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winamp/Src/Wasabi/api/config/items/attribute.h
2024-09-24 14:54:57 +02:00

219 lines
4.9 KiB
C++

#ifndef _ATTRIBUTE_H
#define _ATTRIBUTE_H
#include <bfc/depend.h>
#include <bfc/named.h>
#include <bfc/common.h>
#include <bfc/string/StringW.h>
class CfgItemI;
// lowercase types are reserved for official Nullsoft use
// uppercase are 3rd-party defined
namespace AttributeType {
/**
Attribute types.
*/
enum {
NONE = 0,
INT = MK3CC('i','n','t'), // attrint.h
STRING = MK3CC('s','t','r'), // attrstr.h
BOOL = MK4CC('b','o','o','l'), // attrbool.h
FLOAT = MK4CC('f','l','o','t'), // attrfloat.h
FILENAME = MK2CC('f','n'), // attrfn.h
};
};
/**
Generic configuration attribute.
Configuration attributes enable you to store
uniquely identifiable values that get pushed
to a configuration file automatically upon shutdown
of any Wasabi application.
You shouldn't normally use this on
it's own, look at the CfgItemI class
instead.
@short Generic configuration attribute.
@ver 1.0
@author Nullsoft
@see _float
@see _int
@see _bool
@see _string
@see CfgItemI
*/
class NOVTABLE Attribute : public DependentI, private NamedW
{
public:
static const GUID *depend_getClassGuid() {
// {5AB601D4-1628-4604-808A-7ED899849BEB}
static const GUID ret =
{ 0x5ab601d4, 0x1628, 0x4604, { 0x80, 0x8a, 0x7e, 0xd8, 0x99, 0x84, 0x9b, 0xeb } };
return &ret;
}
protected:
/**
Optionally set the name and default value of
your configuration attribute during construction.
@param name Name of the configuration attribute.
@param default_val Default value.
*/
Attribute(const wchar_t *name=NULL, const wchar_t *desc=NULL);
public:
virtual ~Attribute();
/**
Set the name of the configuration
attribute.
@param newname Name of the attribute.
*/
void setName(const wchar_t *newname);
/**
Get the name of the configuration
attribute.
@ret Name of the attribute.
*/
const wchar_t *getAttributeName();
/**
Get the attribute's description.
@ret Attribute's description.
*/
const wchar_t *getAttributeDesc();
/**
Get the attribute type. Override
this for your custom attribute type.
@ret Attribute type.
*/
virtual int getAttributeType()=0; // override me
/**
Get the configuration group to be used to represent
this attribute in the registry.
This is only called if the kernel doesn't have a default
config group set for your type already.
@ret Config group to be used.
*/
virtual const wchar_t *getConfigGroup() { return NULL; } // override me
/**
Get the attribute's value as signed integer.
@ret Attribute value, as a signed integer.
*/
int getValueAsInt();
/**
Set the attribute's value with a signed integer while
also being able to replace the default value previously
set.
@param newval Attribute's new value.
@param def true, replace the current default value; false, leave the default value unchanged;
*/
int setValueAsInt(int newval, bool def=false);
/**
Get the attribute's value as signed double.
@ret Attribute value, as a signed double.
*/
double getValueAsDouble();
/**
Set the attribute's value with a signed double while
also being able to replace the default value previously
set.
@param newval Attribute's new value.
@param def true, replace the current default value; false, leave the default value unchanged;
*/
double setValueAsDouble(double newval, bool def=false);
/**
Get the length of the attribute's value (data)
in bytes.
@ret Attribute value (data) length, in bytes.
*/
int getDataLen();
/**
Get the attribute's raw data.
This will return the data the attribute is storing
in a char buffer you hand to it.
@ret Attribute value, as a signed double.
@param data Pointer to a char buffer.
@param data_len The maximum amount of bytes the char buffer can hold.
*/
int getData(wchar_t *data, int data_len);
/**
Set the attribute's value with a zero terminated string. Also
enables you to replace the default value previously
set.
@param newval Attribute's new value.
@param def true, replace the current default value; false, leave the default value unchanged;
*/
int setData(const wchar_t *data, bool def=false);
void disconnect();
enum {
Event_DATACHANGE=100,
};
protected:
friend class CfgItemI;
/**
Set the attribute's value without causing
a callback.
@ret 1.
@param data Attribute's new value.
*/
int setDataNoCB(const wchar_t *data);
/**
Set the configuration item associated with this
attribute.
*/
void setCfgItem(CfgItemI *item);
StringW mkTag();
private:
StringW desc;
StringW default_val, *private_storage;
CfgItemI *cfgitemi;
};
#define ATTR_PERM_READ 1
#define ATTR_PERM_WRITE 2
#define ATTR_PERM_ALL (~0)
// render hints for getRenderHint
enum {
ATTR_RENDER_HINT_INT_CHECKMARK
};
#endif