* Refactoring HOS folder structure
Refactoring HOS folder structure:
- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close#766 and #753).
* Remove Types namespaces
* bcat:u: Implement EnumerateDeliveryCacheDirectory
Basic implementation `EnumerateDeliveryCacheDirectory` call to `IDeliveryCacheStorageService` according to RE. (close#622)
I've added some comments in the whole service for when we'll implement a real bcat implementation.
For now, all games who use it isn't playable because of GPU.
* Use Array instead of List
* Add ApplicationLaunchPropertyHelper
* Fix helper
* Fix helper 2
* Fix ApplicationLaunchProperty Default
* Fix ApplicationLaunchProperty 2
* Fix folder
* Implement basic support of SystemSaveData and Cleanup IFileSystemProxy
- Implement `OpenSystemSaveData` as a `IFileSystem` in `SaveHelper`:
On real device, system saves data are stored encrypted, and we can't create an empty system save data for now. That's why if a user put his own dump of system save in `RyuFs\nand\system\save\`, we extract content in associated folder and open it as a `IFileSystem`. If the system save data don't exist, a folder is created.
- Cleanup `IFileSystemProxy` by adding a Helper class.
- Implement `GetSavePath` in `VirtualFileSystem` and remove `GetGameSavePath` in `SaveHelper`.
* remove the forgotten I
* Fix align
- Implement `btdrv` service (IBluetoothDriver).
Implement call `InitializeBluetoothLe` for initialize events of `bt` service according to RE.
- Implement `bt` service (IBluetoothUser).
Implement call `RegisterBleEvent` according to RE.
- Add a placeholder for the `btm` service (close#750).
- Implement `btm:u` service (IBtmUser) (close#751).
Implement call `GetCore` according to RE (close#752).
- Implement `IBtmUserCore` and calls `AcquireBleScanEvent`, `AcquireBleConnectionEvent`, `AcquireBleServiceDiscoveryEvent` and `AcquireBleMtuConfigEvent` according to RE.
- Implement `SetPalmaBoostMode` in `IHidServer` according to RE.
- Add stub for `SetIsPalmaAllConnectable` in `IHidServer` because we will not support Palma devices soon.
- Implement `nsd:a` and `nsd:u` service (IManager) (close#755).
Implement call `ResolveEx` according to RE (close#756).
Implement calls `GetSettingName`, `GetEnvironmentIdentifier`, `GetDeviceId`, `DeleteSettings`, `Resolve`, `ReadSaveDataFromFsForTest`, `WriteSaveDataToFsForTest` and `DeleteSaveDataOfFsForTest` according to RE.
* IGeneralService Implement GetClientId and IsAnyInternetRequestAccepted
- Add nifm:a and nifm:u with a max sessions as comment since sm don't take care of sessions for now.
- Implement IGeneralService GetClientId based on RE (close#623).
- Implement IGeneralService IsAnyInternetRequestAccepted based on RE (close#624).
- Add some informations in IGeneralService CreateRequest.
- Fix a comment in IAccountService.
* Fix requested changes
- Implement accurate setter for SetPriority.
- Implement accurate setter for SetTimeslice (close#666).
- Implement basic setter for SetSubmitTimeout (close#678).
(plus some comments and a missing `PrintStub` call)
Since the reflection code didn't take care about `private`, this cause regression, so I have added the flag just in case and fix calls who are declared with `private` to `public`.
* refactoring result codes
- Add a main enum who can handle some orphalin result codes and the default `ResultCode.Success` one.
- Add sub-enum by services when it's needed.
- Remove some empty line.
- Recast all service calls to ResultCode.
- Remove some unneeded static declaration.
- Delete unused `NvHelper` class.
* NvResult is back
* Fix
* Refactoring commands handling
- Use Reflection to handle commands ID.
- Add all symbols (from SwIPC so not all time accurate).
- Re-sort some services commands methods.
- Some cleanup.
- Keep some empty constructor for consistency.
* Fix order in IProfile
* IPC services refactoring
- Use custom Attributes to handle services.
- Add a way to set the permissions and fix the bsd service to use it.
- Little cleanup.
- C#7.1 is required.
* fix var name
* fix syntax
* Change Permission to Parameter
* Delete BsdServicePermissionLevel.cs
* Fix Linq
* friends: INotificationService Implementation of GetEvent
According to the RE, the event isn't signaled when handle is returned.
```C
long nn::friends::detail::service::NotificationService::GetEvent(long this, uint *output_handle)
{
long inner_struct_event;
int result;
if (this->event_created)
{
inner_struct_event = &this->event_object;
}
else
{
inner_struct_event = &this->event_object;
result = CreateEvent(&this->event_object, 0, 1);
if ( result )
{
Assert();
}
this->event_created = true;
}
uint event_handle = nn::os::detail::DetachReadableHandleOfInterProcessEvent(inner_struct_event);
*output_handle = event_handle;
int unknown = *((char *)output_handle + 4);
*((char *)output_handle + 4) = 1;
if (unknown)
{
CloseHandle(*output_handle);
}
return 0LL;
}
```
Co-Authored-By: Thomas Guillemard <me@thog.eu>
* Refactoring of acc:u0
- Move all account things to the account service
- More accurate IAccountServiceForApplication
- Add helper to UInt128
* FIx my engrish
* FIx my engrish #2
* Fix GetAudioRendererWorkBufferSize for REV5
This should be close#669.
Based of my own RE.
* Fix nit
Co-Authored-By: AcK77 <Acoustik666@gmail.com>
* Fix RE mistake
* Fix nit 2
* Full 5.X stubbed IHidServer
Since we can't support all those Hid calls in the right way, we can stub them with more information as possible in the logs.
I have added all symbols in it to be more revelant as possible.
It's remove some Hid spam in few games too, because we assign some var as the game want.
* Fix issues
* Fix code according to review
* Initiale hbmenu.nro support
Implement missing SetScreenShotPermission object.
Implement missing IsCurrentProcessBeingDebugged in SVC.
Add a Extension variable to Executable.
Add basic support of hbmenu.nro.
* Homebrew.cs correction
* Add internal Logging support
Add class Logging.
Replace all Console.WriteLine() to looks better.
Add informations inside Windows Titles.
* Revert "Add internal Logging support"
This reverts commit 275d363aaf30011f238010572cfdb320bd7b627f.
* Add internal Logging support
Add Logging Class.
Replace all Console.WriteLine() to looks better.
Add debug informations of IpcMessage.
Add informations inside Windows Titles.
* Add internal Logging support2
Add Logging Class.
Replace all Console.WriteLine() to looks better.
Add debug informations of IpcMessage.
Add informations inside Windows Titles.
* Add internal Config support
Add Config Class.
Add Ryujinx.conf file (Ini file).
Use the Config Class inside Logging.
* Add internal Config support
Add Config Class.
Add Ryujinx.conf file (Ini file).
Use the Config Class inside Logging.