* Initial non 2D textures support
- Shaders still need to be changed
- Some types aren't yet implemented
* Start implementing texture instructions suffixes
Fix wrong texture type with cube and TEXS
Also support array textures in TEX and TEX.B
Clean up TEX and TEXS coords managment
Fix TEXS.LL with non-2d textures
Implement TEX.AOFFI
Get the right arguments for TEX, TEXS and TLDS
Also, store suffix operands in appropriate values to support multiple
suffix combinaisons
* Support depth in read/writeTexture
Also support WrapR and detect mipmap
* Proper cube map textures support + fix TEXS.LZ
* Implement depth compare
* some code clean up
* Implement CubeMap textures in OGLTexture.Create
* Implement TLD4 and TLD4S
* Add Texture 1D support
* updates comments
* fix some code style issues
* Fix some nits + rename some things to be less confusing
* Remove GetSuffix local functions
* AOFFI => AOffI
* TextureType => GalTextureTarget
* finish renaming TextureType to TextureTarget
* Disable LL, LZ and LB support in the decompiler
This needs more work at the GL level (GLSL implementation should be
right)
* Revert "Disable LL, LZ and LB support in the decompiler"
This reverts commit 64536c3d9f673645faff3152838d1413c3203395.
* Fix TEXS ARRAY_2D index
* ImageFormat depth should be 1 for all image format
* Fix shader build issues with sampler1DShadow and texture
* Fix DC & AOFFI combinaison with TEX/TEXS
* Support AOFFI with TLD4 and TLD4S
* Fix shader compilation error for TLD4.AOFFI with no DC
* Fix binding isuses on the 2d copy engine
TODO: support 2d array copy
* Support 2D array copy operation in the 2D engine
This make every copy right in the GPU side.
Thie CPU copy probably needs to be updated
* Implement GetGpuSize + fix somes issues with 2d engine copies
TODO: mipmap level in it
* Don't throw an exception in the layer handling
* Fix because of rebase
* Reject 2d layers of non textures in 2d copy engine
* Add 3D textures and mipmap support on BlockLinearSwizzle
* Fix naming on new BitUtils methods
* gpu cache: Make sure to invalidate textures that doesn't have the same target
* Add the concept of layer count for array instead of using depth
Also cleanup GetGpuSize as Swizzle can compute the size with mipmap
* Support multi layer with mip map in ReadTexture
* Add more check for cache invalidation & remove cubemap and cubemap array code for now
Also fix compressed 2d array
* Fix texelFetchOffset shader build error
* Start looking into cube map again
Also add some way to log write in register in engines
* fix write register log levles
* Remove debug logs in WriteRegister
* Disable AOFFI support on non NVIDIA drivers
* Fix code align
* Make it possibles to load hb-loader and hb-menu
One issue remains with hb-menu homebrew icons because of SIMD issues
(libjpeg-turbo related) and netloader doesn't work.
* Implement GetApplicationControlData
* Fix shared fonts for NSO/NRO
* Add homebrew NRO romfs support
This readd the NRO support by parsing the ASET header
* Address comments about HomebrewRomFs
* override Dispose in homebrew romfs stream
* Use a struct for file timestamp
* Simplify positional increments in GetApplicationControlData
* Address comments
* improve readability of the memory permission check in SetProcessMemoryPermission
* Fix previous broken check
* Add address space checks in SetProcessMemoryPermission
* Initial fixes for last release of libnx
For now, the framebuffer aren't okay but it will not crash/
* Improve code reaadability in NvFlinger parsing
* Make surfaces access more userfriendly
* Add ColorFormat
* Fix code style in ColorFormat.cs
* Add multiple framebuffer support in nvnflinger
This fix libnx console rendering
* Move ReadStruct/WriteStruct to Ryujinx.Common
* fix the last nit
* Fix inverted color for R5G6B5
Also add some other format that libnx might uses.
* Remove hardcoded BlockHeight in nvflinger
* Fix issues with compressed NSO without a section
Avoid trying to decompress something that doesn't exist
* don't use the lengths of the buffer directly
* Move MaxUboSize definition
This fix a crash on Ryujinx.ShaderTools caused by the absence of an
OpenGL context.
* Use a constant for the value in ShaderTools
* Address comments
This should provide accurate behaviours.
This implementation has been tested with ftpd and libtransistor bsd tests.
This implementation lacks OOB support.
* Implement IRoInterface
This is required by Super Mario Party.
This commit also adds MapProcessCodeMemory and UnmapProcessCodeMemory functions in KMemoryManager. Those two calls might not reflect what the SVC of the same names do.
* Fix some code style issues
* Use MakeError to clarify error code
* Add NRR and NRO constants
* Fix some codestyle issues
* Fix InvalidMemoryState error code
* Rewrite the C++ Demangler
This new Demangler provides support to almost every possible mangled
symbols and should behaves like GNU c++filt.
It works on 98.9% of the sdk's symbols and 99.5%
of Puyo Puyo Tetris's symbols.
* Fix code style
* Fix noexcept enclosed expression parsing issues
* fix code style issues
- Manage end of the log packet correctly.
- Add drop count, time, and program name parsing.
- Use the correct buffer type. (0x21 not 0x9)
- Prefix unknown fields with "Field"
* Implement Shared Fonts
This fully implements shared fonts.
This commit is provided without fonts.
This commit also add Size to HSharedMem.Positions to be able to add fonts to shared zones when RequestLoad is called.
* Require the user to provide fonts in RyuFS/system
* Use File.Exits instead of relying ona try/catch and change system resource exception format a bit
* Make sure that font sum doesn't exceed 17MB
Also rename font data dictionary for coherence.
This commit implements the argv config key in Ryujinx (by creating a temporary copy of the homebrew executable in the sdmc VFS) to make it possible
to load libnx's "romfs" files.
This commit also call Os.Dispose in Ns.OnFinish to dispose all resources when exiting
* Add a C++ demangler for PrintStackTrace
This is a simple C++ demangler (only supporting name demangling) that will
probably be enough for any stacktrace cases.
* Create Ryujinx.Core.OsHle.Diagnostics.Demangler and move DemangleName
* Rename Demangler -> Demangle + Fix coding style
* Starting a real parsing for demangler (still simple and no compression support yet)
* Partially implement decompression
* Improve compression support (still need to fix errored compression indexing)
* Some cleanup
* Fix Demangle.Parse call in PrintStackTrace
* Trim parameters result to get more clear prototypes
* Rename Demangle -> Demangler and fix access level
* Fix substitution possible issues also improve code readability
* Redo compression indexing to be more accurate
* Add support of not nested function name
* Add ISystemDisplayService::GetDisplayMode & IManagerDisplayService::SetLayerVisibility
Also add some missing PrintStub calls
* Fix import ordering & Fix incorrect value for the third word in GetDisplayMode