* Add all other windows
* addreesed review
* Prevent "No Update" option from being deleted
* Select no update is the current update is removed from the title update window
* fix amiibo crash
* add settings windows and children views
* Expose hotkeys configuration on the UI
* Remove double spacing from locale JSON
* simplify button assigner
* add cemuhook buttons and title to locale
* move common button assigner to own class
* cancel button assigner when window is closed
* remove unused setting
* address review. fix controller profile not loading default when switching devices
* fix updater file name
* Input cleanup (#37)
* addressed review
* add device type to controller device checks
* change accessibility modifier of public classes to internal
* Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Update de_DE.json
* Update de_DE.json
* Update tr_TR.json
Translated newly added lines
* Update it_IT.json
* fix rebase
* update avalonia
* fix wrong key used for button text
* Align settings window elements
* Tabs to spaces
* Update brazilian portuguese translation
* Minor improvement on brazilian portuguese translation
* fix turkish translation
* remove unused text
* change view related classes to public
* unsubscribe from deferred event if dialog is closed
* Load the default language before loading any other when switching languages
* Make controller settings more compact
* increase default width of settings window, reduce profile buttons width
Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
* fix stalling when server is offline
* add retry timer to fail server connections, fix alt slot number
* fix alt slot key issue
* fix crash when saving controller config with empty fields
* code fixes
* add index check in motion hid update, made HandleResponse async
Co-authored-by: Emmanuel <nhv3@localhost.localdomain>
* add gl rendering widget
* embed renderer into main window
* add input
* fix mouse input
* fix mouse coords
* refresh game list after closing game, remove profiler method
* rebase, hide game list progress bar while game is running
* Some bug fixes
Changelog:
- Reapply some changes that got lost while rebasing from #904
- Make sure to guarantee exclusivity on the GL context (fixing multiple
possible race conditions on Windows)
- Avoid making GLRenderer disposed multiple time
* add fullscreen, enable input on focus, disable aplha
* addressed comments
* Disable transparency in the window
* fix fullscreen state, fix focus, addressed comments
* nit
* addressed nit
Co-authored-by: Thog <thog@protonmail.com>
* firmware installer
* Add directory installation option and fix 9.x support for directory
* Fix missing system font error while installing for the first time
* Address code style comments
* Create and use InvalidFirmwarePackageException
* Fix LDj3SNuD's comments
* addressed alex's comments
* add label to status bar to show current firmware version
Co-authored-by: Thog <thog@protonmail.com>
* Implement contentmanager and related services
* small changes
* read system firmware version from nand
* add pfs support, write directoryentry info for romfs files
* add file check in fsp-srv:8
* add support for open fs of internal files
* fix filename when accessing pfs
* use switch style paths for contentpath
* close nca after verifying type
* removed publishing profiles, align directory entry
* fix style
* lots of style fixes
* yasf(yet another style fix)
* yasf(yet another style fix) plus symbols
* enforce path check on every fs access
* change enum type to default
* fix typo
* support reading control data
* show game info on titlebar
* use first language is default is not available
* use seperate language enums for titles
* fix hex display
* Initial Framerate limit implementation
* use seperate event for limiter
* check for vsync signal after queue up framebuffer
* removed ingame toggle
* fix nits
* Update BSD service to handle libnx's 'smart IPC buffers' for address info
* Use existing "GetBufferType0x21" for certain BSD socket methods
* Parse address port as unsigned short
* Fix bounds check on reading the IPC buffer
* Implement Read, Write methods
* rebased and cleaned
* addressed nits
* remove unused swap method
* fixed alignments
* implement basic frame time stats
* added game frame time
* made performancestatictics class non-static
* report average framerate instead of current framerate