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winamp/Src/Wasabi/api/wac/wac.h
2024-09-24 14:54:57 +02:00

267 lines
9.0 KiB
C++

#ifndef _WAC_H
#define _WAC_H
#include <api/wac/compdb.h>//CUT
#include <bfc/ptrlist.h>
#include <api/config/items/cfgitemi.h>
class ifc_canvas; // see canvas.h
class CfgItem; // see cfgitem
class CfgItemI;
class ComponentAPI; // see api.h
class api_window; // see rootwnd.h
class LoadableResource; // see below
// this tells wasabi what version of the SDK we're compiled with
// this number will be incremented every once in a while. when it is, you'll
// have to recompile
// 5 -> build #471
// 6 -> build rc1
// 7 -> build 484 (rc5)
// 8 -> Winamp 5.23 (build 608)
// 9 -> Winamp 5.4
#define WA_COMPONENT_VERSION 9
#define DB_DENY 0
#define DB_ALLOW 1
// commands for onNotify below
#define WAC_NOTIFY_NOP 0
#define WAC_NOTIFY_ACTIVATE 10
#define WAC_NOTIFY_DEACTIVATE 20
#define WAC_NOTIFY_FULLSCREEN 30
#define WAC_NOTIFY_RESTORE 40
#define WAC_NOTIFY_ENTERRESIZE 50
#define WAC_NOTIFY_LEAVERESIZE 51
#define WAC_NOTIFY_SYSTRAYDONE 60
#define WAC_NOTIFY_POPUPDONE 61
#define WAC_NOTIFY_BASETEXTUREWINDOW 78
#define WAC_NOTIFY_LOADEARLY 90
#define WAC_NOTIFY_MENU_COMMAND 10000
// this message is sent when service runlevel notifies are sent
// param1 = msg
// param2 = param1
// param3 = param2
#define WAC_NOTIFY_SERVICE_NOTIFY 100
#define WAC_NOTIFY_SKINUNLOADING 0xE300 // before unloading current skin
#define WAC_NOTIFY_SWITCHINGSKIN 0xE301 // right after unloading current skin and right before loading new one, getSkinName/Path points to new skin
#define WAC_NOTIFY_SKINELEMENTSLOADED 0xE302 // after skin elements definitions are loaded
#define WAC_NOTIFY_BEFORELOADINGSKINELEMENTS 0xE303 // before skin elements definitions are loaded, trap this to load your elements/groups and let people override them
#define WAC_NOTIFY_SKINGUILOADED 0xE304 // after skin GUI objects are loaded from xml
#define WAC_NOTIFY_SKINLOADED 0xE305 // after skin is fully loaded
enum {
RSF_STATIC=0,
RSF_RELATIVETOWAC=1,
RSF_RELATIVETOTHEME=2,
};
// -----------
#include <bfc/dispatch.h>
class NOVTABLE WaComponent : public Dispatchable {
public:
// provide your component name & other info here
const wchar_t *getName() { return _call(GETNAME, (wchar_t *)NULL); }
GUID getGUID() { return _call(GETGUID, INVALID_GUID); }
#ifdef WASABINOMAINAPI
void registerServices(api_service *a) { _voidcall(REGISTERSERVICES2, a); }
#else
void registerServices(ComponentAPI *a) { _voidcall(REGISTERSERVICES, a); }
#endif
void deregisterServices() { _voidcall(DEREGISTERSERVICES); }
void onCreate() { _voidcall(ONCREATE); }
void onDestroy() { _voidcall(ONDESTROY); }
//DEPRECATED: will go away
api_window *createWindow(int n, api_window *parentWnd) { return _call(CREATEWINDOW, (api_window*)NULL, n, parentWnd); }
int onNotify(int cmd, int param1=0, int param2=0, int param3=0, int param4=0){
return _call(ONNOTIFY, 0, cmd, param1, param2, param3, param4);
}
// everything after cmd is for future expansion
int onCommand(const wchar_t *cmd, int param1, int param2, void *ptr, int ptrlen){
return _call(ONCOMMAND, 0, cmd, param1, param2, ptr, ptrlen);
}
// gets the CfgItem * from WAComponentClient
CfgItem *getCfgInterface(int n) {
return _call(GETCFGINTERFACE, (CfgItem*)NULL, n);
}
// saves the OSMODULEHANDLE of your WAC for you
void setOSModuleHandle(OSMODULEHANDLE modulehandle) {
_voidcall(SETOSMODULEHANDLE, modulehandle);
}
OSMODULEHANDLE getOSModuleHandle() {
return _call(GETOSMODULEHANDLE, (OSMODULEHANDLE)0);
}
// saves the path of your WAC for you
void setComponentPath(const wchar_t *path) {
_voidcall(SETPATH, path);
}
const wchar_t *getComponentPath() {
return _call(GETPATH, (const wchar_t *)NULL);
}
enum {
GETNAME=100,
GETGUID=120,
REGISTERSERVICES=200,
REGISTERSERVICES2=210,
ONCREATE=400,
ONDESTROY=410,
CREATEWINDOW=420,
ONNOTIFY=500,
ONCOMMAND=600,
GETCFGINTERFACE=800,
SETHINSTANCE=900, SETOSMODULEHANDLE=900, // note dups for back-compat
GETHINSTANCE=910, GETOSMODULEHANDLE=910, // note dups for back-compat
DEREGISTERSERVICES=1000,
SETPATH=1100,
GETPATH=1200,
};
};
// hides the dispatchable interface
class NOVTABLE WaComponentI : public WaComponent {
protected:
WaComponentI() {} // protect constructor
public:
virtual const wchar_t *getName()=0;
virtual GUID getGUID()=0;
#ifdef WASABINOMAINAPI
virtual void registerServices(api_service *)=0;
#else
virtual void registerServices(ComponentAPI *)=0;
#endif
virtual int RegisterServicesSafeModeOk()=0;
virtual void deregisterServices()=0;
virtual void onCreate()=0;
virtual void onDestroy()=0;
virtual api_window *createWindow(int n, api_window *parentWnd)=0; //DEPRECATED
virtual int onNotify(int cmd, int param1, int param2, int param3, int param4)=0;
virtual int onCommand(const wchar_t *cmd, int param1, int param2, void *ptr, int ptrlen)=0;
virtual CfgItem *getCfgInterface(int n)=0;
virtual void setOSModuleHandle(OSMODULEHANDLE moduleHandle)=0;
virtual OSMODULEHANDLE getOSModuleHandle()=0;
virtual void setComponentPath(const wchar_t *path)=0;
virtual const wchar_t *getComponentPath()=0;
private:
virtual void internal_onDestroy()=0;
virtual int internal_onNotify(int cmd, int param1, int param2, int param3, int param4)=0; // calls thru to onNotify after processing
RECVS_DISPATCH;
};
class waServiceFactoryI;
/**
*/
class NOVTABLE WAComponentClient : public WaComponentI, public CfgItemI
{
protected:
WAComponentClient(const wchar_t *name=NULL);
public:
virtual ~WAComponentClient() {}
// provide your component name & other info here
virtual const wchar_t *getName(); //OVERRIDE ME (or just set name in constructor)
virtual GUID getGUID()=0; // be sure to override this one //OVERRIDE ME
#ifdef WASABINOMAINAPI
void registerServices(api_service *); // don't override
#else
void registerServices(ComponentAPI *); // don't override
#endif
int RegisterServicesSafeModeOk();
void deregisterServices(); // don't override
// override these to receive notifications
virtual void onRegisterServices() {}// register extra services here
virtual void onCreate() {} // init stuff
virtual void onDestroy() {} // destroy everything here, not in ~
//DEPRECATED: will go away
// this is moving to svc_wndcreate
virtual api_window *createWindow(int n, api_window *parentWnd) { return NULL; }
// OVERRIDE ME for various events
virtual int onNotify(int cmd, int param1, int param2, int param3, int param4) { return 0; }
// everything after cmd is for future expansion
virtual int onCommand(const wchar_t *cmd, int param1, int param2, void *ptr, int ptrlen) { return 0; }
// config ptr... you can override this and provide a different *
// otherwise 'this' will be returned
virtual CfgItem *getCfgInterface(int n);
// saves the OSMODULEHANDLE of your WAC for you
void setOSModuleHandle(OSMODULEHANDLE moduleHandle) { OSModuleHandle = moduleHandle; };
OSMODULEHANDLE getOSModuleHandle() { return OSModuleHandle; }
void setComponentPath(const wchar_t *path) { componentpath = path; };
const wchar_t *getComponentPath() { return componentpath; }
OSMODULEHANDLE gethInstance() { return getOSModuleHandle(); } //DEPRECATED
// various options to register during your constructor, like services,
// skin parts, and autopop guids. just register them and forget them
void registerService(waServiceFactoryI* service);
void registerSkinFile(const wchar_t *filename, int relative=RSF_RELATIVETOWAC);
/* benski> cut
void registerAutoPopup(GUID guid, const wchar_t *description, const wchar_t *prefered_container=NULL, int container_required=FALSE);
void registerAutoPopup(const wchar_t *groupid, const wchar_t *description, const wchar_t *container_layout=NULL, int container_required=FALSE);
void registerCfgItem(CfgItemI *cfgitem, int autodelete=FALSE);
void registerExtension(const wchar_t *extension, const wchar_t *description, const wchar_t *family=NULL);
void registerCallback(SysCallback *_callback, void *_param = NULL);
void registerPrefGroup(const wchar_t *groupname, const wchar_t *dest, GUID pref_guid, GUID pref_guid_parent=INVALID_GUID);*/
// or register your own resource types here
void registerResource(LoadableResource *res);
virtual void onSkinLoaded() {}
private:
virtual void internal_onDestroy();
virtual int internal_onNotify(int cmd, int param1, int param2, int param3, int param4);
OSMODULEHANDLE OSModuleHandle;
int postregisterservices; // if 1, onRegisterServices has been called
PtrList<LoadableResource> resources;
StringW componentpath;
};
extern "C" {
typedef void (*WACINIT)(OSMODULEHANDLE);
typedef UINT (*WACGETVERSION)(void); // returns the interface version component was compiled with
typedef WaComponent *(*WACENUMCOMPONENT)(int n);
};
class LoadableResource {
public:
virtual ~LoadableResource() {}
virtual int deleteOnShutdown() { return TRUE; } // return FALSE if you're static
virtual void onRegisterServices() {}
virtual void onDeregisterServices() {} // unload during this one
virtual void beforeLoadingSkinElements() {}
};
#endif