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winamp/Src/Plugins/General/gen_ff
..
bitmaps
AlbumArt.cpp
AlbumArt.h
api__gen_ff.h
embedwndguid.cpp
embedwndguid.h
ff_ipc.cpp
ff_ipc.h
fsmonitor.cpp
fsmonitor.h
gen_ff_ipc.h
gen_ff.rc
gen_ff.rc2
gen_ff.sln
gen_ff.vcxproj
gen_ff.vcxproj.filters
gen.h
main.cpp
main.h
MediaDownloader.cpp
menuactions.cpp
menuactions.h
minibrowserCOM.cpp
minibrowserCOM.h
precomp__gen_ff.cpp
precomp__gen_ff.h
prefs_about.cpp
prefs_alpha.cpp
prefs_colorthemes.cpp
prefs_font.cpp
prefs_general.cpp
prefs.cpp
prefs.h
README.txt
resource.h
servicelink.cpp
skininfo.cpp
skininfo.h
wa2buckitems.cpp
wa2buckitems.h
wa2cfgitems.cpp
wa2cfgitems.h
wa2core.cpp
wa2core.h
wa2coreactions.cpp
wa2coreactions.h
wa2frontend.cpp
wa2frontend.h
wa2groupdefs.cpp
wa2groupdefs.h
wa2playlist.cpp
wa2playlist.h
wa2pldirobj.cpp
wa2pldirobj.h
wa2pledit.cpp
wa2pledit.h
wa2songticker.cpp
wa2songticker.h
wa2wndembed.cpp
wa2wndembed.h
wasabi.dsp
wasabi.vcproj
wasabicfg.h
WinampConfigScriptObject.cpp
WinampConfigScriptObject.h

- unzip skindirectory.zip into your Winamp2 Skins directory. for now, gen_ff will manually load an
	unzipped mmd3.
- unzip plugindirectory in the ... wa2 plugin directory :) these are the xml and png files for default
	objects look, skins rely on that for fallback, it's also where we put the new art if we need
	any (ie static bucketitems will go there eventually instead of being resources)