This website requires JavaScript.
Explore
Help
Register
Sign In
Museum
/
ryujinx
Archived
Watch
1
Star
0
Fork
0
You've already forked ryujinx
Code
Issues
Packages
Projects
Releases
Wiki
Activity
This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
8d168574eb04ae1e7026ac2b058e3b184f068fae
ryujinx
/
Ryujinx.Graphics.Shader
/
Translation
History
gdkchan
8d168574eb
Use explicit buffer and texture bindings on shaders (
#1666
)
...
* Use explicit buffer and texture bindings on shaders * More XML docs and other nits
2020-11-08 12:10:00 +01:00
..
Optimizations
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
AttributeConsts.cs
Fix gl_in being used with built-in variables that are not per-vertex (
#1624
)
2020-10-17 10:16:40 +02:00
ControlFlowGraph.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
Dominance.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
EmitterContext.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
EmitterContextInsts.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
FeatureFlags.cs
Implement Zero-Configuration Resolution Scaling (
#1365
)
2020-07-07 04:41:07 +02:00
GlobalMemory.cs
Support compute uniform buffers emulated with global memory (
#924
)
2020-02-11 01:10:05 +01:00
Lowering.cs
Support separate textures and samplers (
#1216
)
2020-05-27 16:07:10 +02:00
RegisterUsage.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
ShaderConfig.cs
Use explicit buffer and texture bindings on shaders (
#1666
)
2020-11-08 12:10:00 +01:00
ShaderHeader.cs
Refactor shader GPU state and memory access (
#1203
)
2020-05-06 11:02:28 +10:00
Ssa.cs
Initial work
2020-01-09 02:13:00 +01:00
TranslationCounts.cs
Use explicit buffer and texture bindings on shaders (
#1666
)
2020-11-08 12:10:00 +01:00
TranslationFlags.cs
Fix shader regression on Intel iGPUs by reverting layout changes (
#1425
)
2020-07-29 08:01:11 +10:00
Translator.cs
Use explicit buffer and texture bindings on shaders (
#1666
)
2020-11-08 12:10:00 +01:00