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winamp/Src/Wasabi/api/skin/widgets/xuicheckbox.h
2024-09-24 14:54:57 +02:00

82 lines
3.0 KiB
C++

#ifndef __SCRIPTCHECKBOX_H
#define __SCRIPTCHECKBOX_H
#include <api/skin/widgets/checkbox.h>
#include <api/script/objects/c_script/h_guiobject.h>
#include <api/script/objcontroller.h>
#include <api/wnd/accessible.h>
#define SCRIPTCHECKBOX_PARENT CheckBox
// -----------------------------------------------------------------------
// Your wnd object class
class ScriptCheckBox : public SCRIPTCHECKBOX_PARENT {
public:
ScriptCheckBox();
virtual ~ScriptCheckBox();
// XuiObject automatically calls this back for all parameters registered using addParam
// encountered in the xml source
virtual int setXuiParam(int xuihandle, int xmlattributeid, const wchar_t *xmlattributename, const wchar_t *value);
virtual void onToggle();
virtual int accessibility_getState() { return CHECKBOX_PARENT::accessibility_getState() | (isActivated() ? STATE_SYSTEM_CHECKED : 0); }
protected:
/*static */void CreateXMLParameters(int master_handle);
private:
// a list of IDs for our xml attributes, we use them in addParam() in the constructor
enum {
SCRIPTCHECKBOX_TEXT = 0,
SCRIPTCHECKBOX_RADIOID,
SCRIPTCHECKBOX_RADIOVAL,
SCRIPTCHECKBOX_ACTION,
SCRIPTCHECKBOX_ACTIONPARAM,
SCRIPTCHECKBOX_ACTIONTARGET,
};
int myxuihandle;
static XMLParamPair params[];
};
// -----------------------------------------------------------------------------------------------------
class CheckBoxController : public ScriptObjectControllerI {
public:
virtual const wchar_t *getClassName() { return L"Checkbox"; }
virtual const wchar_t *getAncestorClassName() { return L"GuiObject"; }
virtual ScriptObjectController *getAncestorController() { return WASABI_API_MAKI->maki_getController(guiObjectGuid); }
virtual int getNumFunctions();
virtual const function_descriptor_struct *getExportedFunctions();
virtual GUID getClassGuid() { return checkBoxGuid; }
virtual ScriptObject *instantiate();
virtual void destroy(ScriptObject *o);
virtual void *encapsulate(ScriptObject *o);
virtual void deencapsulate(void *o);
public:
static scriptVar onToggle(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar newstate);
static scriptVar setChecked(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar state);
static scriptVar isChecked(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar setText(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar text);
static scriptVar getText(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
private:
static function_descriptor_struct exportedFunction[];
};
extern CheckBoxController *checkBoxController;
// -----------------------------------------------------------------------
// This defines the svc_xuiObject that exposes your wnd object
extern const wchar_t ScriptCheckBoxXuiObjectStr[];
extern char ScriptCheckBoxXuiSvcName[];
class ScriptCheckBoxXuiSvc : public XuiObjectSvc<ScriptCheckBox, ScriptCheckBoxXuiObjectStr, ScriptCheckBoxXuiSvcName> {};
#endif