* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
* Refactoring and optimization on CPU translation
* Remove now unused property
* Rename ilBlock -> block (local)
* Change equality comparison on RegisterMask for consistency
Co-Authored-By: gdkchan <gab.dark.100@gmail.com>
* Add back the aggressive inlining attribute to the Synchronize method
* Implement IEquatable on the Register struct
* Fix identation
* Implement gl_ClipDistance on the shader generator, do not return the undef name for unknown built-in attributes
* Handle unknown attribute loads aswell
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
* Add optimizations related to caller/callee saved registers, thread synchronization and disable tier 0
* Refactoring
* Add a config entry to enable or disable the reg load/store opt.
* Remove unnecessary register state stores for calls when the callee is know
* Rename IoType to VarType
* Enable tier 0 while fixing some perf issues related to tier 0
* Small tweak -- Compile before adding to the cache, to avoid lags
* Add required config entry
* Implement faster address translation and write tracking on the MMU
* Rename MemoryAlloc to MemoryManagement, and other nits
* Support multi-level page tables
* Fix typo
* Reword comment a bit
* Support scalar vector loads/stores on the memory fast path, and minor fixes
* Add missing cast
* Alignment
* Fix VirtualFree function signature
* Change MemoryProtection enum to uint aswell for consistency
* Add fixed-point variant of the UCVTF instruction
* Change encoding of some fixed-point instructions to not allow invalid encodings
* Fix Fcvtzu_Gp_Fixed encoding
* Add SCVTF (fixed-point GP to Scalar) instruction
* Simplify *Fixed encodings
* Implement ConvertScalingMode properly
* Fix up the naming
* Only values 2 and 4 are allowed
* Return a nullable enum from ConvetScalingMode
* Fix typo on method name
* Use convertedScalingMode
* Implement ARM exclusive load/store with compare exchange insts, and enable multicore by default
* Fix comment typo
* Support Linux and OSX on MemoryAlloc and CompareExchange128, some cleanup
* Use intel syntax on assembly code
* Adjust identation
* Add CPUID check and fix exclusive reservation granule size
* Update schema multicore scheduling default value
* Make the cpu id check code lower case aswell
* Implement speculative translation on the cpu, and change the way how branches to unknown or untranslated addresses works
* Port t0opt changes and other cleanups
* Change namespace from translation related classes to ChocolArm64.Translation, other minor tweaks
* Fix typo
* Translate higher quality code for indirect jumps aswell, and on some cases that were missed when lower quality (tier 0) code was available
* Remove debug print
* Remove direct argument passing optimization, and enable tail calls for BR instructions
* Call delegates directly with Callvirt rather than calling Execute, do not emit calls for tier 0 code
* Remove unused property
* Rename argument on ArmSubroutine delegate
* Implement ARM32 memory instructions: LDM, LDR, LDRB, LDRD, LDRH, LDRSB, LDRSH, STM, STR, STRB, STRD, STRH (immediate and register + immediate variants), implement CMP (immediate and register shifted by immediate variants)
* Rename some opcode classes and flag masks for consistency
* Fix a few suboptimal ARM32 codegen issues, only loads should be considered on decoder when checking if Rt == PC, and only NZCV flags should be considered for comparison optimizations
* Take into account Rt2 for LDRD instructions aswell when checking if the instruction changes PC
* Re-align arm32 instructions on the opcode table
* Remove ARM32 interpreter and add ARM32 support on the translator
* Nits.
* Rename Cond -> Condition
* Align code again
* Rename Data to Alu
* Enable ARM32 support and handle undefined instructions
* Use the IsThumb method to check if its a thumb opcode
* Remove another 32-bits check
* Implement some IPC related kernel SVCs properly
* Fix BLZ decompression when the segment also has a uncompressed chunck
* Set default cpu core on process start from ProgramLoader, remove debug message
* Load process capabilities properly on KIPs
* Fix a copy/paste error in UnmapPhysicalMemory64
* Implement smarter switching between old and new IPC system to support the old HLE services implementation without the manual switch
* Implement RegisterService on sm and AcceptSession (partial)
* Misc fixes and improvements on new IPC methods
* Move IPC related SVCs into a separate file, and logging on RegisterService (sm)
* Some small fixes related to receive list buffers and error cases
* Load NSOs using the correct pool partition
* Fix corner case on GetMaskFromMinMax where range is 64, doesn't happen in pratice however
* Fix send static buffer copy
* Session release, implement closing requests on client disconnect
* Implement ConnectToPort SVC
* KLightSession init
* Fix and simplify TranslatorCache
* Fix some assignment alignments, remove some unused usings
* Changes to ILEmitter, separate it from ILEmitterCtx
* Rename ILEmitter to ILMethodBuilder
* Rename LdrLit and *_Fix opcodes
* Revert TranslatorCache impl to the more performant one, fix a few issues with it
* Allow EmitOpCode to be called even after everything has been emitted
* Make Emit and AdvanceOpCode private, simplify it a bit now that it starts emiting from the entry point
* Remove unneeded temp use
* Add missing exit call on TestExclusive
* Use better hash
* Implement the == and != operators
* Initial nvdec implementation using FFmpeg
* Fix swapped channels on the video decoder and the G8R8 texture format
* Fix texture samplers not being set properly (regression)
* Rebased
* Remove unused code introduced on the rebase
* Add support for RGBA8 output format on the video image composer
* Correct spacing
* Some fixes for rebase and other tweaks
* Allow size mismatch on frame copy
* Get rid of GetHostAddress calls on VDec
* Add support for bigger UBOs, fix sRGB regression, small improvement to the 2D copy engine
* Break into multiple lines
* Read fractions for source/step values on the 2d copy engine aswell
* Use fixed point math for more speed
* Fix reinterpret when texture sizes are different
* Initial implementation of KProcess
* Some improvements to the memory manager, implement back guest stack trace printing
* Better GetInfo implementation, improve checking in some places with information from process capabilities
* Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary
* Change long -> ulong for address/size on memory related methods to avoid unnecessary casts
* Attempt at implementing ldr:ro with new KProcess
* Allow BSS with size 0 on ldr:ro
* Add checking for memory block slab heap usage, return errors if full, exit gracefully
* Use KMemoryBlockSize const from KMemoryManager
* Allow all methods to read from non-contiguous locations
* Fix for TransactParcelAuto
* Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort
* Fix wrong check for source pages count from page list on MapPhysicalMemory
* Fix some issues with UnloadNro on ldr:ro
* Better implementation of the DMA pusher, misc fixes
* Remove some debug code
* Correct RGBX8 format
* Add support for linked Texture Sampler Control
* Attempt to fix upside down screen issue
* Started to implement the hwopus service
* Write outputs on decode method, some basic error handling
* Fix buffer size read from header and check
* Fix order of values
* Fix color mask common, set default value on first color mask register
* Missing check
* Better exception messages
* Address PR feedback
* Add fixme as per review feedback
* Print stack trace on invalid memory accesses
* Rebased, change code region base address for 39-bits address space, print stack trace on break and undefined instructions too
* Quads, QuadStrip and const attributes support
* Add support for half float attributes and fix texture pitch alignment
* Throw when an unsupported float type is used as const attribute aswell
* Remove unused tracing functionality from the CPU
* GetNsoExecutable -> GetExecutable
* Unsigned comparison
* Re-add cpu tracing
* Config change
* Remove cold methods from the translation cache on the cpu
* Replace lock with try lock, pass new ATranslatorCache instead of ATranslator
* Rebase fixups
* Started to rewrite the thread scheduler
* Add a single core-like scheduling mode, enabled by default
* Clear exclusive monitor on context switch
* Add SetThreadActivity, misc fixes
* Implement WaitForAddress and SignalToAddress svcs, misc fixes
* Misc fixes (on SetActivity and Arbiter), other tweaks
* Rebased
* Add missing null check
* Rename multicore key on config, fix UpdatePriorityInheritance
* Make scheduling data MLQs private
* nit: Ordering
* (Re)Implement format reinterpretation, other changes
* Implement writeback to guest memory, some refactoring
* More refactoring, implement reinterpretation the old way again
* Clean up
* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes
* nit: Formatting
* Address PR feedback
* Fix MapPhysicalMemory when block position is less than map position
* Only try to free pages that are actually mapped
* Only unmap after freeing the memory
* Some style fixes and nits on ITimeZoneService
* Remove some unneeded usings
* Remove the Ryujinx.HLE.OsHle.Handles namespace
* Remove hbmenu automatic load on process exit
* Rename Ns to Device, rename Os to System, rename SystemState to State
* Move Exceptions and Utilities out of OsHle
* Rename OsHle to HOS
* Rename OsHle folder to HOS
* IManagerDisplayService and ISystemDisplayService style fixes
* BsdError shouldn't be public
* Add a empty new line before using static
* Remove unused file
* Some style fixes on NPDM
* Exit gracefully when the application is closed
* Code style fixes on IGeneralService
* Add 0x prefix on values printed as hex
* Small improvements on finalization code
* Move ProcessId and ThreadId out of AThreadState
* Rename VFs to FileSystem
* FsAccessHeader shouldn't be public. Also fix file names casing
* More case changes on NPDM
* Remove unused files
* Move using to the correct place on NPDM
* Use properties on KernelAccessControlMmio
* Address PR feedback
* Keep track mapped buffers with fixed offsets
* Started rewriting the memory manager
* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks
* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks
* Rebased
* Optimize the map/unmap physical memory svcs
* Integrate shared font support
* Fix address space reserve alignment
* Some fixes related to gpu memory mapping
* Some cleanup
* Only try uploading const buffers that are really used
* Check if memory region is contiguous
* Rebased
* Add missing count increment on IsRegionModified
* Check for reads/writes outside of the address space, optimize translation with a tail call
* Attempt to support deswizzle of sparse tiled textures
* Use correct frame buffer and viewport sizes, started to clean up the copy engine
* Correct texture width alignment
* Use Scale/Translate registers to calculate viewport rect
* Allow texture copy between frame buffers
* Partial voice implementation on audio renderer
* Implemented audren resampler (based on original impl)
* Fix BiquadFilter struct
* Pause audio playback on last stream buffer
* Split audren/audout files into separate folders, some minor cleanup
* Use AudioRendererParameter on GetWorkBufferSize aswell
* Bump audren version to REV4, name a few things, increase sample buffer size
* Remove useless new lines
* Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions
* Address PR feedback
* Address PR feedback
* Remove another useless temp var
* nit: Alignment
* Replace Context.CurrOp.GetBitsCount() with Op.GetBitsCount()
* Fix encodings and move flag bit test out of the loop
* Query multiple pages at once with GetWriteWatch
* Allow multiple buffer types to share the same page, aways use the physical address as cache key
* Remove a variable that is no longer needed