youtubeUnblock/test/unity/unity_fixture.c
2025-01-02 19:03:20 +03:00

311 lines
8.2 KiB
C

/* =========================================================================
Unity - A Test Framework for C
ThrowTheSwitch.org
Copyright (c) 2007-25 Mike Karlesky, Mark VanderVoord, & Greg Williams
SPDX-License-Identifier: MIT
========================================================================= */
#include "unity_fixture.h"
#include "unity_internals.h"
#include <string.h>
struct UNITY_FIXTURE_T UnityFixture;
/* If you decide to use the function pointer approach.
* Build with -D UNITY_OUTPUT_CHAR=outputChar and include <stdio.h>
* int (*outputChar)(int) = putchar; */
void setUp(void) { /*does nothing*/ }
void tearDown(void) { /*does nothing*/ }
static void announceTestRun(unsigned int runNumber)
{
UnityPrint("Unity test run ");
UnityPrintNumberUnsigned(runNumber+1);
UnityPrint(" of ");
UnityPrintNumberUnsigned(UnityFixture.RepeatCount);
UNITY_PRINT_EOL();
}
int UnityMain(int argc, const char* argv[], void (*runAllTests)(void))
{
int result = UnityGetCommandLineOptions(argc, argv);
unsigned int r;
if (result != 0)
return result;
for (r = 0; r < UnityFixture.RepeatCount; r++)
{
UnityBegin(argv[0]);
announceTestRun(r);
runAllTests();
if (!UnityFixture.Verbose) UNITY_PRINT_EOL();
UnityEnd();
}
return (int)Unity.TestFailures;
}
static int selected(const char* filter, const char* name)
{
if (filter == 0)
return 1;
return strstr(name, filter) ? 1 : 0;
}
static int testSelected(const char* test)
{
return selected(UnityFixture.NameFilter, test);
}
static int groupSelected(const char* group)
{
return selected(UnityFixture.GroupFilter, group);
}
void UnityTestRunner(unityfunction* setup,
unityfunction* testBody,
unityfunction* teardown,
const char* printableName,
const char* group,
const char* name,
const char* file,
unsigned int line)
{
if (testSelected(name) && groupSelected(group))
{
Unity.TestFile = file;
Unity.CurrentTestName = printableName;
Unity.CurrentTestLineNumber = line;
if (UnityFixture.Verbose)
{
UnityPrint(printableName);
#ifndef UNITY_REPEAT_TEST_NAME
Unity.CurrentTestName = NULL;
#endif
}
else if (UnityFixture.Silent)
{
/* Do Nothing */
}
else
{
UNITY_OUTPUT_CHAR('.');
}
Unity.NumberOfTests++;
UnityPointer_Init();
UNITY_EXEC_TIME_START();
if (TEST_PROTECT())
{
setup();
testBody();
}
if (TEST_PROTECT())
{
teardown();
}
if (TEST_PROTECT())
{
UnityPointer_UndoAllSets();
}
UnityConcludeFixtureTest();
}
}
void UnityIgnoreTest(const char* printableName, const char* group, const char* name)
{
if (testSelected(name) && groupSelected(group))
{
Unity.NumberOfTests++;
Unity.TestIgnores++;
if (UnityFixture.Verbose)
{
UnityPrint(printableName);
UNITY_PRINT_EOL();
}
else if (UnityFixture.Silent)
{
/* Do Nothing */
}
else
{
UNITY_OUTPUT_CHAR('!');
}
}
}
/*-------------------------------------------------------- */
/*Automatic pointer restoration functions */
struct PointerPair
{
void** pointer;
void* old_value;
};
static struct PointerPair pointer_store[UNITY_MAX_POINTERS];
static int pointer_index = 0;
void UnityPointer_Init(void)
{
pointer_index = 0;
}
void UnityPointer_Set(void** pointer, void* newValue, UNITY_LINE_TYPE line)
{
if (pointer_index >= UNITY_MAX_POINTERS)
{
UNITY_TEST_FAIL(line, "Too many pointers set");
}
else
{
pointer_store[pointer_index].pointer = pointer;
pointer_store[pointer_index].old_value = *pointer;
*pointer = newValue;
pointer_index++;
}
}
void UnityPointer_UndoAllSets(void)
{
while (pointer_index > 0)
{
pointer_index--;
*(pointer_store[pointer_index].pointer) =
pointer_store[pointer_index].old_value;
}
}
int UnityGetCommandLineOptions(int argc, const char* argv[])
{
int i;
UnityFixture.Verbose = 0;
UnityFixture.Silent = 0;
UnityFixture.GroupFilter = 0;
UnityFixture.NameFilter = 0;
UnityFixture.RepeatCount = 1;
if (argc == 1)
return 0;
for (i = 1; i < argc; )
{
if (strcmp(argv[i], "-h") == 0 || strcmp(argv[i], "--help") == 0)
{
/* Usage */
UnityPrint("Runs a series of unit tests.");
UNITY_PRINT_EOL();
UNITY_PRINT_EOL();
UnityPrint("When no flag is specified, all tests are run.");
UNITY_PRINT_EOL();
UNITY_PRINT_EOL();
UnityPrint("Optional flags:");
UNITY_PRINT_EOL();
UnityPrint(" -v Verbose output: show all tests executed even if they pass");
UNITY_PRINT_EOL();
UnityPrint(" -s Silent mode: minimal output showing only test failures");
UNITY_PRINT_EOL();
UnityPrint(" -g NAME Only run tests in groups that contain the string NAME");
UNITY_PRINT_EOL();
UnityPrint(" -n NAME Only run tests whose name contains the string NAME");
UNITY_PRINT_EOL();
UnityPrint(" -r NUMBER Repeatedly run all tests NUMBER times");
UNITY_PRINT_EOL();
UnityPrint(" -h, --help Display this help message");
UNITY_PRINT_EOL();
UNITY_PRINT_EOL();
#ifdef UNITY_CUSTOM_HELP_MSG
/* User-defined help message, e.g. to point to project-specific documentation */
UnityPrint(UNITY_CUSTOM_HELP_MSG);
UNITY_PRINT_EOL();
#else
/* Default help suffix if a custom one is not defined */
UnityPrint("More information about Unity: https://www.throwtheswitch.org/unity");
UNITY_PRINT_EOL();
#endif
return 1; /* Exit without running the tests */
}
else if (strcmp(argv[i], "-v") == 0)
{
UnityFixture.Verbose = 1;
i++;
}
else if (strcmp(argv[i], "-s") == 0)
{
UnityFixture.Silent = 1;
i++;
}
else if (strcmp(argv[i], "-g") == 0)
{
i++;
if (i >= argc)
return 1;
UnityFixture.GroupFilter = argv[i];
i++;
}
else if (strcmp(argv[i], "-n") == 0)
{
i++;
if (i >= argc)
return 1;
UnityFixture.NameFilter = argv[i];
i++;
}
else if (strcmp(argv[i], "-r") == 0)
{
UnityFixture.RepeatCount = 2;
i++;
if (i < argc)
{
if (*(argv[i]) >= '0' && *(argv[i]) <= '9')
{
unsigned int digit = 0;
UnityFixture.RepeatCount = 0;
while (argv[i][digit] >= '0' && argv[i][digit] <= '9')
{
UnityFixture.RepeatCount *= 10;
UnityFixture.RepeatCount += (unsigned int)argv[i][digit++] - '0';
}
i++;
}
}
}
else
{
/* ignore unknown parameter */
i++;
}
}
return 0;
}
void UnityConcludeFixtureTest(void)
{
if (Unity.CurrentTestIgnored)
{
Unity.TestIgnores++;
UNITY_PRINT_EOL();
}
else if (!Unity.CurrentTestFailed)
{
if (UnityFixture.Verbose)
{
UnityPrint(" ");
UnityPrint(UnityStrPass);
UNITY_EXEC_TIME_STOP();
UNITY_PRINT_EXEC_TIME();
UNITY_PRINT_EOL();
}
}
else /* Unity.CurrentTestFailed */
{
Unity.TestFailures++;
UNITY_PRINT_EOL();
}
Unity.CurrentTestFailed = 0;
Unity.CurrentTestIgnored = 0;
}