/0 = 0
|
|
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:7/0/physics_layer_0/angular_velocity = 0.0
|
|
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
8:7/0 = 0
|
|
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:7/0/physics_layer_0/angular_velocity = 0.0
|
|
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -12.25, 35, -0.75, 17, 13.25, 2, 35, -11)
|
|
9:7/0 = 0
|
|
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:7/0/physics_layer_0/angular_velocity = 0.0
|
|
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
10:7/0 = 0
|
|
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:7/0/physics_layer_0/angular_velocity = 0.0
|
|
10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -12.25, 35, -0.75, 17, 13.25, 2, 35, -11)
|
|
0:8/0 = 0
|
|
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:8/0/physics_layer_0/angular_velocity = 0.0
|
|
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
1:8/0 = 0
|
|
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:8/0/physics_layer_0/angular_velocity = 0.0
|
|
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
2:8/0 = 0
|
|
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:8/0/physics_layer_0/angular_velocity = 0.0
|
|
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
3:8/0 = 0
|
|
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:8/0/physics_layer_0/angular_velocity = 0.0
|
|
3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
|
|
3:8/0/physics_layer_0/polygon_0/one_way = true
|
|
4:8/0 = 0
|
|
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:8/0/physics_layer_0/angular_velocity = 0.0
|
|
4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
5:8/0 = 0
|
|
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:8/0/physics_layer_0/angular_velocity = 0.0
|
|
5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -17.25, 35, 5.75, 27.5, 23.25, 15.5, 35, -2)
|
|
6:8/0 = 0
|
|
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:8/0/physics_layer_0/angular_velocity = 0.0
|
|
7:8/0 = 0
|
|
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:8/0/physics_layer_0/angular_velocity = 0.0
|
|
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
8:8/0 = 0
|
|
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:8/0/physics_layer_0/angular_velocity = 0.0
|
|
8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -17.25, 35, 5.75, 27.5, 23.25, 15.5, 35, -2)
|
|
9:8/0 = 0
|
|
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:8/0/physics_layer_0/angular_velocity = 0.0
|
|
9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, 35, 35, -35, 35)
|
|
10:8/0 = 0
|
|
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:8/0/physics_layer_0/angular_velocity = 0.0
|
|
10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -17.25, 35, 5.75, 27.5, 23.25, 15.5, 35, -2)
|
|
0:9/0 = 0
|
|
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:9/0/physics_layer_0/angular_velocity = 0.0
|
|
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
1:9/0 = 0
|
|
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:9/0/physics_layer_0/angular_velocity = 0.0
|
|
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
2:9/0 = 0
|
|
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:9/0/physics_layer_0/angular_velocity = 0.0
|
|
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
3:9/0 = 0
|
|
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:9/0/physics_layer_0/angular_velocity = 0.0
|
|
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
|
|
3:9/0/physics_layer_0/polygon_0/one_way = true
|
|
4:9/0 = 0
|
|
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:9/0/physics_layer_0/angular_velocity = 0.0
|
|
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
5:9/0 = 0
|
|
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:9/0/physics_layer_0/angular_velocity = 0.0
|
|
5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -10.5, -17.25, -1, 0.75, 17.5, 11.25, 35, 35, 35)
|
|
6:9/0 = 0
|
|
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:9/0/physics_layer_0/angular_velocity = 0.0
|
|
7:9/0 = 0
|
|
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:9/0/physics_layer_0/angular_velocity = 0.0
|
|
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
8:9/0 = 0
|
|
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:9/0/physics_layer_0/angular_velocity = 0.0
|
|
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -10.5, -17.25, -1, 0.75, 17.5, 11.25, 35, 35, 35)
|
|
9:9/0 = 0
|
|
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:9/0/physics_layer_0/angular_velocity = 0.0
|
|
9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
|
|
9:9/0/physics_layer_0/polygon_0/one_way = true
|
|
10:9/0 = 0
|
|
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:9/0/physics_layer_0/angular_velocity = 0.0
|
|
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -10.5, -17.25, -1, 0.75, 17.5, 11.25, 35, 35, 35)
|
|
0:10/0 = 0
|
|
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:10/0/physics_layer_0/angular_velocity = 0.0
|
|
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
1:10/0 = 0
|
|
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:10/0/physics_layer_0/angular_velocity = 0.0
|
|
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
2:10/0 = 0
|
|
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:10/0/physics_layer_0/angular_velocity = 0.0
|
|
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
3:10/0 = 0
|
|
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:10/0/physics_layer_0/angular_velocity = 0.0
|
|
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -12.25, 35, -0.75, 17, 13.25, 2, 35, -11)
|
|
4:10/0 = 0
|
|
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:10/0/physics_layer_0/angular_velocity = 0.0
|
|
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-10.25, 9.5, 10.75, 9, 35, 27, 35, 35, -35, 35, -35, 27)
|
|
4:10/0/physics_layer_0/polygon_0/one_way = true
|
|
5:10/0 = 0
|
|
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:10/0/physics_layer_0/angular_velocity = 0.0
|
|
5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -9, -28.25, 12.5, -7.75, 26, 15.75, 35, 35, 35)
|
|
6:10/0 = 0
|
|
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:10/0/physics_layer_0/angular_velocity = 0.0
|
|
6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
|
|
6:10/0/physics_layer_0/polygon_0/one_way = true
|
|
7:10/0 = 0
|
|
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:10/0/physics_layer_0/angular_velocity = 0.0
|
|
7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
8:10/0 = 0
|
|
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:10/0/physics_layer_0/angular_velocity = 0.0
|
|
8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -9, -28.25, 12.5, -7.75, 26, 15.75, 35, 35, 35)
|
|
9:10/0 = 0
|
|
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:10/0/physics_layer_0/angular_velocity = 0.0
|
|
9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -10.5, -17.25, -1, 0.75, 17.5, 11.25, 35, 35, 35)
|
|
10:10/0 = 0
|
|
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:10/0/physics_layer_0/angular_velocity = 0.0
|
|
10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -9, -28.25, 12.5, -7.75, 26, 15.75, 35, 35, 35)
|
|
0:11/0 = 0
|
|
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:11/0/physics_layer_0/angular_velocity = 0.0
|
|
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
1:11/0 = 0
|
|
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:11/0/physics_layer_0/angular_velocity = 0.0
|
|
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
2:11/0 = 0
|
|
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:11/0/physics_layer_0/angular_velocity = 0.0
|
|
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
3:11/0 = 0
|
|
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:11/0/physics_layer_0/angular_velocity = 0.0
|
|
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -17.25, 35, 5.75, 27.5, 23.25, 15.5, 35, -2)
|
|
4:11/0 = 0
|
|
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:11/0/physics_layer_0/angular_velocity = 0.0
|
|
4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
5:11/0 = 0
|
|
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:11/0/physics_layer_0/angular_velocity = 0.0
|
|
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
6:11/0 = 0
|
|
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:11/0/physics_layer_0/angular_velocity = 0.0
|
|
7:11/0 = 0
|
|
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:11/0/physics_layer_0/angular_velocity = 0.0
|
|
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -9, -28.25, 12.5, -7.75, 26, 15.75, 35, 35, 35)
|
|
8:11/0 = 0
|
|
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:11/0/physics_layer_0/angular_velocity = 0.0
|
|
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
9:11/0 = 0
|
|
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:11/0/physics_layer_0/angular_velocity = 0.0
|
|
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -17.25, 35, 5.75, 27.5, 23.25, 15.5, 35, -2)
|
|
10:11/0 = 0
|
|
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:11/0/physics_layer_0/angular_velocity = 0.0
|
|
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
0:12/0 = 0
|
|
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:12/0/physics_layer_0/angular_velocity = 0.0
|
|
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
1:12/0 = 0
|
|
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:12/0/physics_layer_0/angular_velocity = 0.0
|
|
1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
|
|
1:12/0/physics_layer_0/polygon_0/one_way = true
|
|
2:12/0 = 0
|
|
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:12/0/physics_layer_0/angular_velocity = 0.0
|
|
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
3:12/0 = 0
|
|
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:12/0/physics_layer_0/angular_velocity = 0.0
|
|
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -10.5, -17.25, -1, 0.75, 17.5, 11.25, 35, 35, 35)
|
|
4:12/0 = 0
|
|
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:12/0/physics_layer_0/angular_velocity = 0.0
|
|
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
5:12/0 = 0
|
|
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:12/0/physics_layer_0/angular_velocity = 0.0
|
|
6:12/0 = 0
|
|
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:12/0/physics_layer_0/angular_velocity = 0.0
|
|
7:12/0 = 0
|
|
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:12/0/physics_layer_0/angular_velocity = 0.0
|
|
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
8:12/0 = 0
|
|
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:12/0/physics_layer_0/angular_velocity = 0.0
|
|
8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
9:12/0 = 0
|
|
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:12/0/physics_layer_0/angular_velocity = 0.0
|
|
9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
10:12/0 = 0
|
|
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:12/0/physics_layer_0/angular_velocity = 0.0
|
|
10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
11:7/0 = 0
|
|
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:7/0/physics_layer_0/angular_velocity = 0.0
|
|
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, 35, -35, 35)
|
|
11:8/0 = 0
|
|
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:8/0/physics_layer_0/angular_velocity = 0.0
|
|
11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
11:9/0 = 0
|
|
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:9/0/physics_layer_0/angular_velocity = 0.0
|
|
11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5)
|
|
11:9/0/physics_layer_0/polygon_0/one_way = true
|
|
11:6/0 = 0
|
|
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:6/0/physics_layer_0/angular_velocity = 0.0
|
|
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
9:0/0 = 0
|
|
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:0/0/physics_layer_0/angular_velocity = 0.0
|
|
1:2/animation_columns = 1
|
|
1:2/animation_frame_0/duration = 0.2
|
|
1:2/animation_frame_1/duration = 0.2
|
|
1:2/0 = 0
|
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3q8bp"]
|
|
resource_name = "art-deluxe-buildings"
|
|
texture = ExtResource("10_57m2v")
|
|
texture_region_size = Vector2i(70, 70)
|
|
0:0/0 = 0
|
|
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
1:0/0 = 0
|
|
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:0/0/physics_layer_0/angular_velocity = 0.0
|
|
2:0/0 = 0
|
|
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:0/0/physics_layer_0/angular_velocity = 0.0
|
|
3:0/0 = 0
|
|
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:0/0/physics_layer_0/angular_velocity = 0.0
|
|
4:0/0 = 0
|
|
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:0/0/physics_layer_0/angular_velocity = 0.0
|
|
5:0/0 = 0
|
|
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:0/0/physics_layer_0/angular_velocity = 0.0
|
|
6:0/0 = 0
|
|
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:0/0/physics_layer_0/angular_velocity = 0.0
|
|
7:0/0 = 0
|
|
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:0/0/physics_layer_0/angular_velocity = 0.0
|
|
8:0/0 = 0
|
|
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:0/0/physics_layer_0/angular_velocity = 0.0
|
|
9:0/0 = 0
|
|
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:0/0/physics_layer_0/angular_velocity = 0.0
|
|
10:0/0 = 0
|
|
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:0/0/physics_layer_0/angular_velocity = 0.0
|
|
11:0/0 = 0
|
|
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:0/0/physics_layer_0/angular_velocity = 0.0
|
|
12:0/0 = 0
|
|
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:0/0/physics_layer_0/angular_velocity = 0.0
|
|
13:0/0 = 0
|
|
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:0/0/physics_layer_0/angular_velocity = 0.0
|
|
0:1/0 = 0
|
|
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:1/0/physics_layer_0/angular_velocity = 0.0
|
|
1:1/0 = 0
|
|
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:1/0/physics_layer_0/angular_velocity = 0.0
|
|
2:1/0 = 0
|
|
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:1/0/physics_layer_0/angular_velocity = 0.0
|
|
3:1/0 = 0
|
|
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:1/0/physics_layer_0/angular_velocity = 0.0
|
|
4:1/0 = 0
|
|
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:1/0/physics_layer_0/angular_velocity = 0.0
|
|
5:1/0 = 0
|
|
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:1/0/physics_layer_0/angular_velocity = 0.0
|
|
6:1/0 = 0
|
|
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:1/0/physics_layer_0/angular_velocity = 0.0
|
|
7:1/0 = 0
|
|
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:1/0/physics_layer_0/angular_velocity = 0.0
|
|
8:1/0 = 0
|
|
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:1/0/physics_layer_0/angular_velocity = 0.0
|
|
9:1/0 = 0
|
|
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:1/0/physics_layer_0/angular_velocity = 0.0
|
|
10:1/0 = 0
|
|
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:1/0/physics_layer_0/angular_velocity = 0.0
|
|
11:1/0 = 0
|
|
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:1/0/physics_layer_0/angular_velocity = 0.0
|
|
12:1/0 = 0
|
|
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:1/0/physics_layer_0/angular_velocity = 0.0
|
|
13:1/0 = 0
|
|
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:1/0/physics_layer_0/angular_velocity = 0.0
|
|
0:2/0 = 0
|
|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:2/0/physics_layer_0/angular_velocity = 0.0
|
|
1:2/0 = 0
|
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
|
2:2/0 = 0
|
|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
|
3:2/0 = 0
|
|
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:2/0/physics_layer_0/angular_velocity = 0.0
|
|
4:2/0 = 0
|
|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:2/0/physics_layer_0/angular_velocity = 0.0
|
|
5:2/0 = 0
|
|
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:2/0/physics_layer_0/angular_velocity = 0.0
|
|
6:2/0 = 0
|
|
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:2/0/physics_layer_0/angular_velocity = 0.0
|
|
7:2/0 = 0
|
|
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:2/0/physics_layer_0/angular_velocity = 0.0
|
|
8:2/0 = 0
|
|
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:2/0/physics_layer_0/angular_velocity = 0.0
|
|
9:2/0 = 0
|
|
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:2/0/physics_layer_0/angular_velocity = 0.0
|
|
10:2/0 = 0
|
|
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:2/0/physics_layer_0/angular_velocity = 0.0
|
|
11:2/0 = 0
|
|
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:2/0/physics_layer_0/angular_velocity = 0.0
|
|
12:2/0 = 0
|
|
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:2/0/physics_layer_0/angular_velocity = 0.0
|
|
13:2/0 = 0
|
|
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:2/0/physics_layer_0/angular_velocity = 0.0
|
|
0:3/0 = 0
|
|
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:3/0/physics_layer_0/angular_velocity = 0.0
|
|
1:3/0 = 0
|
|
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:3/0/physics_layer_0/angular_velocity = 0.0
|
|
2:3/0 = 0
|
|
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:3/0/physics_layer_0/angular_velocity = 0.0
|
|
3:3/0 = 0
|
|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:3/0/physics_layer_0/angular_velocity = 0.0
|
|
4:3/0 = 0
|
|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:3/0/physics_layer_0/angular_velocity = 0.0
|
|
5:3/0 = 0
|
|
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:3/0/physics_layer_0/angular_velocity = 0.0
|
|
6:3/0 = 0
|
|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:3/0/physics_layer_0/angular_velocity = 0.0
|
|
7:3/0 = 0
|
|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
|
8:3/0 = 0
|
|
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:3/0/physics_layer_0/angular_velocity = 0.0
|
|
9:3/0 = 0
|
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
10:3/0 = 0
|
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
|
11:3/0 = 0
|
|
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:3/0/physics_layer_0/angular_velocity = 0.0
|
|
12:3/0 = 0
|
|
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:3/0/physics_layer_0/angular_velocity = 0.0
|
|
13:3/0 = 0
|
|
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:3/0/physics_layer_0/angular_velocity = 0.0
|
|
0:4/0 = 0
|
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
1:4/0 = 0
|
|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_0/angular_velocity = 0.0
|
|
2:4/0 = 0
|
|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_0/angular_velocity = 0.0
|
|
3:4/0 = 0
|
|
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:4/0/physics_layer_0/angular_velocity = 0.0
|
|
4:4/0 = 0
|
|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_0/angular_velocity = 0.0
|
|
5:4/0 = 0
|
|
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:4/0/physics_layer_0/angular_velocity = 0.0
|
|
6:4/0 = 0
|
|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_0/angular_velocity = 0.0
|
|
7:4/0 = 0
|
|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_0/angular_velocity = 0.0
|
|
8:4/0 = 0
|
|
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:4/0/physics_layer_0/angular_velocity = 0.0
|
|
9:4/0 = 0
|
|
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:4/0/physics_layer_0/angular_velocity = 0.0
|
|
10:4/0 = 0
|
|
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:4/0/physics_layer_0/angular_velocity = 0.0
|
|
11:4/0 = 0
|
|
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:4/0/physics_layer_0/angular_velocity = 0.0
|
|
12:4/0 = 0
|
|
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_0/angular_velocity = 0.0
|
|
13:4/0 = 0
|
|
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_0/angular_velocity = 0.0
|
|
0:5/0 = 0
|
|
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:5/0/physics_layer_0/angular_velocity = 0.0
|
|
1:5/0 = 0
|
|
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:5/0/physics_layer_0/angular_velocity = 0.0
|
|
2:5/0 = 0
|
|
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:5/0/physics_layer_0/angular_velocity = 0.0
|
|
3:5/0 = 0
|
|
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:5/0/physics_layer_0/angular_velocity = 0.0
|
|
4:5/0 = 0
|
|
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:5/0/physics_layer_0/angular_velocity = 0.0
|
|
5:5/0 = 0
|
|
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:5/0/physics_layer_0/angular_velocity = 0.0
|
|
6:5/0 = 0
|
|
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:5/0/physics_layer_0/angular_velocity = 0.0
|
|
7:5/0 = 0
|
|
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:5/0/physics_layer_0/angular_velocity = 0.0
|
|
8:5/0 = 0
|
|
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:5/0/physics_layer_0/angular_velocity = 0.0
|
|
9:5/0 = 0
|
|
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:5/0/physics_layer_0/angular_velocity = 0.0
|
|
10:5/0 = 0
|
|
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:5/0/physics_layer_0/angular_velocity = 0.0
|
|
11:5/0 = 0
|
|
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:5/0/physics_layer_0/angular_velocity = 0.0
|
|
12:5/0 = 0
|
|
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:5/0/physics_layer_0/angular_velocity = 0.0
|
|
13:5/0 = 0
|
|
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:5/0/physics_layer_0/angular_velocity = 0.0
|
|
0:6/0 = 0
|
|
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_0/angular_velocity = 0.0
|
|
1:6/0 = 0
|
|
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_0/angular_velocity = 0.0
|
|
2:6/0 = 0
|
|
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_0/angular_velocity = 0.0
|
|
3:6/0 = 0
|
|
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_0/angular_velocity = 0.0
|
|
4:6/0 = 0
|
|
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:6/0/physics_layer_0/angular_velocity = 0.0
|
|
5:6/0 = 0
|
|
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_0/angular_velocity = 0.0
|
|
6:6/0 = 0
|
|
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_0/angular_velocity = 0.0
|
|
7:6/0 = 0
|
|
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_0/angular_velocity = 0.0
|
|
8:6/0 = 0
|
|
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:6/0/physics_layer_0/angular_velocity = 0.0
|
|
9:6/0 = 0
|
|
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:6/0/physics_layer_0/angular_velocity = 0.0
|
|
10:6/0 = 0
|
|
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:6/0/physics_layer_0/angular_velocity = 0.0
|
|
11:6/0 = 0
|
|
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:6/0/physics_layer_0/angular_velocity = 0.0
|
|
12:6/0 = 0
|
|
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:6/0/physics_layer_0/angular_velocity = 0.0
|
|
13:6/0 = 0
|
|
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:6/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
[sub_resource type="TileSet" id="TileSet_0kll0"]
|
|
tile_size = Vector2i(70, 70)
|
|
physics_layer_0/collision_layer = 3
|
|
terrain_set_0/mode = 0
|
|
terrain_set_0/terrain_0/name = "Terrain"
|
|
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
|
sources/0 = SubResource("TileSetAtlasSource_tcsei")
|
|
sources/1 = SubResource("TileSetAtlasSource_3q8bp")
|
|
|
|
[sub_resource type="InputEventKey" id="InputEventKey_s1r07"]
|
|
device = -1
|
|
keycode = 4194310
|
|
|
|
[sub_resource type="InputEventKey" id="InputEventKey_5bujs"]
|
|
device = -1
|
|
keycode = 4194309
|
|
|
|
[sub_resource type="InputEventKey" id="InputEventKey_vcel8"]
|
|
device = -1
|
|
keycode = 82
|
|
unicode = 114
|
|
|
|
[sub_resource type="Shortcut" id="Shortcut_gw3gp"]
|
|
events = [SubResource("InputEventKey_s1r07"), SubResource("InputEventKey_5bujs"), SubResource("InputEventKey_vcel8")]
|
|
|
|
[node name="Menu" type="Node2D"]
|
|
script = ExtResource("1_o02tu")
|
|
metadata/_edit_vertical_guides_ = [570.0, 1152.0]
|
|
|
|
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
|
|
scroll_offset = Vector2(1, 0)
|
|
scroll_base_offset = Vector2(5, 0)
|
|
scroll_ignore_camera_zoom = true
|
|
|
|
[node name="ParallaxLayer1" type="ParallaxLayer" parent="ParallaxBackground"]
|
|
motion_scale = Vector2(0.1, 0)
|
|
motion_mirroring = Vector2(1146, 0)
|
|
|
|
[node name="bg" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer1"]
|
|
position = Vector2(572.8, 496.132)
|
|
scale = Vector2(0.700244, 0.696815)
|
|
texture = ExtResource("2_1u65i")
|
|
region_enabled = true
|
|
region_rect = Rect2(5.20422, 1.45255, 1636.72, 1424.06)
|
|
|
|
[node name="ParallaxLayer2" type="ParallaxLayer" parent="ParallaxBackground"]
|
|
motion_scale = Vector2(0.1, 0)
|
|
motion_mirroring = Vector2(2000, 0)
|
|
|
|
[node name="Sun" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer2"]
|
|
position = Vector2(1056, 128)
|
|
scale = Vector2(1.08911, 1.03038)
|
|
texture = ExtResource("3_sfr72")
|
|
|
|
[node name="ParallaxLayer3" type="ParallaxLayer" parent="ParallaxBackground"]
|
|
motion_scale = Vector2(0.25, 0)
|
|
motion_mirroring = Vector2(1000, 0)
|
|
|
|
[node name="Cloud1" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer3"]
|
|
position = Vector2(576, 90)
|
|
scale = Vector2(1.02552, 0.225021)
|
|
texture = ExtResource("4_7bd2h")
|
|
|
|
[node name="Cloud2" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer3"]
|
|
position = Vector2(96, 84)
|
|
scale = Vector2(0.492401, 0.266126)
|
|
texture = ExtResource("5_htjpg")
|
|
|
|
[node name="Cloud3" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer3"]
|
|
position = Vector2(330.625, 48)
|
|
scale = Vector2(1.27934, 0.335661)
|
|
texture = ExtResource("6_cifdi")
|
|
|
|
[node name="Cloud4" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer3"]
|
|
position = Vector2(976, 64)
|
|
scale = Vector2(0.871179, 0.335661)
|
|
texture = ExtResource("6_cifdi")
|
|
|
|
[node name="ParallaxLayer4" type="ParallaxLayer" parent="ParallaxBackground"]
|
|
motion_scale = Vector2(0.5, 0)
|
|
motion_mirroring = Vector2(1000, 0)
|
|
|
|
[node name="Cloud4" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer4"]
|
|
position = Vector2(216, 112)
|
|
scale = Vector2(0.798599, 0.621576)
|
|
texture = ExtResource("7_mdtuh")
|
|
|
|
[node name="Cloud5" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer4"]
|
|
position = Vector2(632, 68)
|
|
scale = Vector2(0.706933, 0.706933)
|
|
texture = ExtResource("8_k5qit")
|
|
|
|
[node name="Cloud6" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer4"]
|
|
position = Vector2(880, 120)
|
|
scale = Vector2(0.706933, 0.706933)
|
|
texture = ExtResource("8_k5qit")
|
|
|
|
[node name="ParallaxLayer5" type="ParallaxLayer" parent="ParallaxBackground"]
|
|
motion_scale = Vector2(0.5, 0)
|
|
motion_mirroring = Vector2(1260, 0)
|
|
|
|
[node name="TileMap" type="TileMap" parent="ParallaxBackground/ParallaxLayer5"]
|
|
tile_set = SubResource("TileSet_0kll0")
|
|
rendering_quadrant_size = 70
|
|
format = 2
|
|
layer_0/name = "Layer1"
|
|
layer_1/name = "Layer2"
|
|
layer_1/tile_data = PackedInt32Array()
|
|
layer_2/name = "Layer3"
|
|
layer_2/tile_data = PackedInt32Array(2228265, 589824, 0, 524294, 0, 10, 524295, 0, 1, 524296, 0, 0, 524297, 196608, 0, 524298, 262144, 1, 524299, 262144, 2, 524300, 393216, 6, 524301, 393216, 5, 524302, 393216, 4, 524303, 393216, 12, 524304, 458752, 10, 524305, 393216, 9, 458756, 196608, 9, 458759, 524288, 6, 458762, 131072, 2, 458765, 655360, 6, 393231, 262144, 10, 458753, 720896, 5, 589824, 262144, 2, 589826, 393216, 5, 589828, 196608, 0, 589830, 720896, 0, 524288, 589824, 0, 524289, 131072, 9, 524290, 0, 11, 524291, 0, 7, 524292, 0, 8, 524293, 0, 9, 589831, 589824, 0, 589832, 131072, 9, 589835, 0, 8, 589836, 0, 9, 589837, 589824, 0, 589839, 0, 11, 589840, 0, 7, 589827, 458752, 10, 589829, 0, 11, 589834, 0, 7, 589825, 0, 9, 589833, 393216, 4, 589838, 131072, 9, 458763, 262144, 5, 458757, 262144, 6, 393229, 262144, 3, 393217, 262144, 4, 589841, 327680, 11)
|
|
|
|
[node name="NinePatchRect2" type="NinePatchRect" parent="."]
|
|
offset_left = 609.0
|
|
offset_top = 231.0
|
|
offset_right = 798.0
|
|
offset_bottom = 301.0
|
|
texture = ExtResource("13_lcotw")
|
|
patch_margin_left = 6
|
|
patch_margin_top = 6
|
|
patch_margin_right = 6
|
|
patch_margin_bottom = 6
|
|
|
|
[node name="ExitBtn" type="Button" parent="NinePatchRect2"]
|
|
layout_mode = 0
|
|
offset_left = 4.0
|
|
offset_top = 5.0
|
|
offset_right = 185.0
|
|
offset_bottom = 66.0
|
|
size_flags_horizontal = 4
|
|
size_flags_vertical = 4
|
|
theme_override_colors/font_color = Color(0.352941, 0, 0, 1)
|
|
theme_override_colors/font_hover_color = Color(0.490196, 0, 0, 1)
|
|
theme_override_font_sizes/font_size = 27
|
|
shortcut = SubResource("Shortcut_gw3gp")
|
|
text = "Выйти"
|
|
icon = ExtResource("3_bouoy")
|
|
flat = true
|
|
metadata/_edit_group_ = true
|
|
|
|
[node name="NinePatchRect" type="NinePatchRect" parent="."]
|
|
offset_left = 342.0
|
|
offset_top = 231.0
|
|
offset_right = 531.0
|
|
offset_bottom = 301.0
|
|
texture = ExtResource("11_xh2qd")
|
|
patch_margin_left = 6
|
|
patch_margin_top = 6
|
|
patch_margin_right = 6
|
|
patch_margin_bottom = 6
|
|
|
|
[node name="PlayBtn" type="Button" parent="NinePatchRect"]
|
|
layout_mode = 0
|
|
offset_left = 5.0
|
|
offset_top = 4.0
|
|
offset_right = 185.0
|
|
offset_bottom = 66.0
|
|
size_flags_horizontal = 4
|
|
size_flags_vertical = 4
|
|
theme_override_colors/font_color = Color(0, 0.337255, 0, 1)
|
|
theme_override_colors/font_hover_color = Color(0, 0.541176, 0, 1)
|
|
theme_override_font_sizes/font_size = 27
|
|
shortcut = SubResource("Shortcut_gw3gp")
|
|
text = " Играть"
|
|
icon = ExtResource("4_ugvjc")
|
|
flat = true
|
|
metadata/_edit_group_ = true
|
|
|
|
[node name="Title" type="Label" parent="."]
|
|
offset_top = 48.0
|
|
offset_right = 1151.0
|
|
offset_bottom = 143.0
|
|
theme_override_colors/font_color = Color(0, 0, 0, 1)
|
|
theme_override_font_sizes/font_size = 48
|
|
text = "Toddler Play"
|
|
horizontal_alignment = 1
|
|
vertical_alignment = 1
|
|
|
|
[node name="Version" type="Label" parent="."]
|
|
offset_left = 5.0
|
|
offset_top = 620.0
|
|
offset_right = 45.0
|
|
offset_bottom = 643.0
|
|
theme_override_colors/font_color = Color(0, 0, 0, 1)
|
|
theme_override_font_sizes/font_size = 10
|
|
vertical_alignment = 2
|
|
|
|
[connection signal="pressed" from="NinePatchRect2/ExitBtn" to="." method="_on_exit_btn_pressed"]
|
|
[connection signal="pressed" from="NinePatchRect/PlayBtn" to="." method="_on_play_btn_pressed"]
|