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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
fdd7ee791cd37546390856f38eab16ea78451742
ryujinx
/
src
/
Ryujinx.Graphics.OpenGL
/
Image
History
gdkchan
4f75e26ec7
Clamp amount of mipmap levels to max allowed for all backends (
#7197
)
...
* Clamp amount of mipmap levels to max allowed for all backends * XML docs * Remove using
2024-08-12 17:45:25 -03:00
..
FormatConverter.cs
replace ByteMemoryPool usage in Ryujinx.Graphics (
#7129
)
2024-08-03 19:50:53 +01:00
ImageArray.cs
Vulkan separate descriptor set fixes (
#6895
)
2024-06-02 22:40:28 -03:00
IntermmediatePool.cs
Move support buffer update out of the backends (
#5411
)
2023-07-11 14:07:41 -03:00
ITextureInfo.cs
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
Sampler.cs
Add workflow to automatically check code style issues for PRs (
#4670
)
2023-07-24 18:35:04 +02:00
TextureArray.cs
Vulkan separate descriptor set fixes (
#6895
)
2024-06-02 22:40:28 -03:00
TextureBase.cs
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
TextureBuffer.cs
Texture loading: reduce memory allocations (
#6623
)
2024-04-14 17:06:14 -03:00
TextureCopy.cs
Implement X8Z24 texture format (
#6315
)
2024-02-15 19:06:26 -03:00
TextureCopyIncompatible.cs
Add workflow to automatically check code style issues for PRs (
#4670
)
2023-07-24 18:35:04 +02:00
TextureCopyMS.cs
Add workflow to automatically check code style issues for PRs (
#4670
)
2023-07-24 18:35:04 +02:00
TextureStorage.cs
Clamp amount of mipmap levels to max allowed for all backends (
#7197
)
2024-08-12 17:45:25 -03:00
TextureView.cs
Clamp amount of mipmap levels to max allowed for all backends (
#7197
)
2024-08-12 17:45:25 -03:00