* Reduce requirements for running homebrews
This commit change the following behaviours:
- TimeZoneBinary system archive isn't required until guest code call LoadTimeZoneRule.
- Fonts system archives aren't requred until a "pl:u" IPC call is made.
- Custom font support was dropped.
- TimeZoneBinary missing message is now an error and not a warning.
* Address comments
REV8 only added changes on performance buffer and wavebuffer dsp command
generation.
As we don't support any of those, we can just increment the revision
number for now.
* Implement mii:u and mii:e entirely
Co-authored-by: AcK77 <Acoustik666@gmail.com>
This commit implement the mii service accurately.
This is based on Ac_k work but was polished and updated to 7.x.
Please note that the following calls are partially implemented:
- Convert: Used to convert from old console format (Wii/Wii U/3ds)
- Import and Export: this is shouldn't be accesible in production mode.
* Remove some debug leftovers
* Make it possible to load an arbitrary mii database from a Switch
* Address gdk's comments
* Reduce visibility of all the Mii code
* Address Ac_K's comments
* Remove the StructLayout of DatabaseSessionMetadata
* Add a missing line return in DatabaseSessionMetadata
* Misc fixes and style changes
* Fix some issues from last commit
* Fix database server metadata UpdateCounter in MarkDirty (Thanks Moose for the catch)
* MountCounter should only be incremented when no error is reported
* Fix FixDatabase
Co-authored-by: Alex Barney <thealexbarney@gmail.com>
* Implement GetCurrentIpConfigInfo
This is needed by Rocket League.
Also fix GetCurrentIpConfigInfo to not return ipv6 addresses
* Address Ac_K comment
* Some fixes for the new GLRenderer
Changelog:
- Fix transparency of the window on some games on Windows.
- Fix escape key not being able to exit emulation.
- Fix inverted logic in fullscreen event handling.
- Fix a race condition when stoping emulation causing a hang.
- Fix a memory leak of the OpenGL context when stoping emulation (saving ~200MB of RAM when stoping emulation).
- Simplify and document behaviours when exiting the emulator while the
emulation is running.
* Make sure to clear alpha channel when presenting Texture
This fix once and for all the transparency issue on Windows.
* Enforce footer bar size to avoid gl widget to get resized to 1280x724
* Fix full screen inversion in MainWindow and make sure _listStatusBox don't come back when not needed
* Remove previous transparency clear attempt that is useless now
* Remove an extra line return
* Stub the application copyright framebuffer api
As we currently don't support multi layers on vi/nvnflinger, this PR
implement a stub of this API.
* Address Cyuubi's comments
* Add IPC checks and comments for future reversing
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Fix a crash when closing the main Ui
Also make sure to dispose the OpenAL context to not leak memory when
unloading the emulation context.
* Improve keys and 'game already running' dialogs
* Make sure to dispose the page table and ThreadContext
Less memory leaks!
* Fix tests
* Address gdk's comments
* Implement IDeliveryCacheProgressService in bcat
This stub IDeliveryCacheProgressService IPC interface as we don't plan
to support cache delivery.
* Address jd's comments
* Address jd's comment correctly
* Address gdk's comments
* Fix inconsistencies with UserId
The account user id isn't an UUID. This PR adds a new UserId type with
the correct value ordering to avoid mismatch with LibHac's Uid. This also fix
an hardcoded value of the UserId.
As the userid has been invalid for quite some time (and to avoid forcing
users to their recreate saves), the userid has been changed to "00000000000000010000000000000000".
Also implement a stub for IApplicationFunctions::GetSaveDataSize. (see
the sources for the reason)
Fix#626
* Address jd's & Ac_k's comments
* Keep the GUI alive when closing a game
Make HLE.Switch init when starting a game and dispose it when closing
the GlScreen.
This also make HLE in charge of disposing the audio and gpu backend.
* Address Ac_k's comments
* Make sure to dispose the Discord module and use GTK quit method
Also update Discord Precense when closing a game.
* Make sure to dispose MainWindow
* Address gdk's comments
* Fix race condition in ContentManager
This fix a race condition happening since #791 when trying to load a
game via command line.
* Address gdk's comments
* Ensure to dispose the FileStream and not the IStorage
* Make HLE disposable safely
This fix the oldest issue with the HLE code: the kernel side
disposability.
Changelog:
- Implement KProcess::UnpauseAndTerminateAllThreadsExcept, KThread::Terminate, KThread::TerminateCurrentProcess, KThread::PrepareForTermiation and the svc post handler accurately.
- Implement svcTerminateProcess and svcExitProcess. (both untested)
- Fix KHandleTable::Destroy not decrementing refcount of all objects stored in the table.
- Spawn a custom KProcess with the maximum priority to terminate every guest KProcess. (terminating kernel emulation safely)
- General system stability improvements to enhance the user's experience.
* Fix a typo in a comment in KProcess.cs
* Address gdk's comments
This add some code to handle usage of poll without any fds.
This is required by Dark Souls Remastered main loop logic as it's
calling it without any fds during initialization.
===
General system stability improvements to enhance the user's experience.
The configuration system was quite fragile and too dependent on everything, this fix#812 .
The changes:
The file configuration is now entirely independent from the internal configuration state.
The file configuration is versioned (current version is 1).
Every configuration elements are now reactive properties that the emulator can register on to handle initialization and configuration changes.
The configuration system is now in Ryujinx.Common to be accessible on every projects.
Discord integration is now independent from the UI and can be reloaded.
The primary controller is now configurable at runtime (NOTE: the UI currently doesn't have any options to configure real controller).
The logger is entirely reloadable.
You can now hotplug your controller when the emulator is running.
The logger now takes name for every LogTarget to make them removable at runtime.
The logger now always add the default "console" target to avoid loosing early init logs.
The configuration system now generates a default file configuration if it's missing or too new.
General system stability improvements to enhance the user's experience
* Fix ILogger type and size decoding
The type and size are custom encoded integer not byte.
This fix issues on games that send messages longer than 127 characters.
* Address gdk's comments
* hle: Improve IRoInterface logic
This commit contains a little rewrite of IRoInterface to fix some issues
that we were facing on some recent games (AC3 Remastered & Final Fantasy
VIII Remastered)
Related issues:
- https://github.com/Ryujinx/Ryujinx-Games-List/issues/196
* Address comments
* Add detail of ZbcSetTableArguments
This is a missing part of the #800 PR that cause an assert to be
triggered in debug mode.
Also, remove Fence in SurfaceFlinger as it's a duplicate of NvFence.
* Fix critical issue in size checking of ioctl
oops
* Start rewriting nvservices internals
TODO:
- nvgpu device interface
- nvhost generic device interface
* Some clean up and fixes
- Make sure to remove the fd of a closed channel.
- NvFileDevice now doesn't implement Disposable as it was never used.
- Rename NvHostCtrlGetConfigurationArgument to GetConfigurationArguments
to follow calling convention.
- Make sure to check every ioctls magic.
* Finalize migration for ioctl standard variant
TODO: ioctl2 migration
* Implement SubmitGpfifoEx and fix nvdec
* Implement Ioctl3
* Implement some ioctl3 required by recent games
* Remove unused code and outdated comments
* Return valid event handles with QueryEvent
Also add an exception for unimplemented event ids.
This commit doesn't implement accurately the events, this only define
different events for different event ids.
* Rename all occurance of FileDevice to DeviceFile
* Restub SetClientPid to not cause regressions
* Address comments
* Remove GlobalStateTable
* Address comments
* Align variables in ioctl3
* Some missing alignments
* GetVaRegionsArguments realign
* Make Owner public in NvDeviceFile
* Address LDj3SNuD's comments
* Fix latest version of hbl/hb-menu
This implement GetSettingsItemValueSize (required by hbl) and
GetInternetConnectionStatus (required by hb-menu).
* Address comments
* Fix TimeZoneBinary dispose issues
THis fix a regression on Pokémon Let's Go Eevee! (and
probably other games) caused by #783.
* Address Moosehunter's comment
* Fix hwopus DecodeInterleaved implementation
Also implement new variants of this api.
This should fix#763
* Sample rate shouldn't be hardcoded
This fix issues while opening Pokémon Let's Go pause menu.
* Apply Ac_K's suggestion about EndianSwap
* Address gdkchan's comment
* Address Ac_k's comment
* Fix 9.0.0 related services bindings
This was wrong because of a mistake on switchbrew.
* Fix wronog cmdid for ISteadyClock::GetTestOffset/SetTestOffset
* Update ClockCore logics to 9.0.0
Also apply 9.0.0 permissions and comment time:u, and time:a (as those
are going to be moved)
* Move every clocks instances + timezone to a global manager
* Start implementing time:m
Also prepare the skeleton of the shared memory
* Implement SystemClockContextUpdateCallback and co
* Update StaticService to 9.0.0
* Update ISystemClock to 9.0.0
* Rename IStaticService and add glue's IStaticService
* Implement psc's ITimeZoneService
* Integrate psc layer into glue for TimeZoneService
* Rename TimeZoneManagerForPsc => TimeZoneManager
* Use correct TimeZoneService interface for both StaticService implementations
* Accurately implement time shared memory operations
* Fix two critical flaws in TimeZone logic
The first one was the month range being different fron Nintendo one
(0-11 instead of 1-12)
The other flaw was a bad incrementation order during days & months
computation.
* Follow Nintendo's abort logic for TimeManager
* Avoid crashing when timezone sysarchive isn't present
* Update Readme
* Address comments
* Correctly align fields in ISystemClock
* Fix code style and some typos
* Improve timezone system archive warning/error messages
* Rearrange using definitions in Horizon.cs
* Address comments
* Abstract SteadyClockCore to follow Nintendo changes in 4.x
This is the ground work for 4.0.0 support
* Implement TickBasedSteadyClockCore
Preparation for the ephemeral clock.
* Refactor SystemClockCore to follow 4.0.0 changes
* Implement EphemeralNetworkSystemClock
* Implement GetSnapshotClock & GetSnapshotClockFromSystemClockContext
* Implement CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween
* Remove an outdated comment & unused import
* Fix a nit and GetClockSnapshot
* Address comment
* Finish ISteadyClock implementation
* Implement IsStandardNetworkSystemClockAccuracySufficient
Also use signed values for offsets and TimeSpanType
* Address comments
* Fix one missing nit and improve one comment
* Clean up ITimeZoneService
Add error codes and simplify parsing
* Add accurate timezone logic
TOOD: LoadTimeZoneRule and location name cmds.
* Integrate the new TimeZone logic
* SCREAMING_UNIX_CASE => PascalCase
* Address comments
* Reduce use of pointer in the LoadTimeZoneRule logic
* Address comments
* Realign tzIfStream logic in LoadTimeZoneRule
* Address gdk's comments
* Refactor the friend namespace and UInt128
This commit also:
- Fix GetFriendsList arguments ordering.
- Add GetFriendListIds.
- Expose the permission level of the port instance.
- InvalidUUID => InvalidArgument
* friend: add all cmds as commments
* add Friend structure layout
* Rename FriendErr to FriendError
* Accurately implement INotificationService
* Fix singleton lock of NotificationEventHandler
* Address comments
* Add comments for IDaemonSuspendSessionService cmds
* Explicitly define the Charset when needed
Also make "Nickname" a string
* Address gdk's comments
* settings: Fix GetAvailableLanguageCodes* implementations
Make the implementation match settings. Also add GetAvailableLanguageCodesCount2
* set: define all missing commands in ISettingsServer for a better workflow
* set: Implement MakeLanguageCode
* set: stub GetQuestFlag
* Address comments