WIP
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94
player.tscn
Normal file
94
player.tscn
Normal file
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[gd_scene load_steps=10 format=3 uid="uid://wxtwka544dwb"]
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[ext_resource type="Script" path="res://player.gd" id="1_nwtic"]
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[ext_resource type="Texture2D" uid="uid://b307m4o45bdyv" path="res://assets/platformer-characters/Vector/player_vector.svg" id="2_howdq"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_0pn77"]
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atlas = ExtResource("2_howdq")
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region = Rect2(320, 0, 80, 110)
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[sub_resource type="AtlasTexture" id="AtlasTexture_kad7h"]
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atlas = ExtResource("2_howdq")
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region = Rect2(400, 220, 80, 110)
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[sub_resource type="AtlasTexture" id="AtlasTexture_tells"]
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atlas = ExtResource("2_howdq")
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region = Rect2(80, 0, 80, 110)
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[sub_resource type="AtlasTexture" id="AtlasTexture_tbyw6"]
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atlas = ExtResource("2_howdq")
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region = Rect2(0, 110, 80, 110)
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[sub_resource type="AtlasTexture" id="AtlasTexture_keuuo"]
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atlas = ExtResource("2_howdq")
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region = Rect2(80, 110, 80, 110)
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[sub_resource type="SpriteFrames" id="SpriteFrames_bvta6"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_0pn77")
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}],
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"loop": true,
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"name": &"hit",
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"speed": 1.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_kad7h")
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}],
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"loop": true,
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"name": &"idle",
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"speed": 1.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_tells")
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}],
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"loop": true,
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"name": &"jump",
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"speed": 1.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_tbyw6")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_keuuo")
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}],
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"loop": true,
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"name": &"move",
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"speed": 7.0
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}]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4kdrc"]
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radius = 9.0
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height = 28.0
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[node name="Player" type="CharacterBody2D"]
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script = ExtResource("1_nwtic")
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[node name="Sprite" type="AnimatedSprite2D" parent="."]
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position = Vector2(-4.8, 0)
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scale = Vector2(0.33, 0.327273)
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sprite_frames = SubResource("SpriteFrames_bvta6")
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animation = &"jump"
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offset = Vector2(20, 0)
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="."]
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position = Vector2(2, 4)
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shape = SubResource("CapsuleShape2D_4kdrc")
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[node name="Camera2D" type="Camera2D" parent="."]
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offset = Vector2(0, -30)
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zoom = Vector2(2.25, 2.25)
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process_callback = 0
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limit_left = 0
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limit_top = 0
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limit_right = 2060
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limit_bottom = 650
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position_smoothing_enabled = true
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position_smoothing_speed = 10.0
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drag_horizontal_enabled = true
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editor_draw_limits = true
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editor_draw_drag_margin = true
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