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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
fdd7ee791cd37546390856f38eab16ea78451742
ryujinx
/
src
/
Ryujinx.Graphics.OpenGL
History
gdkchan
4f75e26ec7
Clamp amount of mipmap levels to max allowed for all backends (
#7197
)
...
* Clamp amount of mipmap levels to max allowed for all backends * XML docs * Remove using
2024-08-12 17:45:25 -03:00
..
Effects
Texture loading: reduce memory allocations (
#6623
)
2024-04-14 17:06:14 -03:00
Helper
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
Image
Clamp amount of mipmap levels to max allowed for all backends (
#7197
)
2024-08-12 17:45:25 -03:00
Queries
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
BackgroundContextWorker.cs
Make IOpenGLContext.HasContext context dependent (
#6290
)
2024-02-10 20:13:10 +01:00
Buffer.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (
#4711
)
2023-05-01 16:05:12 -03:00
Constants.cs
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
Debugger.cs
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (
#5372
)
2023-06-28 18:10:55 +02:00
DrawTextureEmulation.cs
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (
#5372
)
2023-06-28 18:10:55 +02:00
EnumConversion.cs
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
FormatInfo.cs
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (
#5372
)
2023-06-28 18:10:55 +02:00
FormatTable.cs
Implement X8Z24 texture format (
#6315
)
2024-02-15 19:06:26 -03:00
Framebuffer.cs
Implement X8Z24 texture format (
#6315
)
2024-02-15 19:06:26 -03:00
Handle.cs
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
HwCapabilities.cs
Geometry shader emulation for macOS (
#5551
)
2023-08-29 21:10:34 -03:00
IOpenGLContext.cs
Make IOpenGLContext.HasContext context dependent (
#6290
)
2024-02-10 20:13:10 +01:00
OpenGLRenderer.cs
Allow texture arrays to use separate descriptor sets on Vulkan (
#6870
)
2024-05-26 13:30:19 -03:00
PersistentBuffers.cs
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (
#5372
)
2023-06-28 18:10:55 +02:00
Pipeline.cs
Allow texture arrays to use separate descriptor sets on Vulkan (
#6870
)
2024-05-26 13:30:19 -03:00
Program.cs
OpenGL: Mask out all color outputs with no fragment shader (
#6341
)
2024-02-22 18:43:19 +01:00
ResourcePool.cs
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.OpenGL.csproj
Migrate to .NET 8 (
#5887
)
2023-11-15 17:41:31 +01:00
Sync.cs
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
VertexArray.cs
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (
#5372
)
2023-06-28 18:10:55 +02:00
Window.cs
Implement color space passthrough option (
#5531
)
2023-08-07 18:54:05 +01:00