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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
647de4cd31a82f39d23f92ea4377eeae5817b6c2
ryujinx
/
Ryujinx.Graphics.Gpu
History
gdkchan
647de4cd31
Ensure all pending draws are done before compute dispatch (
#3822
)
2022-11-03 19:54:30 -03:00
..
Engine
Ensure all pending draws are done before compute dispatch (
#3822
)
2022-11-03 19:54:30 -03:00
Image
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (
#3723
)
2022-11-02 18:17:19 -03:00
Memory
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
Shader
SPIR-V: Fix tessellation control shader output types (
#3807
)
2022-10-29 13:45:30 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (
#2780
)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
Constants.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
GpuChannel.cs
Add a sampler pool cache and improve texture pool cache (
#3487
)
2022-07-27 21:07:48 -03:00
GpuContext.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (
#3552
)
2022-08-20 16:20:27 -03:00
GraphicsConfig.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Window.cs
Allow Surface Flinger frame enqueue after process has exited (
#3733
)
2022-10-02 21:50:03 +00:00