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winamp/Src/Plugins/Input/in_mp4/mpeg4audio.h
2024-09-24 14:54:57 +02:00

209 lines
6.6 KiB
C++

#ifndef NULLSOFT_MPEG4AUDIOH
#define NULLSOFT_MPEG4AUDIOH
#include "../external_dependencies/libmp4v2/mp4.h"
#include <bfc/dispatch.h>
#include <bfc/platform/types.h>
#include <api/service/services.h>
enum
{
MP4_SUCCESS = 0,
MP4_FAILURE = 1,
MP4_GETOUTPUTPROPERTIES_NEED_MORE_INPUT = 2,
MP4_NEED_MORE_INPUT = 2,
MP4_GETCURRENTBITRATE_UNKNOWN = 2, // unable to calculate (e.g. VBR for CT's decoder)
MP4_OUTPUTFRAMESIZE_VARIABLE = 2, // don't know if any codecs do this
MP4_TYPE_MPEG1_AUDIO = 0x6B,
MP4_TYPE_MPEG2_AUDIO = 0x69,
MP4_TYPE_MPEG2_AAC_MAIN_AUDIO = 0x66,
MP4_TYPE_MPEG2_AAC_LC_AUDIO = 0x67,
MP4_TYPE_MPEG2_AAC_SSR_AUDIO = 0x68,
MP4_TYPE_MPEG4_AUDIO = 0x40,
MP4_TYPE_PRIVATE_AUDIO = 0xC0,
MP4_TYPE_PCM16_LITTLE_ENDIAN_AUDIO = 0xE0,
MP4_TYPE_VORBIS_AUDIO = 0xE1,
MP4_TYPE_AC3_AUDIO = 0xE2,
MP4_TYPE_ALAW_AUDIO = 0xE3,
MP4_TYPE_ULAW_AUDIO = 0xE4,
MP4_TYPE_G723_AUDIO = 0xE5,
MP4_TYPE_PCM16_BIG_ENDIAN_AUDIO = 0xE6,
/* MP4 MPEG-4 Audio types from 14496-3 Table 1.5.1 */
MP4_MPEG4_TYPE_AAC_MAIN_AUDIO = 1,
MP4_MPEG4_TYPE_AAC_LC_AUDIO = 2,
MP4_MPEG4_TYPE_AAC_SSR_AUDIO = 3,
MP4_MPEG4_TYPE_AAC_LTP_AUDIO = 4,
MP4_MPEG4_TYPE_AAC_HE_AUDIO = 5,
MP4_MPEG4_TYPE_AAC_SCALABLE_AUDIO = 6,
MP4_MPEG4_TYPE_CELP_AUDIO = 8,
MP4_MPEG4_TYPE_HVXC_AUDIO = 9,
MP4_MPEG4_TYPE_TTSI_AUDIO = 12,
MP4_MPEG4_TYPE_MAIN_SYNTHETIC_AUDIO = 13,
MP4_MPEG4_TYPE_WAVETABLE_AUDIO = 14,
MP4_MPEG4_TYPE_MIDI_AUDIO = 15,
MP4_MPEG4_TYPE_ALGORITHMIC_FX_AUDIO = 16,
MP4_MPEG4_TYPE_PARAMETRIC_STEREO=29,
MP4_MPEG4_ALS_AUDIO=31,
MP4_MPEG4_LAYER1_AUDIO = 32,
MP4_MPEG4_LAYER2_AUDIO= 33,
MP4_MPEG4_LAYER3_AUDIO= 34,
MP4_MPEG4_SLS_AUDIO=37,
};
class MP4AudioDecoder : public Dispatchable
{
protected:
MP4AudioDecoder() {}
~MP4AudioDecoder() {}
public:
static FOURCC getServiceType() { return WaSvc::MP4AUDIODECODER; }
int Open();
int OpenEx(size_t bits, size_t maxChannels, bool useFloat);
int OpenMP4(MP4FileHandle mp4_file, MP4TrackId mp4_track, size_t output_bits, size_t maxChannels, bool useFloat);
int AudioSpecificConfiguration(void *buffer, size_t buffer_size); // reads ASC block from mp4 file
int GetCurrentBitrate(unsigned int *bitrate);
int OutputFrameSize(size_t *frameSize); // in Frames
int GetOutputProperties(unsigned int *sampleRate, unsigned int *channels, unsigned int *bitsPerSample); // can return an error code for "havn't locked to stream yet"
int GetOutputPropertiesEx(unsigned int *sampleRate, unsigned int *channels, unsigned int *bitsPerSample, bool *isFloat);
int DecodeSample(void *inputBuffer, size_t inputBufferBytes, void *outputBuffer, size_t *outputBufferBytes);
void Flush();
void Close();
const char *GetCodecInfoString();
int CanHandleCodec(const char *codecName);
int CanHandleType(uint8_t type);
int CanHandleMPEG4Type(uint8_t type);
int SetGain(float gain);
int RequireChunks(); // return 1 if your decoder wants to read whole chunks rather than samples
void EndOfStream();
public:
DISPATCH_CODES
{
MPEG4_AUDIO_OPEN = 10,
MPEG4_AUDIO_OPEN_EX = 11,
MPEG4_AUDIO_OPENMP4 = 12,
MPEG4_AUDIO_ASC = 20,
MPEG4_AUDIO_BITRATE = 30,
MPEG4_AUDIO_FRAMESIZE = 40,
MPEG4_AUDIO_OUTPUTINFO = 50,
MPEG4_AUDIO_OUTPUTINFO_EX = 51,
MPEG4_AUDIO_DECODE = 60,
MPEG4_AUDIO_FLUSH = 70,
MPEG4_AUDIO_CLOSE = 80,
MPEG4_AUDIO_CODEC_INFO_STRING = 90,
MPEG4_AUDIO_HANDLES_CODEC = 100,
MPEG4_AUDIO_HANDLES_TYPE = 110,
MPEG4_AUDIO_HANDLES_MPEG4_TYPE = 120,
MPEG4_AUDIO_SET_GAIN=130,
MPEG4_AUDIO_REQUIRE_CHUNKS = 140,
MPEG4_END_OF_STREAM = 150,
};
};
inline int MP4AudioDecoder::Open()
{
return _call(MPEG4_AUDIO_OPEN, (int)MP4_FAILURE);
}
inline int MP4AudioDecoder::OpenEx(size_t bits, size_t maxChannels, bool useFloat)
{
void *params[3] = { &bits, &maxChannels, &useFloat};
int retval;
if (_dispatch(MPEG4_AUDIO_OPEN_EX, &retval, params, 3))
return retval;
else
return Open();
}
inline int MP4AudioDecoder::OpenMP4(MP4FileHandle mp4_file, MP4TrackId mp4_track, size_t output_bits, size_t maxChannels, bool useFloat)
{
void *params[5] = { &mp4_file, &mp4_track, &output_bits, &maxChannels, &useFloat};
int retval;
if (_dispatch(MPEG4_AUDIO_OPENMP4, &retval, params, 5))
return retval;
else
return OpenEx(output_bits, maxChannels, useFloat);
}
inline int MP4AudioDecoder::AudioSpecificConfiguration(void *buffer, size_t buffer_size)
{
return _call(MPEG4_AUDIO_ASC, (int)MP4_FAILURE, buffer, buffer_size);
}
inline int MP4AudioDecoder::GetCurrentBitrate(unsigned int *bitrate)
{
return _call(MPEG4_AUDIO_BITRATE, (int)MP4_FAILURE, bitrate);
}
inline int MP4AudioDecoder::OutputFrameSize(size_t *frameSize)
{
return _call(MPEG4_AUDIO_FRAMESIZE, (int)MP4_FAILURE, frameSize);
}
inline int MP4AudioDecoder::GetOutputProperties(unsigned int *sampleRate, unsigned int *channels, unsigned int *bitsPerSample)
{
return _call(MPEG4_AUDIO_OUTPUTINFO, (int)MP4_FAILURE, sampleRate, channels, bitsPerSample);
}
inline int MP4AudioDecoder::GetOutputPropertiesEx(unsigned int *sampleRate, unsigned int *channels, unsigned int *bitsPerSample, bool *useFloat)
{
void *params[4] = { &sampleRate, &channels, &bitsPerSample, &useFloat};
int retval;
if (_dispatch(MPEG4_AUDIO_OUTPUTINFO_EX, &retval, params, 4))
return retval;
else
{
*useFloat=false;
return GetOutputProperties(sampleRate, channels, bitsPerSample);
}
// return _call(MPEG4_AUDIO_OUTPUTINFO_EX, (int)MP4_FAILURE, sampleRate, channels, bitsPerSample);
}
inline int MP4AudioDecoder::DecodeSample(void *inputBuffer, size_t inputBufferBytes, void *outputBuffer, size_t *outputBufferBytes)
{
return _call(MPEG4_AUDIO_DECODE, (int)MP4_FAILURE, inputBuffer, inputBufferBytes, outputBuffer, outputBufferBytes);
}
inline void MP4AudioDecoder::Flush()
{
_voidcall(MPEG4_AUDIO_FLUSH);
}
inline void MP4AudioDecoder::Close()
{
_voidcall(MPEG4_AUDIO_CLOSE);
}
inline const char *MP4AudioDecoder::GetCodecInfoString()
{
return _call(MPEG4_AUDIO_CODEC_INFO_STRING, (const char *)0);
}
inline int MP4AudioDecoder::CanHandleCodec(const char *codecName)
{
return _call(MPEG4_AUDIO_HANDLES_CODEC, (int)0, codecName);
}
inline int MP4AudioDecoder::CanHandleType(uint8_t type)
{
return _call(MPEG4_AUDIO_HANDLES_TYPE, (int)0, type);
}
inline int MP4AudioDecoder::CanHandleMPEG4Type(uint8_t type)
{
return _call(MPEG4_AUDIO_HANDLES_MPEG4_TYPE, (int)0, type);
}
inline int MP4AudioDecoder::SetGain(float gain)
{
return _call(MPEG4_AUDIO_SET_GAIN, (int)MP4_FAILURE, gain);
}
inline int MP4AudioDecoder::RequireChunks()
{
return _call(MPEG4_AUDIO_REQUIRE_CHUNKS, (int)0);
}
inline void MP4AudioDecoder::EndOfStream()
{
_voidcall(MPEG4_END_OF_STREAM);
}
#endif