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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
647de4cd31a82f39d23f92ea4377eeae5817b6c2
ryujinx
/
Ryujinx.Graphics.Gpu
/
Shader
/
DiskCache
History
gdkchan
59cdf310bd
SPIR-V: Fix tessellation control shader output types (
#3807
)
...
* SPIR-V: Fix tessellation control shader output types * Shader cache version bump
2022-10-29 13:45:30 -03:00
..
BackgroundDiskCacheWriter.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
BinarySerializer.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
CompressionAlgorithm.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheCommon.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheGpuAccessor.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
DiskCacheGuestStorage.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
DiskCacheHostStorage.cs
SPIR-V: Fix tessellation control shader output types (
#3807
)
2022-10-29 13:45:30 -03:00
DiskCacheLoadException.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheLoadResult.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheOutputStreams.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
GuestCodeAndCbData.cs
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
ParallelDiskCacheLoader.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (
#3552
)
2022-08-20 16:20:27 -03:00
ShaderBinarySerializer.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00