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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
af8498d6790ba83f1cf87eccf5f272f2ccbeb169
ryujinx
/
Ryujinx.Graphics.Gpu
History
gdkchan
af8498d679
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
..
Engine
Reimplement limited bindless textures support
2020-01-09 02:13:00 +01:00
Image
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
Memory
Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work
2020-01-09 02:13:00 +01:00
Shader
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
State
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2020-01-09 02:13:00 +01:00
ClassId.cs
Initial work
2020-01-09 02:13:00 +01:00
Constants.cs
Initial work
2020-01-09 02:13:00 +01:00
Debugging.cs
Initial work
2020-01-09 02:13:00 +01:00
DmaPusher.cs
Initial work
2020-01-09 02:13:00 +01:00
GpuContext.cs
Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work
2020-01-09 02:13:00 +01:00
GraphicsConfig.cs
Initial work
2020-01-09 02:13:00 +01:00
MacroInterpreter.cs
Separate sub-channel state
2020-01-09 02:13:00 +01:00
MethodParams.cs
Initial work
2020-01-09 02:13:00 +01:00
NvGpuFifo.cs
Support shared color mask, implement more shader instructions
2020-01-09 02:13:00 +01:00
NvGpuFifoMeth.cs
Initial work
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj
Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work
2020-01-09 02:13:00 +01:00
Window.cs
Improved and simplified window texture presentation
2020-01-09 02:13:00 +01:00