* Migrate friends service to new IPC
* Add a note that the pointer buffer size and domain counts are wrong
* Wrong length
* Format whitespace
* PR feedback
* Fill in structs from PR feedback
* Missed that one
* Somehow forgot to save that one
* Fill in enums from PR review
* Language enum, NotificationTime
* Format whitespace
* Fix the warning
* Allow skipping draws with broken pipeline variants on Vulkan
* Move IsLinked check to CreatePipeline
* Restore throw on error behaviour for background compile
* Can't remove SetAlphaTest pragmas yet
* Double new line
* Add a separate device memory manager
* Still need this
* Device writes are always tracked
* Device writes are always tracked (2)
* Rename more instances of gmm to mm
* Implement a new JIT for Arm devices
* Auto-format
* Make a lot of Assembler members read-only
* More read-only
* Fix more warnings
* ObjectDisposedException.ThrowIf
* New JIT cache for platforms that enforce W^X, currently unused
* Remove unused using
* Fix assert
* Pass memory manager type around
* Safe memory manager mode support + other improvements
* Actual safe memory manager mode masking support
* PR feedback
* Move most of signal handling to Ryujinx.Cpu project
* Format whitespace
* Remove unused member
* Format whitespace
* This does not need to be public anymore
* Pass MultiRange to BufferManager
* Implement support for multi-range buffers using Vulkan sparse mappings
* Use multi-range for remaining buffers, delete old methods
* Assume that more buffers are contiguous
* Dispose multi-range buffers after they are removed from the list
* Properly init BufferBounds for constant and storage buffers
* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback
* Fix misaligned sparse buffer offsets
* Null check can be simplified
* PR feedback
* Enable copy dependency between RGBA8 and RGBA32 formats
* Take packed flag into account for texture formats
* Account for widths not being a multiple of each other
* Don't try to alias depth textures as color, fix log condition
* PR feedback
* Implement reprotect method on virtual memory manager (currently stubbed)
* Force all exclusive memory accesses to be ordered on AppleHv
* Format whitespace
* Fix test build
* Fix comment copy/paste
* Fix wrong bit for isLoad
* Update src/Ryujinx.Cpu/AppleHv/HvMemoryManager.cs
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
---------
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
* Delete DecibelToLinearExtended and fix Log10 function
* Fix CopyBuffer and ClearBuffer
* Change effect states from class to struct + formatting
* Formatting
* Make UpdateLowPassFilter readonly
* More compressor fixes
* Implement NGC service
* Use raw byte arrays instead of string for _wordSeparators
* Silence IDE0230 for _wordSeparators
* Try to silence warning about _rangeValuesCount not being read on SparseSet
* Make AcType enum private
* Add abstract methods and one TODO that I forgot
* PR feedback
* More PR feedback
* More PR feedback
* Reduce the amount of descriptor pool allocations on Vulkan
* Formatting
* Slice can be simplified
* Make GetDescriptorPoolSizes static
* Adjust CanFit calculation so that TryAllocateDescriptorSets never fails
* Remove unused field
* Replace image barriers inside render pass with more generic memory barrier
* Remove forceStorage since it was creating images with storage bit for formats that are not StorageImage compatible
* Add missing flags on subpass dependency
* Don't call vkCmdSetScissor with a scissor count of 0
* One semaphore per swapchain image
* Remove compute stage from read to write barriers
* Try to improve Pipeline.Barrier nonsense
* Set PipelineStateFlags based on supported stages
* Implement vertex and geometry shader conversion to compute
* Call InitializeReservedCounts for compute too
* PR feedback
* Set clip distance mask for geometry and tessellation shaders too
* Transform feedback emulation only for vertex
* Move shuffle handling out of the backend to a transform pass
* Handle subgroup sizes higher than 32
* Stop using the subgroup size control extension
* Make GenerateShuffleFunction static
* Shader cache version bump
* Move some properties out of ShaderConfig
* Stop using ShaderConfig on backends
* Replace ShaderConfig usages on Translator and passes
* Move remaining properties out of ShaderConfig and delete ShaderConfig
* Remove ResourceManager property from TranslatorContext
* Move Rewriter passes to separate transform pass files
* Fix TransformPasses.RunPass on cases where a node is removed
* Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage
* Reduce excessive parameter passing a bit by using structs more
* Remove binding parameter from ShaderProperties methods since it is redundant
* Replace decoder instruction checks with switch statement
* Put GLSL on the same plan as SPIR-V for input/output declaration
* Stop mutating TranslatorContext state when Translate is called
* Pass most of the graphics state using a struct instead of individual query methods
* Auto-format
* Auto-format
* Add backend logging interface
* Auto-format
* Remove unnecessary use of interpolated strings
* Remove more modifications of AttributeUsage after decode
* PR feedback
* gl_Layer is not supported on compute
* Fix incorrect fragment origin when YNegate is enabled
* Shader cache version bump
* Do not update support buffer if shader does not read gl_FragCoord
* Pass unscaled viewport size to the support buffer
* Fix some validation errors and silence the annoying pipeline barrier error
* Remove bogus decref/incref on index buffer state
* Make unsafe blit opt-in rather than opt-out
* Remove Vulkan debugger messages blacklist
* Adjust GetImageUsage to not set the storage bit for multisample textures if not supported
* Move support buffer update out of the backends
* Fix render scale init and remove redundant state from SupportBufferUpdater
* Stop passing texture scale to the backends
* XML docs for SupportBufferUpdater
* Stop identifying shader textures with handle and cbuf, use binding instead
* Remove now unused code
* Consider image operations as having accurate type information too
I don't know why that was not the case before
* Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed
* Shader cache version bump
* Change get texture methods to return descriptors created from ResourceManager state
This is required to ensure that reserved textures and images will not be bound as a guest texture/image
* Fix BindlessElimination.SetHandle inserting coords at the wrong place
* Implement Load/Store Local/Shared and Atomic shared using new instructions
* Remove now unused code
* Fix base offset register overwrite
* Fix missing storage buffer set index when generating GLSL for Vulkan
* Shader cache version bump
* Remove more unused code
* Some PR feedback
* Implement transform feedback emulation for hardware without native support
* Stop doing some useless buffer updates and account for non-zero base instance
* Reduce redundant updates even more
* Update descriptor init logic to account for ResourceLayout
* Fix transform feedback and storage buffers not being updated in some cases
* Shader cache version bump
* PR feedback
* SetInstancedDrawVertexCount must be always called after UpdateState
* Minor typo
* Implement storage buffer operations using new Load/Store instruction
* Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments
* Remove now unused code
* Catch more complex cases of global memory usage
* Shader cache version bump
* Extend global access elimination to work with more shared memory cases
* Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers
* Tweak preferencing to catch more cases
* Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel)
* Fix storage buffer bindings
* Simplify some code
* Shader cache version bump
* Fix typo
* Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
* Generate scaling helper functions on IR
* Delete unused code
* Split RewriteTextureSample and move gather bias add to an earlier pass
* Remove using
* Shader cache version bump
* Truncate vertex attribute format if it exceeds stride on MoltenVK
* Fix BGR format
* Move vertex attribute check to pipeline creation to avoid costs
* No need for this to be public
* Introduce ResourceLayout
* Part 1: Use new ResourceSegments array on UpdateAndBind
* Part 2: Use ResourceLayout to build PipelineLayout
* Delete old code
* XML docs
* Fix shader cache load NRE
* Fix typo
* Allow any shader SSBO constant buffer slot and offset
* Fix slot value passed to SetUsedStorageBuffer on fallback case
* Shader cache version
* Ensure that the storage buffer source constant buffer offset is word aligned
* Fix FirstBinding on GetUniformBufferDescriptors