39 Commits
Author SHA1 Message Date
Rodrigo Locattiandjduncanator ebea4967f8 shader: Add missing fsetp negation bit on srcB (#760) 2019-09-05 08:03:11 +10:00
ReinUsesLispandgdkchan b3a4662be1 Move logging to Ryujinx.Common and make it a static class (#413) 2018-10-17 14:15:50 -03:00
ReinUsesLispandAc_K 2562ca6c3f Fix multiple rendertargets (#427)
* Simplify render target bindings

* Implement multiple viewports

* Pack glViewportIndexed calls into a single glViewportArray

* Use ARB_viewport_array when available

* Cache framebuffer attachments

* Use get accessors in OGLExtension

* Address feedback
2018-09-26 00:55:30 +02:00
ReinUsesLispandgdkchan 47a62e826f Implement DepthWriteMask and add R16G16 (#425) 2018-09-19 22:02:11 -03:00
ReinUsesLispandgdkchan bed13f2022 General improvements for GpuResourceManager (#421)
* General improvements to GpuResourceManager

* Address feedback

* Address feedback
2018-09-19 18:26:49 -03:00
ReinUsesLispandgdkchan e04221b293 Fixup SSY (#424) 2018-09-19 17:11:05 -03:00
ReinUsesLispandgdkchan e5917f8968 Fixup image error message and add G8R8 to size query (#410) 2018-09-11 12:48:13 -03:00
ReinUsesLispandgdkchan ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics

* Graphics: Move Gal/Texture to Texture

* Remove Engines/ directory and namespace

* Use tables for image formats

* Abstract OpCode decoding

* Simplify image table

* Do not leak Read* symbols in TextureReader

* Fixups

* Rename IGalFrameBuffer -> IGalRenderTarget

* Remove MaxBpp hardcoded value

* Change yet again texture data and add G8R8 flipping

* Rename GalFrameBufferFormat to GalSurfaceFormat

* Unident EnsureSetup in ImageHandler

* Add IsCompressed

* Address some feedback
2018-09-08 14:51:50 -03:00
ReinUsesLispandgdkchan e72fd3f7a7 Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) 2018-09-01 18:44:19 -03:00
ReinUsesLispandgdkchan 42dc925c3d Implement SSY/SYNC shader instructions (#382)
* Use a program counter to control shaders' flow

* Cleanup

* Implement SSY/SYNC

* Address feedback

* Fixup commentary

* Fixup Ssy instruction
2018-08-31 13:14:04 -03:00
ReinUsesLispandgdkchan 7cb6fd8090 Fixup HasColor for depth/stencil values (#379) 2018-08-30 13:14:45 -03:00
ReinUsesLispandgdkchan 43c4e7c78d Use mirrored texture wraps when available (#361) 2018-08-25 16:39:08 -03:00
ReinUsesLispandgdkchan a42ab2e40c Implement vertex instancing (#381) 2018-08-25 01:16:58 -03:00
ReinUsesLispandgdkchan 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375)
* Add depth writting

* Implement multiple attachments

* Address feedback
2018-08-23 02:07:23 -03:00
ReinUsesLispandgdkchan 1cd7aaf504 Avoid querying and setting texture bindings in hot code (#376) 2018-08-23 01:54:32 -03:00
ReinUsesLispandgdkchan afc44850be Avoid gpr overwritting on Ld_C instruction (#371)
* Avoid gpr overwritting on LD_C instruction

* Address feedback

* Ignore invalid registers
2018-08-20 23:31:10 -03:00
ReinUsesLispandgdkchan afdeee2b86 Use signed and unsigned vertex types (#370) 2018-08-20 16:02:38 -03:00
ReinUsesLispandgdkchan 726de8c46a Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders

* Add registers and gal enums

* Use textures for framebuffers and split color and zeta framebuffers

* Abstract texture and framebuffer targets as an image

* Share images between framebuffers and textures

* Unstub formats

* Add some formats

* Disable multiple attachments

* Cache framebuffer attachments

* Handle format types

* Add some rendertarget formats

* Code cleanup

* Fixup half float types

* Address feedback

* Disable multiple attachments in shaders

* Add A4B4G4R4 image format

* Add reversed section for image enums
2018-08-19 22:25:26 -03:00
ReinUsesLispandgdkchan 6e1a6c5b2b Implement PointCoord and PointSize shader attributes (#353)
* Implement PointCoord and PointSize shader attributes

* Address feedback
2018-08-16 02:26:03 -03:00
ReinUsesLispandgdkchan 0673dc183a Reset cache on command buffer execution instead of sync calls (#341)
Also resets const buffer cache on CbData calls.
Non-const buffer data might also change while a command buffer is
executing but that's very unlikely.
2018-08-14 22:27:05 -03:00
ReinUsesLispandgdkchan 25dd5f4238 Low level graphics API prerequisites (#319)
* Add GalPipelineState and IGalPipeline

* Separate UploadVertex call

* Add ConstBuffer cache

* Move Vertex Assembly into GalPipelineState

* Move Uniform binds to GalPipelineState

* Move framebuffer flip into a buffer

* Rebase

* Fix regression

* Move clear values from VertexEndGl to ClearBuffers

* Rename obscure names O->Old S->New
2018-08-10 01:09:40 -03:00
ReinUsesLispandgdkchan b92189cb71 Sleep OpenAL thread (#313) 2018-08-01 00:48:49 -03:00
ReinUsesLispandgdkchan 3208173620 Cache changes (#302)
* Skip repeated cache tests between same sync

* Skip some checks for regions where just one resource is resident

* Dehardcode residency page size

* Some cleanup
2018-07-29 01:39:15 -03:00
ReinUsesLispandgdkchan 7a308d9e73 Window related changes (#308)
* Use integer math for touch screen

* Sleep polling thread

* Rework host input

* Add fullscreen with F11 or Alt+Enter

* Address feedback
2018-07-29 01:35:36 -03:00
ReinUsesLispandgdkchan 51605fafc0 Avoid calling buffer binding when shader didn't change (#295) 2018-07-26 13:49:29 -03:00
ReinUsesLispandAc_K 1344a47c77 Blit framebuffer without shaders (#229)
* Blit framebuffer without shaders

* De-hardcode native size values

* Adapt to dehardcoded framebuffers and address feedback

* Remove framebuffer rebinding
2018-07-23 16:21:05 +02:00
ReinUsesLispandgdkchan 5fe0bc584b Send data to OpenGL host without client-side copies (#285)
* Directly send host address to buffer data

* Cleanup OGLShader

* Directly copy vertex and index data too

* Revert shader bind "cache"

* Address feedback
2018-07-19 16:02:51 -03:00
ReinUsesLispandgdkchan cd203e98f2 Implement Geometry shaders (#280)
* Implement Geometry shaders

* Add EmitVertex() and EndPrimitive()

* Read output geometry data from header

* Stub Vmad

* Add Iadd_I32

* Stub Mov_S (S2R)

* Stub Isberd

* Change vertex index to gpr39 in Abuf

* Add stub messages for consistency

* Do not print input block when there is no attributes

* Use GL_ARB_enhanced_layouts

* Skip geometry shaders when there's no GL_ARB_enhanced_layouts

* Address feedback

* Address feedback
2018-07-19 02:33:27 -03:00
ReinUsesLispandgdkchan 571848536b Implement some shader instructions (#252)
* Add IADDI32, IADD and SEL shader instructions

* Add LOP shader instruction and fix LOP32I pass_b

* Add ISET shader instruction

* Add IADD3 shader instruction

* Address feedback

* Fixup OperA in Iadd_I32
2018-07-17 16:50:00 -03:00
ReinUsesLispandgdkchan 3e13b40b35 Add config key to dump shaders in local directory (#265)
* Add config key to dump shaders in local directory

* Address feedback
2018-07-15 19:37:27 -03:00
ReinUsesLispandgdkchan cd18ab29df Loop GLScreen with custom method (#244)
* Loop GLScreen with custom method

* Fix deadlocks

* Fix screen resizing

* Change event to bool

* Try to fix quitting error

* Set title from main thread

* Queue max 1 vsync, fix high FPS after a slowdown
2018-07-12 14:03:52 -03:00
ReinUsesLispandgdkchan 6479c3e484 Implement GPU primitive restart (#221) 2018-07-08 13:14:35 -03:00
ReinUsesLispandgdkchan 0bec547b9d Disable front facing and face culling to avoid regression (#226)
* Disable tests for framebuffer blitting
2018-07-06 23:40:12 -03:00
ReinUsesLispandgdkchan 97ca974213 Implement some GPU features (#209)
* Implement stencil testing

* Implement depth testing

* Implement face culling

* Implement front face

* Comparison functions now take OGL enums too

* Fix front facing when flipping was used

* Add depth and stencil clear values
2018-07-05 15:47:29 -03:00
ReinUsesLispandgdkchan 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
* Add FaceAttr (0x3fc) input attribute in GLSL

* Implement unmanaged case in EmitTex

* Add ConstantColor for 0xC001 (G80) from PR #145
2018-07-03 20:06:13 -03:00
ReinUsesLispandgdkchan edfd4bc860 Explicit GLSL "position" attribute location (#199) 2018-06-28 22:01:58 -03:00
ReinUsesLispandgdkchan af5f059d4e Fix GL.CreateBuffers -> GL.GenBuffers (#189) 2018-06-26 02:30:46 -03:00
ReinUsesLispandgdkchan 09dfefed1f Implementation of UBOs instead of uniform constant arrays (#186)
* Sort uniform binding to avoid possible failures in drivers fewer bindings

* Throw exception for Cbuf overflow

* Search for free bindings instead of using locked ones

* EnsureAllocated when binding buffers

* Fix uniform bindings

* Remove spaces

* Use 64 KiB UBOs when available

* Remove double colon

* Use IdentationStr and avoid division in Cbuf offset

* Add spaces
2018-06-26 02:10:54 -03:00
ReinUsesLispandgdkchan a4020bb398 Port from OpenTK.NETCore to OpenTK.NetStandard (#176)
* Minor code changes

* Forgot to remove a method
2018-06-21 18:10:19 -03:00