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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
ed754af8d5046d2fd7218c742521e38ab17cbcfe
ryujinx
/
Ryujinx.Graphics.Shader
History
gdkchan
ed754af8d5
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
..
CodeGen
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
Decoders
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
Instructions
Use a new approach for shader BRX targets (
#2532
)
2021-08-11 20:59:42 +02:00
IntermediateRepresentation
Fix shader compilation on shaders that uses rectangle textures (
#2471
)
2021-07-12 16:20:33 -03:00
StructuredIr
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
Translation
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
BufferDescriptor.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
IGpuAccessor.cs
Use a new approach for shader BRX targets (
#2532
)
2021-08-11 20:59:42 +02:00
InputTopology.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Add support for shader atomic min/max (S32) (
#1948
)
2021-01-26 17:38:33 +11:00
SamplerType.cs
Avoid sampler conflicts on bindless samplers with the same name (
#1642
)
2020-10-28 21:20:43 +01:00
ShaderProgram.cs
shadertools: Prepare for new target Languages and APIs (
#2465
)
2021-07-18 12:49:39 +02:00
ShaderProgramInfo.cs
Only enable clip distance if written to on shader (
#2217
)
2021-04-20 12:33:54 +02:00
ShaderStage.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
SupportBuffer.cs
Replace BGRA and scale uniforms with a uniform block (
#2496
)
2021-08-11 21:33:43 +02:00
TextureDescriptor.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
TextureFormat.cs
Implement SULD shader instruction (
#1117
)
2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs
Improve Buffer Textures and flush Image Stores (
#2088
)
2021-03-08 18:43:39 -03:00