* Handle negative viewport coordinates
* Disable scissor before framebuffer blit
* Comment to explain scissor disable will be reenabled if needed
* Comma and spelling mistake
* Scissor test implementation. Partially stubbed until geometry shaders are fixed
* Apply to all viewports when geometry shaders are disabled.
* Also apply enable cap to all viewports when geometry shaders are disabled
* Added fixme as per suggestion
Co-Authored-By: BaronKiko <BaronKiko@users.noreply.github.com>
* Apparently no alignment needed here.
* Comment on new line
* Correct height calculation
* Fix minor bug with ordering leading to incorrect ordering
* Converts quads and quadstrips to triangle
* A new line for emmaus
* Refactor to remove Ib from quadhelper methods
* 20 extra brackets...