Logo
Explore Help
Register Sign In
Museum/ryujinx
Archived
1
0
Fork 0
You've already forked ryujinx
Code Issues Packages Projects Releases Wiki Activity
This repository has been archived on 2025-09-02. You can view files and clone it, but cannot push or open issues or pull requests.
Files
57d3296ba4e5c1fc7ca30376c7ca8eb3041ae2f6
ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl
History
gdkchan b9d83cc97e Fix shader integer from/to double conversion (#2831)
2021-11-14 21:37:07 -03:00
..
HelperFunctions
Fix shader 8-bit and 16-bit STS/STG (#2741)
2021-10-18 20:24:15 -03:00
Instructions
Fix shader integer from/to double conversion (#2831)
2021-11-14 21:37:07 -03:00
CodeGenContext.cs
Move shader resource descriptor creation out of the backend (#2290)
2021-05-19 23:15:26 +02:00
Declarations.cs
Add support for fragment shader interlock (#2768)
2021-10-28 19:53:12 -03:00
DefaultNames.cs
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
GlslGenerator.cs
Add support for fragment shader interlock (#2768)
2021-10-28 19:53:12 -03:00
NumberFormatter.cs
Support single precision contants for double precision operations (#1673)
2020-11-06 18:54:13 +01:00
OperandManager.cs
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
TypeConversion.cs
Support shader F32 to Bool reinterpretation (#1969)
2021-01-27 09:19:30 +01:00
Varying.cs
Initial transform feedback support (#1370)
2020-07-15 13:01:10 +10:00
Powered by Gitea Version: 1.24.5
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API