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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
57d3296ba4e5c1fc7ca30376c7ca8eb3041ae2f6
ryujinx
/
Ryujinx.Graphics.Shader
/
CodeGen
/
Glsl
History
gdkchan
b9d83cc97e
Fix shader integer from/to double conversion (
#2831
)
2021-11-14 21:37:07 -03:00
..
HelperFunctions
Fix shader 8-bit and 16-bit STS/STG (
#2741
)
2021-10-18 20:24:15 -03:00
Instructions
Fix shader integer from/to double conversion (
#2831
)
2021-11-14 21:37:07 -03:00
CodeGenContext.cs
Move shader resource descriptor creation out of the backend (
#2290
)
2021-05-19 23:15:26 +02:00
Declarations.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00
DefaultNames.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
GlslGenerator.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00
NumberFormatter.cs
Support single precision contants for double precision operations (
#1673
)
2020-11-06 18:54:13 +01:00
OperandManager.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
TypeConversion.cs
Support shader F32 to Bool reinterpretation (
#1969
)
2021-01-27 09:19:30 +01:00
Varying.cs
Initial transform feedback support (
#1370
)
2020-07-15 13:01:10 +10:00