Commit Graph
100 Commits
Author SHA1 Message Date
gdkchan b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
gdkchan 9b9ead94cd Only use higher priority on yield, change reschedule to be per-thread instead of using SchedulerThread to store the reschedule flag 2018-05-15 23:49:57 -03:00
gdkchan 73a3233d57 Fix some races in SvcThreadSync and change the way how yield works 2018-05-15 22:37:54 -03:00
gdkchan fdfa9424c8 Fix typo and update priority/avoid duplicates on UpdateMutexOwner 2018-05-14 03:09:08 -03:00
gdkchan ee0b14ba08 Some improvements to SetThreadCoreMask, simplified implementation of wait lists 2018-05-14 03:01:10 -03:00
gdkchan 9e50ed53e6 Implement GetTpcMasks on nvservices 2018-05-13 22:10:45 -03:00
gdkchan b2b1d7dcd7 Better implementation of SetThreadCoreMask that allows changing the Core Mask (untested, no clue if it actually works) 2018-05-13 22:00:29 -03:00
gdkchan 4546d1b9be Initial work to support changing thread core on the scheduler, also some cond var priority fixes 2018-05-13 00:22:42 -03:00
gdkchan 3603497a13 Allow using self thread id on some svcs (fixes #117) 2018-05-11 23:05:06 -03:00
gdkchan 0381a09227 Fix WidthInGobs on the GPU 2018-05-11 20:20:44 -03:00
gdkchan fee4b0eb8a Update min sdk version on readme (for real this time) 2018-05-11 20:18:59 -03:00
gdkchan 5ed1471d96 Update min sdk version on readme 2018-05-11 20:17:43 -03:00
gdkchanandGitHub f9f111bc85 Add intrinsics support (#121)
* Initial intrinsics support

* Update tests to work with the new Vector128 type and intrinsics

* Drop SSE4.1 requirement

* Fix copy-paste mistake
2018-05-11 20:10:27 -03:00
gdkchan ac91607ac3 Fix regression caused by wrong endian on GetAudioRendererWorkBufferSize version check 2018-05-07 16:03:30 -03:00
gdkchanandGitHub 34037701c7 NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl

* More work on NvHostCtrl

* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind

* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)

* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks

* Remove now unused code, add comment about probably wrong result codes
2018-05-07 15:53:23 -03:00
gdkchan 5f0dd965bf Ignore ZR target texture color registers on shader 2018-04-30 14:32:54 -03:00
gdkchan 071754aaeb Fix GetDesiredLanguage and expose a way to set the desired language, default to english 2018-04-29 20:18:46 -03:00
gdkchan f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 2018-04-29 17:58:38 -03:00
gdkchan 17f4ccf2d5 Remove unnecessary casts from NxSettings 2018-04-26 13:57:25 -03:00
gdkchan 1af78416d1 Add null terminator to audio device names when writing to the output buffer 2018-04-26 11:34:40 -03:00
gdkchan 81e74ebd86 Remove thread from the threads list when it finishes, remove debug code 2018-04-26 00:07:12 -03:00
gdkchan a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00
gdkchanandGitHub e4f59c8a52 Update README.md 2018-04-24 21:06:49 -03:00
gdkchan 2a985de88c [HLE/Audio] Use correct audio device names 2018-04-24 17:14:26 -03:00
gdkchanandGitHub a8ba340dde Improved logging (#103) 2018-04-24 15:57:39 -03:00
gdkchan db0aa54233 Print guest stack trace on a few points that can throw exceptions 2018-04-22 02:48:17 -03:00
gdkchan bd9b1e2c6b Stub a few services, add support for generating call stacks on the CPU 2018-04-22 01:22:46 -03:00
gdkchanandGitHub 90279d96ea Implement the synchronization primitives like the Horizon kernel does (#97)
* Started to work in improving the sync primitives

* Some fixes

* Check that the mutex address matches before waking a waiting thread

* Add MutexOwner field to keep track of the thread owning the mutex, update wait list when priority changes, other tweaks

* Add new priority information to the log

* SvcSetThreadPriority should update just the WantedPriority
2018-04-21 16:07:16 -03:00
gdkchan 03002f6537 Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes 2018-04-19 16:18:30 -03:00
gdkchan 33ae6e544b [HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly 2018-04-19 04:06:23 -03:00
gdkchan 62b2124c03 [HLE/Kernel] Dispose the thread wait even on exit 2018-04-19 01:01:46 -03:00
gdkchan 6e69cd9284 Fix bad merge, and a few other fixes 2018-04-19 00:19:22 -03:00
gdkchan ac80e7d3f9 [HLE/Kernel] Yield when cond var is signaled 2018-04-19 00:00:29 -03:00
gdkchan b9af34f3dd [HLE/Kernel] Somewhat improved sync primitives 2018-04-18 23:52:36 -03:00
gdkchan 494e6dfa1e [GPU] Set frame buffer texture size to window size 2018-04-14 01:31:27 -03:00
gdkchan 7dd14a4f3a [GPU] Send correct window size to the vertex shader 2018-04-14 01:14:42 -03:00
gdkchan 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases 2018-04-14 00:39:24 -03:00
gdkchan 47100ec8c1 [GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing 2018-04-13 22:42:55 -03:00
gdkchan 435f9ffad8 [HLE] Fix hid issues on some games 2018-04-13 17:39:45 -03:00
gdkchan 032c442505 [GPU] Remove 1f in RCP instruction emitter on glsl decompiler 2018-04-13 16:01:29 -03:00
gdkchan 8ab76a7bd4 [GPU] Do not use the f suffix on float contants on the shader glsl code 2018-04-13 15:53:16 -03:00
gdkchan 237eaeb920 Bump glsl version to support layout qualifier 2018-04-13 15:36:12 -03:00
gdkchanandGitHub c8c86a3854 Fix for current framebuffer issues (#78)
[GPU] Fix some of the current framebuffer issues
2018-04-13 15:12:58 -03:00
gdkchan 9227b0ea59 [CPU] Speed up translation a little bit 2018-04-11 14:44:03 -03:00
gdkchan 46548bbc41 [HLE/Service] Fix ToCalendarTimeWithMyRule (for real this time) 2018-04-10 21:18:20 -03:00
gdkchan 29a4fb6a57 [HLE/Service] Fix ToCalendarTimeWithMyRule 2018-04-10 21:16:27 -03:00
gdkchan cb29b4303c [CPU] Fix CNT instruction 2018-04-10 20:58:32 -03:00
gdkchan 7b2f471d4f [GPU] Add support for the BC4/5 texture formats 2018-04-10 18:54:50 -03:00
gdkchan f57fd95fd9 Fix regression -- enable raw frame buffer rendering 2018-04-10 16:56:03 -03:00
gdkchan feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
gdkchan ecf02f525f Remove line numbers from log 2018-04-08 17:38:27 -03:00
gdkchan 36dfd20c87 Use correct pitch value when decoding linear swizzle textures 2018-04-08 17:09:41 -03:00
gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00
gdkchan 980691f36b [CPU] Fix CBZ/CBNZ with 32 bits operands 2018-04-06 17:22:26 -03:00
gdkchan 702daf2ff4 [CPU] Fail early when the index/size of the vector is invalid 2018-04-06 15:39:39 -03:00
gdkchan b27944c0b5 Bump the maximum number of threads 2018-04-06 10:53:18 -03:00
gdkchan df3cbadceb Fix FRSQRTS and FCM* (scalar) instructions 2018-04-06 10:20:17 -03:00
gdkchan a7ecf6dd2d Show service short name for unimplemented commands 2018-04-06 02:38:59 -03:00
gdkchan 081ede2a9a Support the .romfs extension aswell 2018-04-06 02:02:13 -03:00
gdkchan 36d9130592 Add FMLS (vector) instruction 2018-04-06 01:41:54 -03:00
gdkchan 2fd718c163 Fix typo 2018-04-06 01:07:51 -03:00
gdkchan dcf0f0be38 Fix possible regression on bsd 2018-04-06 01:06:34 -03:00
gdkchan 69e32e5bbc Rename services with the official interface names 2018-04-06 01:01:52 -03:00
gdkchan f15b1c76a1 Add FRSQRTS and FCM* instructions 2018-04-05 23:28:12 -03:00
gdkchan 4c19c908e5 Color* should be an array in NvGpuIoctlZbcSetTable 2018-04-05 10:23:52 -03:00
gdkchan 45c078d782 Add Faddp (vector) instruction 2018-04-04 22:13:10 -03:00
gdkchan 9754836c1b Fix GetAvailableLanguageCodes, stub ListAddOnContent and NvGpuAsIoctlRemap (0x4114) 2018-04-04 21:01:36 -03:00
gdkchan 2d33756878 Stub ActivateKeyboard on Hid 2018-04-04 19:44:02 -03:00
gdkchan c8b6274456 Stub ActivateMouse on Hid 2018-04-04 19:39:47 -03:00
gdkchan a3d6baab91 Remove useless spacing 2018-04-04 19:29:34 -03:00
gdkchan e16ca561cb HashSet is not thread safe, hopefully this fixes the CPU issue where it throws a exception on Add 2018-04-04 18:17:37 -03:00
gdkchan a20d6b34ab Add PRFM (unscaled) instruction 2018-04-04 18:10:20 -03:00
gdkchan 7fe12ad169 Add FNEG (vector) instruction 2018-04-04 16:36:07 -03:00
gdkchan e0c3d9c8df Fix SvcGetThreadId 2018-04-04 16:07:44 -03:00
gdkchan 0ac4681fa0 Fix 32-bits extended register instructions with 64-bits extensions 2018-03-30 23:32:06 -03:00
gdkchan 53e2d34905 Enable all ld/st (single structure) instructions 2018-03-30 18:06:02 -03:00
gdkchan 916540ff41 Fix EXT/Widening instruction carrying garbage values on some cases, fix ABD (it shouldn't accumulate, this is another variation of the instruction) 2018-03-30 17:37:31 -03:00
gdkchan 76ac31add6 Add BIT instruction 2018-03-30 16:46:00 -03:00
gdkchan 19b8344568 Add UABD instruction 2018-03-30 16:30:23 -03:00
gdkchan ba43af5765 Add UABDL instruction 2018-03-30 16:16:16 -03:00
gdkchan f42f39fd90 Add UADDL instruction 2018-03-30 15:55:28 -03:00
gdkchan 9b6fa1f89e Add UHADD instruction 2018-03-30 12:37:07 -03:00
gdkchan b2549d83bf Add FNMADD instruction 2018-03-24 00:28:23 -03:00
gdkchan d4a3e8267b Allow enabling/disabling memory checks on config file 2018-03-20 18:42:13 -03:00
gdkchan e922c3627a Rename IpcServices -> Services 2018-03-20 17:00:00 -03:00
gdkchan 1bd99e5597 Support different framebuffer offsets (fixes #59) 2018-03-20 12:18:25 -03:00
gdkchanandGitHub 4314a8f3e5 [WIP] Add support for events (#60)
* Add support for events, move concept of domains to IpcService

* Support waiting for KThread, remove some test code, other tweaks

* Use move handle on NIFM since I can't test that now, it's better to leave it how it was
2018-03-19 15:58:46 -03:00
gdkchan 4940cf0ea5 Add BFI instruction, even more audout fixes 2018-03-16 00:42:44 -03:00
gdkchan 88c6160c62 Add MLA (vector by element), fixes some cases of MUL (vector by element)? 2018-03-15 22:36:47 -03:00
gdkchanandGitHub 79a5939734 Improvements to audout (#58)
* Some audout refactoring and improvements

* More audio improvements

* Change ReadAsciiString to use long for the Size, avoids some casting
2018-03-15 21:06:24 -03:00
gdkchan 92f47d535e Fix crc32 instruction with size greater than a byte 2018-03-15 18:14:22 -03:00
gdkchan ee8fb18a0f Fix CPU instruction Ld/St (single structure) with index != 0 2018-03-15 12:59:23 -03:00
gdkchan b50bc46888 CPU fix for the cases using a Mask with shift = 0 2018-03-14 01:59:22 -03:00
gdkchan d067b4d5e0 Remove unused function from CPU 2018-03-14 00:57:07 -03:00
gdkchan 553ba659c4 Add CRC32 instruction and SLI (vector) 2018-03-14 00:12:05 -03:00
gdkchan 19564e570b Stub StartSixAxisSensor 2018-03-13 21:26:14 -03:00
gdkchan 2ed24af756 Add pl:u stub, use higher precision on CNTPCT_EL0 register tick count 2018-03-13 21:24:32 -03:00
gdkchan 6f4282daf8 IAudioDeviceService -> IAudioDevice 2018-03-12 16:31:09 -03:00
gdkchan d88b5c7621 Fix GetAudioRenderersProcessMasterVolume which was totally wrong 2018-03-12 16:29:06 -03:00
gdkchan e32f27158f Stub GetAudioRenderersProcessMasterVolume and avoid blowing up the stack inside HDomains Dispose method 2018-03-12 02:07:48 -03:00