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winamp/Src/resources/data/Milkdrop2/presets/Rovastar & Aderrasi - Airs Of Change.milk
2024-09-24 14:54:57 +02:00

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[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=0.999994
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=5
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=10.444094
fWaveScale=0.591233
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=1.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.500000
ob_g=0.100000
ob_b=0.200000
ob_a=0.500000
ib_size=0.005000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.500000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.500000
mv_r=0.350000
mv_g=0.350000
mv_b=0.350000
mv_a=0.000000
per_frame_1=q8 = oldq8 +0.003*(((pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,5)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,4)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,3)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,2)/fps) +(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att)/fps));
per_frame_2=oldq8 = q8;
per_frame_3=wave_r = wave_r + 0.35*sin(4*time) + 0.15*sin(2.5*time);
per_frame_4=wave_g = wave_g + 0.35*sin(3.7*time) + 0.15*sin(2.11*time);
per_frame_5=wave_b = wave_b + 0.35*sin(3.84*time) + 0.15*sin(2.3*time);
per_frame_6=ib_r = wave_r;
per_frame_7=ib_g = wave_g;
per_frame_8=ib_b = wave_b;
per_pixel_1=dx = dx + 0.03975*pow(rad*rad,4/(x*2))*sin(q8);
per_pixel_2=dy = dy + 0.03975*pow(rad*rad,4/(x*2))*cos(q8);
per_pixel_3=zoom = zoom - 0.125*pow(rad,x*6)*cos(ang*6);
per_pixel_4=rot = rot - 0.25*(0.75*sin(1.25*q8)*pow(rad,1/x)*sin(1.45*q8))*sin(q8);