Archived
1
0
This repository has been archived on 2024-10-17. You can view files and clone it, but cannot push or open issues or pull requests.
winamp/Src/Wasabi/api/wnd/wndclass/scbkgwnd.cpp
2024-09-24 14:54:57 +02:00

870 lines
20 KiB
C++

#include <precomp.h>
#include "scbkgwnd.h"
#include <api/wnd/notifmsg.h>
#include <bfc/wasabi_std_wnd.h>
#include <api/wnd/PaintCanvas.h>
#define SCROLLBAR_SEP 4
#define TIMER_SMOOTHSCROLLY 8873
#define TIMER_SMOOTHSCROLLX 8874
#define SMOOTH_STEPS 5
#define DEFAULT_BGCOLOR RGB(0,0,0)
ScrlBkgWnd::ScrlBkgWnd()
{
inDestroy = FALSE;
bmp = NULL;
bgColor = DEFAULT_BGCOLOR;
scrollX = 0;
scrollY = 0;
dbbuffer = 1;
needSetSliders = FALSE;
lineHeight = 16;
wantsep = 0;
wantTileBg = true;
lastratio = 1.0;
MEMSET(&smsqr, 0, sizeof(RECT));
in_set_slider_position = 0;
smoothScrollYInc = smoothScrollXInc = 0;
smoothScrollYCur = smoothScrollXCur = 0;
smoothScrollYTimerCount = smoothScrollXTimerCount = 0;
smoothYTimer = smoothXTimer = 0;
}
ScrlBkgWnd::~ScrlBkgWnd()
{
inDestroy = TRUE;
}
int ScrlBkgWnd::onInit()
{
SCRLBKGWND_PARENT::onInit();
scrollY = 0;
scrollX = 0;
hSep.setOrientation(SEP_HORIZONTAL);
hScroll.setBitmaps(L"wasabi.scrollbar.horizontal.left",
L"wasabi.scrollbar.horizontal.left.pressed",
L"wasabi.scrollbar.horizontal.left.hover",
L"wasabi.scrollbar.horizontal.right",
L"wasabi.scrollbar.horizontal.right.pressed",
L"wasabi.scrollbar.horizontal.right.hover",
L"wasabi.scrollbar.horizontal.button",
L"wasabi.scrollbar.horizontal.button.pressed",
L"wasabi.scrollbar.horizontal.button.hover");
hScroll.setBackgroundBitmaps(L"wasabi.scrollbar.horizontal.background.left",
L"wasabi.scrollbar.horizontal.background.middle",
L"wasabi.scrollbar.horizontal.background.right");
vSep.setOrientation(SEP_VERTICAL);
vScroll.setBitmaps(L"wasabi.scrollbar.vertical.left",
L"wasabi.scrollbar.vertical.left.pressed",
L"wasabi.scrollbar.vertical.left.hover",
L"wasabi.scrollbar.vertical.right",
L"wasabi.scrollbar.vertical.right.pressed",
L"wasabi.scrollbar.vertical.right.hover",
L"wasabi.scrollbar.vertical.button",
L"wasabi.scrollbar.vertical.button.pressed",
L"wasabi.scrollbar.vertical.button.hover");
vScroll.setBackgroundBitmaps(L"wasabi.scrollbar.vertical.background.top",
L"wasabi.scrollbar.vertical.background.middle",
L"wasabi.scrollbar.vertical.background.bottom");
// hScroll->setVertical(FALSE);
vScroll.setVertical(TRUE);
hScroll.setStartHidden(TRUE); // prevent showing window at creation
vScroll.setStartHidden(TRUE);
hSep.setStartHidden(TRUE);
vSep.setStartHidden(TRUE);
hScroll.setParent(this);
vScroll.setParent(this);
hSep.setParent(this);
vSep.setParent(this);
hScroll.init(getOsModuleHandle(), getOsWindowHandle());
vScroll.init(getOsModuleHandle(), getOsWindowHandle());
hSep.init(getOsModuleHandle(), getOsWindowHandle());
vSep.init(getOsModuleHandle(), getOsWindowHandle());
hScroll.setPosition(0);
vScroll.setPosition(0);
setSlidersPosition(); // position sliders and show them if needed
return 1;
}
void ScrlBkgWnd::setBgBitmap(const wchar_t *b)
{
bmp = b;
if (b) setBgColor(DEFAULT_BGCOLOR);
}
void ScrlBkgWnd::setBgColor(ARGB32 rgb)
{
bgColor = rgb;
}
SkinBitmap *ScrlBkgWnd::getBgBitmap(void)
{
return bmp;
}
ARGB32 ScrlBkgWnd::getBgColor(void)
{
return bgColor;
}
// Scroll to a specified Y-pixels
void ScrlBkgWnd::scrollToY(int y, int signal)
{
WndCanvas *canvas = NULL;
RECT r;
int offset;
int dor2 = 0;
RECT r2 = {0, 0, 0, 0};
int focused = gotFocus();
if (isVirtual() || renderRatioActive())
{
scrollY = y;
invalidateRect(&clientRect());
onScrollY(y);
return ;
}
if (!Wasabi::Std::Wnd::isValidWnd(getOsWindowHandle())) return ; // no need to paint
if (y > scrollY)
{ // tree scrolling up, scroller going down. invalidating from the bottom. bitblting from bottom to top
int lines = y - scrollY;
offset = -lines;
getClientRect(&r);
canvas = new WndCanvas();
canvas->attachToClient(this);
RegionI reg;
makeWindowOverlayMask(&reg);
RegionI clip(&r);
reg.offset(0, offset);
clip.subtractRegion(&reg);
canvas->selectClipRgn(&clip);
int b = hScroll.isVisible() ? hScroll.getHeight() : 0;
int c = vScroll.isVisible() ? vScroll.getWidth() : 0;
int a = focused && (!b);
if (r.bottom-r.top-lines > 0)
canvas->blit(r.left, r.top+lines, canvas, r.left, r.top, r.right-r.left- c, r.bottom-r.top-lines-a - b);
// int a = focused && (!hScroll->isVisible());
//if (r.bottom - r.top - lines > 0)
// canvas->blit(r.left, r.top + lines, canvas, r.left, r.top, r.right - r.left, r.bottom - r.top - lines - a);
canvas->selectClipRgn(NULL);
if (!clip.isEmpty())
invalidateRgn(&clip);
getClientRect(&r2);
r2.bottom = r2.top + 1;
dor2 = 1;
r.top = r.bottom - lines - 1;
}
if (y < scrollY)
{ // tree scrolling down, scroller going up. invalidating from the top. bitblting from top to bottom
int lines = scrollY - y;
offset = lines;
getClientRect(&r);
canvas = new WndCanvas();
canvas->attachToClient(this);
RegionI reg;
makeWindowOverlayMask(&reg);
RegionI clip(&r);
reg.offset(0, offset);
clip.subtractRegion(&reg);
canvas->selectClipRgn(&clip);
int c = vScroll.isVisible() ? vScroll.getWidth() : 0;
canvas->blit(r.left, r.top+focused, canvas, r.left, r.top+lines+focused, r.right-r.left-c, r.bottom-r.top-lines-focused);
//canvas->blit(r.left, r.top + focused, canvas, r.left, r.top + lines + focused, r.right - r.left, r.bottom - r.top - lines - focused);
canvas->selectClipRgn(NULL);
if (!clip.isEmpty())
invalidateRgn(&clip);
getClientRect(&r2);
r2.top = r2.bottom - 1;
dor2 = 1;
r.bottom = r.top + lines + 1;
}
if (canvas)
{
delete canvas;
scrollY = y;
// in case we have a virtualCanvas, we need to tell BaseWnd to call us to paint on it next time it's needed coz we blited directly to the screen
RECT cr;
getClientRect(&cr);
cr.top -= getHeaderHeight();
RECT screenblit;
SubtractRect(&screenblit, &cr, &r);
// invalidate what's needed
if (dor2 && focused)
cascadeRepaintRect(&r2, 0);
cascadeRepaintRect(&r);
deferedInvalidateRect(&screenblit);
//dbbuffer = 1;
//repaint();
}
if (signal)
updateVScroll(y);
onScrollY(y);
}
// Scroll to a specified X-pixel
void ScrlBkgWnd::scrollToX(int x, int signal)
{
WndCanvas *canvas = NULL;
RECT r;
int offset;
int dor2 = 0;
RECT r2 = {0, 0, 0, 0};
int focused = gotFocus();
if (isVirtual() || ABS(getRenderRatio() - 1.0) > 0.01)
{
scrollX = x;
getClientRect(&r);
invalidateRect(&r);
return ;
}
if (x > scrollX)
{ // tree scrolling left, scroller going right. invalidating from the right. bitblting from right to left
int lines = x - scrollX;
offset = -lines;
getClientRect(&r);
r.top -= getHeaderHeight();
canvas = new WndCanvas();
canvas->attachToClient(this);
RegionI reg;
makeWindowOverlayMask(&reg);
RegionI clip(&r);
reg.offset(offset, 0);
clip.subtractRegion(&reg);
canvas->selectClipRgn(&clip);
int c = vScroll.isVisible() ? vScroll.getWidth() : 0;
canvas->blit(r.left+lines, r.top, canvas, r.left, r.top, r.right-r.left-lines-focused-c, r.bottom-r.top);
//canvas->blit(r.left + lines, r.top, canvas, r.left, r.top, r.right - r.left - lines - focused, r.bottom - r.top);
canvas->selectClipRgn(NULL);
if (!reg.isEmpty())
invalidateRgn(&reg);
getClientRect(&r2);
r2.right = r2.left + 1;
dor2 = 1;
r.left = r.right - lines - 1;
}
if (x < scrollX)
{ // tree scrolling right, scroller going left. invalidating from the left. bitblting from left to right
int lines = scrollX - x;
offset = lines;
getClientRect(&r);
r.top -= getHeaderHeight();
canvas = new WndCanvas();
canvas->attachToClient(this);
RegionI reg;
makeWindowOverlayMask(&reg);
RegionI clip(&r);
reg.offset(offset, 0);
clip.subtractRegion(&reg);
canvas->selectClipRgn(&clip);
int a = focused && (!vScroll.isVisible());
int c = hScroll.isVisible() ? hScroll.getHeight()-focused : 0;
canvas->blit(r.left+a, r.top, canvas, r.left+lines, r.top, r.right-r.left-lines-a, r.bottom-r.top-c);
//int a = focused && (!vScroll->isVisible());
// canvas->blit(r.left + a, r.top, canvas, r.left + lines, r.top, r.right - r.left - lines - a, r.bottom - r.top);
canvas->selectClipRgn(NULL);
if (!reg.isEmpty())
invalidateRgn(&reg);
getClientRect(&r2);
r2.left = r2.right - 1;
dor2 = 1;
r.right = r.left + lines + 1;
}
if (canvas)
{
delete canvas;
scrollX = x;
// in case we have a virtualCanvas, we need to tell BaseWnd to call us to paint on it next time it's needed coz we blited directly to the screen
RECT cr;
getClientRect(&cr);
cr.top -= getHeaderHeight();
RECT screenblit;
SubtractRect(&screenblit, &cr, &r);
deferedInvalidateRect(&screenblit);
if (dor2 && focused)
cascadeRepaintRect(&r2, 0);
// invalidate what's needed
cascadeRepaintRect(&r);
//dbbuffer = 1;
//repaint();
}
if (signal)
updateHScroll(x);
}
void ScrlBkgWnd::setSlidersPosition()
{
if (in_set_slider_position) return ;
in_set_slider_position = 1;
_setSlidersPosition();
in_set_slider_position = 0;
}
void ScrlBkgWnd::_setSlidersPosition()
{
if (!isInited()) return ;
RECT d;
getClientRect(&d);
if ((d.left >= d.right) || (d.top >= d.bottom))
return ;
RECT r;
if (inDestroy) return ;
if (!isVisible())
{
needSetSliders = TRUE;
return ;
}
needSetSliders = FALSE;
if (needHScroll())
{
SCRLBKGWND_PARENT::getClientRect(&r);
r.top = r.bottom - getScrollbarWidth();
if (needVScroll())
r.right -= getScrollbarWidth() + (wantsep ? SCROLLBAR_SEP : 0);
RECT z; hScroll.getClientRect(&z);
if (!Wasabi::Std::rectEqual(r, z))
{ // assumes ScrollBars are virtual
hScroll.resizeToRect(&r);
RECT s = r;
s.bottom = s.top;
s.top -= (wantsep ? SCROLLBAR_SEP : 0);
hSep.resizeToRect(&s);
}
if (!hScroll.isVisible())
{
hScroll.setVisible(TRUE);
if (wantsep) hSep.setVisible(TRUE);
onHScrollToggle(1);
}
hScroll.setNPages(((int)(getContentsWidth() / (r.right - r.left))) + 1);
hScroll.setUpDownValue((int)(((float)lineHeight / (getContentsWidth() - (r.right - r.left)))*SCROLLBAR_FULL));
hScroll.setPosition((int)((float)scrollX / getMaxScrollX() * SCROLLBAR_FULL));
}
else
{
if (hScroll.isVisible())
{
hScroll.setVisible(FALSE);
if (wantsep) hSep.setVisible(FALSE);
onHScrollToggle(0);
}
hScroll.setPosition(0);
scrollToX(0);
}
if (needVScroll())
{
SCRLBKGWND_PARENT::getClientRect(&r);
r.left = r.right - getScrollbarWidth();
if (needHScroll())
r.bottom -= getScrollbarWidth();
RECT z; vScroll.getNonClientRect(&z);
if (!Wasabi::Std::rectEqual(r, z))
{
vScroll.resizeToRect(&r);
RECT s = r;
s.right = s.left;
s.left -= (wantsep ? SCROLLBAR_SEP : 0);
vSep.resizeToRect(&s);
}
if (!vScroll.isVisible())
{
vScroll.setVisible(TRUE);
if (wantsep) vSep.setVisible(TRUE);
onVScrollToggle(1);
}
vScroll.setNPages(((int)(getContentsHeight() / (r.bottom - r.top))) + 1);
vScroll.setUpDownValue((int)(((float)lineHeight / (getContentsHeight() - (r.bottom - r.top)))*SCROLLBAR_FULL));
vScroll.setPosition((int)((float)scrollY / getMaxScrollY() * SCROLLBAR_FULL));
}
else
{
if (vScroll.isVisible())
{
vScroll.setVisible(FALSE);
if (wantsep) vSep.setVisible(FALSE);
onVScrollToggle(0);
}
vScroll.setPosition(0);
scrollToY(0);
}
hSep.invalidate();
vSep.invalidate();
if (needHScroll() && needVScroll())
{
getNonClientRect(&smsqr);
smsqr.left = smsqr.right - getScrollbarWidth();
smsqr.top = smsqr.bottom - getScrollbarWidth();
invalidateRect(&smsqr);
}
else
ZERO(smsqr);
}
void ScrlBkgWnd::onHScrollToggle(int set)
{}
void ScrlBkgWnd::onVScrollToggle(int set)
{}
int ScrlBkgWnd::onPaint(Canvas *canvas)
{
RECT d;
getClientRect(&d);
if (d.right > d.left + 0xFFFF || d.bottom > d.top + 0xFFFF) return 1;
if ((d.left >= d.right) || (d.top >= d.bottom))
{
return SCRLBKGWND_PARENT::onPaint(canvas);
}
if (needSetSliders) setSlidersPosition();
// RECT z;
// GetUpdateRect(gethWnd(), &z, FALSE);
PaintCanvas paintcanvas;
PaintBltCanvas paintbcanvas;
if (canvas == NULL)
{
if (dbbuffer)
{
if (!paintbcanvas.beginPaintNC(this)) return 0;
canvas = &paintbcanvas;
}
else
{
if (!paintcanvas.beginPaint(this)) return 0;
canvas = &paintcanvas;
}
}
//dbbuffer=1;
SCRLBKGWND_PARENT::onPaint(canvas);
RegionI *smsq = NULL;
if (needHScroll() && needVScroll())
{
renderBaseTexture(canvas, smsqr);
smsq = new RegionI(&smsqr);
}
RECT r;
LabelWnd::getNonClientRect(&r);
RECT c = {r.left, r.top, r.right, r.top + getLabelHeight()}; // create label rect
RegionI *clip = new RegionI();
if (canvas->getClipRgn(clip) == 0)
{
delete clip;
clip = new RegionI(&r);
if (smsq) clip->subtractRegion(smsq);
canvas->selectClipRgn(clip);
}
else
{
RegionI reg(&c);
clip->subtractRegion(&reg);
if (smsq) clip->subtractRegion(smsq);
canvas->selectClipRgn(clip);
}
delete smsq;
drawBackground(canvas);
delete clip;
if (getRenderRatio() != lastratio) { invalidate(); lastratio = getRenderRatio(); } // todo: make that an event
return 1;
}
int ScrlBkgWnd::needDoubleBuffer()
{
return dbbuffer;
}
int ScrlBkgWnd::onEraseBkgnd(HDC dc)
{
/* DCCanvas canvas;
canvas.cloneDC(dc);
drawBackground(&canvas);*/
return 1;
}
// Draws tiled background
void ScrlBkgWnd::drawBackground(Canvas *canvas)
{
RECT r(clientRect());
RegionI reg(&r);
RegionI old;
canvas->getClipRgn(&old);
reg.andRegion(&old);
canvas->selectClipRgn(&reg);
if (bmp.getBitmap() && bgColor == DEFAULT_BGCOLOR)
{
r.top -= scrollY % bmp.getBitmap()->getHeight();
r.left -= scrollX % bmp.getBitmap()->getWidth();
if (wantTileBg)
bmp.getBitmap()->blitTile(canvas, &r);
else
bmp.getBitmap()->stretchToRect(canvas, &r);
}
else if (bgColor != DEFAULT_BGCOLOR)
{
canvas->fillRect(&r, bgColor);
}
canvas->selectClipRgn(&old);
}
bool ScrlBkgWnd::needHScroll()
{
if (!wantHScroll()) return FALSE;
RECT r;
getNonClientRect(&r);
if (vScroll.isVisible())
r.right -= getScrollbarWidth();
return (getContentsWidth() > r.right - r.left);
}
bool ScrlBkgWnd::needVScroll()
{
if (!wantVScroll()) return FALSE;
RECT r;
getNonClientRect(&r);
r.top += getHeaderHeight();
if (hScroll.isVisible())
r.bottom -= getScrollbarWidth();
return (getContentsHeight() > r.bottom - r.top);
}
// Returns the current tree width in pixels
int ScrlBkgWnd::getContentsWidth()
{
/*RECT r;
ScrlBkgWnd::getClientRect(&r);
return r.right-r.left;*/
return 10000;
}
// Returns the current tree height in pixels
int ScrlBkgWnd::getContentsHeight()
{
/*RECT r;
ScrlBkgWnd::getClientRect(&r);
return r.bottom-r.top;*/
return 10000;
}
int ScrlBkgWnd::getMaxScrollY()
{
RECT r;
getClientRect(&r);
return MAX<int>(0, getContentsHeight() - (r.bottom - r.top));
}
int ScrlBkgWnd::getMaxScrollX()
{
RECT r;
getClientRect(&r);
return MAX<int>(0, getContentsWidth() - (r.right - r.left));
}
void ScrlBkgWnd::updateVScroll(int y)
{
if (getMaxScrollY() == 0) { vScroll.setPosition(0); return ; }
int z = (int)((float)y / getMaxScrollY() * SCROLLBAR_FULL);
vScroll.setPosition(z);
}
void ScrlBkgWnd::updateHScroll(int x)
{
if (getMaxScrollX() == 0) { hScroll.setPosition(0); return ; }
int z = (int)((float)x / getMaxScrollX() * SCROLLBAR_FULL);
hScroll.setPosition(z);
}
void ScrlBkgWnd::updateScrollY(bool smooth)
{
if (getMaxScrollY() == 0) { scrollToY(0); return ; }
int y = (int)((float)(vScroll.getPosition()) / SCROLLBAR_FULL * getMaxScrollY());
if (!smooth)
scrollToY(y /*& ~3*/);
else
smoothScrollToY(y);
}
void ScrlBkgWnd::updateScrollX(bool smooth)
{
if (getMaxScrollX() == 0) { scrollToX(0); return ; }
int x = (int)((float)(hScroll.getPosition()) / SCROLLBAR_FULL * getMaxScrollX());
if (!smooth)
scrollToX(x /*& ~3*/);
else
smoothScrollToX(x);
}
void ScrlBkgWnd::smoothScrollToX(int x)
{
killSmoothXTimer();
smoothScrollXInc = -(float)(scrollX - x) / SMOOTH_STEPS;
smoothScrollXCur = (float)scrollX;
smoothScrollXTimerCount = 0;
smoothXTimer = 1;
setTimer(TIMER_SMOOTHSCROLLX, 25);
}
void ScrlBkgWnd::killSmoothYTimer()
{
if (smoothYTimer)
{
killTimer(TIMER_SMOOTHSCROLLY);
smoothScrollYCur += smoothScrollYInc * (SMOOTH_STEPS - smoothScrollYTimerCount);
scrollToY((int)smoothScrollYCur);
smoothYTimer = 0;
updateVScroll(scrollY);
}
}
void ScrlBkgWnd::killSmoothXTimer()
{
if (smoothXTimer)
{
killTimer(TIMER_SMOOTHSCROLLX);
smoothScrollXCur += smoothScrollXInc * (SMOOTH_STEPS - smoothScrollXTimerCount);
scrollToX((int)smoothScrollXCur);
smoothXTimer = 0;
updateHScroll(scrollX);
}
}
void ScrlBkgWnd::smoothScrollToY(int y)
{
killSmoothYTimer();
smoothScrollYInc = -(float)(scrollY - y) / SMOOTH_STEPS;
smoothScrollYCur = (float)scrollY;
smoothScrollYTimerCount = 0;
smoothYTimer = 1;
setTimer(TIMER_SMOOTHSCROLLY, 25);
}
void ScrlBkgWnd::timerCallback(int id)
{
switch (id)
{
case TIMER_SMOOTHSCROLLY:
smoothScrollYCur += smoothScrollYInc;
scrollToY((int)smoothScrollYCur, FALSE);
if (++smoothScrollYTimerCount == SMOOTH_STEPS)
killSmoothYTimer();
return ;
case TIMER_SMOOTHSCROLLX:
smoothScrollXCur += smoothScrollXInc;
scrollToX((int)smoothScrollXCur, FALSE);
if (++smoothScrollXTimerCount == SMOOTH_STEPS)
killSmoothXTimer();
return ;
}
SCRLBKGWND_PARENT::timerCallback(id);
}
// Gets notification from sliders
int ScrlBkgWnd::childNotify(ifc_window *child, int msg, intptr_t param1, intptr_t param2)
{
switch (msg)
{
case ChildNotify::SCROLLBAR_SETPOSITION:
if (child == &vScroll)
{
updateScrollY(!!param1);
return 1;
}
if (child == &hScroll)
{
updateScrollX(!!param1);
return 1;
}
break;
}
return SCRLBKGWND_PARENT::childNotify(child, msg, param1, param2);
}
int ScrlBkgWnd::onResize()
{
int rt = SCRLBKGWND_PARENT::onResize();
if (!isInited()) return rt;
invalidateRect(&smsqr);
setSlidersPosition();
return 1;
}
void ScrlBkgWnd::onSetVisible(int show)
{
SCRLBKGWND_PARENT::onSetVisible(show);
if (show)
setSlidersPosition();
}
void ScrlBkgWnd::getClientRect(RECT *r)
{
SCRLBKGWND_PARENT::getClientRect(r);
if (vScroll.isVisible(1))
r->right -= getScrollbarWidth() + (wantsep ? SCROLLBAR_SEP : 0);
if (hScroll.isVisible(1))
r->bottom -= getScrollbarWidth() + (wantsep ? SCROLLBAR_SEP : 0);
r->top += getHeaderHeight();
}
/*void ScrlBkgWnd::getNonClientRect(RECT *r) {
SCRLBKGWND_PARENT::getClientRect(r); // my non client rect is my parent's client rect
return;
}*/
int ScrlBkgWnd::getHeaderHeight()
{
return 0;
}
void ScrlBkgWnd::setLineHeight(int h)
{
lineHeight = h;
}
int ScrlBkgWnd::getLinesPerPage()
{
RECT r;
getClientRect(&r);
int h = r.bottom - r.top;
return h / lineHeight;
}
int ScrlBkgWnd::getScrollX()
{
return scrollX;
}
int ScrlBkgWnd::getScrollY()
{
return scrollY;
}
int ScrlBkgWnd::getScrollbarWidth()
{
// TODO: maybe do if (hScroll.isVisible())
return hScroll.getWidth();
return vScroll.getWidth();
return 0;
}
/*void ScrlBkgWnd::clientToScreen(RECT *r) {
POINT p;
p.x = r->left;
p.y = r->top;
SCRLBKGWND_PARENT::clientToScreen((int *)&p.x, (int*)&p.y);
r->left = p.x;
r->top = p.y;
p.x = r->right;
p.y = r->bottom;
SCRLBKGWND_PARENT::clientToScreen((int *)&p.x, (int*)&p.y);
r->right = p.x;
r->bottom = p.y;
}
void ScrlBkgWnd::clientToScreen(int *x, int *y) {
SCRLBKGWND_PARENT::clientToScreen(x, y);
}
void ScrlBkgWnd::clientToScreen(POINT *p) {
TREEWND_PARENT::clientToScreen((int *)&p->x, (int *)&p->y);
}*/
void ScrlBkgWnd::makeWindowOverlayMask(api_region *r)
{
return ;
#ifdef WIN32
// With this routine empty, I'm just nuking the code from x-plat builds < KP
HDC dc = GetDC(getOsWindowHandle());
//if (getRandomRgn)
{
RECT cr;
getClientRect(&cr);
RECT wr;
getWindowRect(&wr);
RegionI sr;
Wasabi::Std::Wnd::getRandomRegion(dc, sr.getOSHandle());
sr.offset( -wr.left, -wr.top);
r->setRect(&cr);
r->subtractRegion(&sr);
}
ReleaseDC(getOsWindowHandle(), dc);
#endif
}