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winamp/Src/resources/data/Milkdrop2/presets/phat + Eo.S. - TesellatingFractal_Mix3.milk
2024-09-24 14:54:57 +02:00

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6.4 KiB
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[preset00]
fRating=2.000000
fGammaAdj=1.560000
fDecay=0.500000
fVideoEchoZoom=1.001825
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=1
nWaveMode=3
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=1
fWaveAlpha=0.001000
fWaveScale=0.625316
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.880000
fModWaveAlphaEnd=1.980000
fWarpAnimSpeed=0.010284
fWarpScale=0.010000
fZoomExponent=1.000000
fShader=1.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.005000
dy=0.000000
warp=0.010000
sx=0.408350
sy=0.551440
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.800000
ob_b=0.700000
ob_a=0.000000
ib_size=0.005000
ib_r=0.000000
ib_g=0.000000
ib_b=0.300000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=5.000000
mv_r=0.360000
mv_g=0.390000
mv_b=0.900000
mv_a=0.700000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=256
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=100.000000
wavecode_0_smoothing=0.900000
wavecode_0_r=0.000000
wavecode_0_g=0.700000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_point1=x=cos(time)*0.1;
wave_0_per_point2=y=sin(time)*0.1
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=81.954445
wavecode_1_smoothing=1.000000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_frame1=wave_x=1;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=16
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.995941
shapecode_0_ang=0.188400
shapecode_0_tex_ang=0.628319
shapecode_0_tex_zoom=0.762997
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=0.900000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.500000
shapecode_0_border_r=0.590000
shapecode_0_border_g=0.810000
shapecode_0_border_b=0.690000
shapecode_0_border_a=0.000000
shape_0_per_frame1=var=above((bass_att+treb_att+mid_att),1.2);
shape_0_per_frame2=a=var;
shape_0_per_frame3=a2=var;
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.414899
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.251327
shapecode_1_tex_zoom=1.136001
shapecode_1_r=0.360000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=0.400000
shapecode_1_r2=0.700000
shapecode_1_g2=0.200000
shapecode_1_b2=0.600000
shapecode_1_a2=0.100000
shapecode_1_border_r=0.600000
shapecode_1_border_g=1.000000
shapecode_1_border_b=0.600000
shapecode_1_border_a=1.000000
shape_1_per_frame1=ang=cos(time)*6;
shape_1_per_frame2=sides=20-((bass+mid+treb)/3)*15;
shape_1_per_frame3=adv=adv+(bass*bass)/15;
shape_1_per_frame4=x=cos(adv)*0.5+0.5;
shape_1_per_frame5=y=sin(adv)*0.5+0.5;
shape_1_per_frame6=r=bass_att;
shape_1_per_frame7=r2=bass_att;
shapecode_2_enabled=0
shapecode_2_sides=18
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=1.005903
shapecode_2_ang=0.125664
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.923481
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=1.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=var=1*(above(sin(time/2.5),.5)*below(sin(time/2.5),0.7));
shape_2_per_frame2=a=var;
shape_2_per_frame3=a2=var;
shape_2_per_frame4=ang=sin(time/2)-0.03
shapecode_3_enabled=0
shapecode_3_sides=3
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=1.329092
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.565487
shapecode_3_tex_zoom=0.451118
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.900000
shapecode_3_a2=1.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
shape_3_per_frame1=var=above(sin(time/2.5),0.7);
shape_3_per_frame2=a=var;
shape_3_per_frame3=a2=var;
shape_3_per_frame4=ang=cos(time)-0.015;
shape_3_per_frame5=border=var;
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=0.999;
per_frame_2=zoom=1.004+((cos(time/10)*0.5+0.5)*0.004);
per_frame_3=dx=0;dy=0;sx=1;sy=1;
per_frame_4=
per_frame_5=mv_r=.360+(((cos(time/1.3)*0.3)+0.5*0.5)*0.2);
per_frame_6=mv_g=.390+(((sin(time/1.4)*0.3)+0.5*0.5)*0.2);
per_frame_7=mv_b=.882+((sin((time/1.5)+0.9)+0.5*0.5)*0.1);
per_pixel_1=adv=min( (bass*bass*bass), 1);
per_pixel_2=warp=-1*((( sin(time*3) *0.5+0.5)*3)* (x-0.5)*2 )+((( cos(time*3) *0.5+0.5)*3)* (y-0.5)*2 );
per_pixel_3=warp=warp*adv;
per_pixel_4=
per_pixel_5=var3=((sin(time)*0.5+0.5)*12)+1;
per_pixel_6=var1=above(sin(time*16)*10,9)*sin(time*2)*.09;
per_pixel_7=var2=above(sin(ang*var3+time*2),0.6);
per_pixel_8=var4=above(sin(time/3),-0.5);
per_pixel_9=rot=if(var4,(var1*var2)*rad*rad,sin(time/10)*0.02);
per_pixel_10=
per_pixel_11=dx=bass*(sin(time)*0.002)*y;
per_pixel_12=dy=bass*(cos(time)*0.002)*x;
per_pixel_13=//Do people that don't do drugs make shit like this??