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winamp/Src/Wasabi/api/util/varmgr.cpp
2024-09-24 14:54:57 +02:00

112 lines
3.4 KiB
C++

#include <precomp.h>
#include "varmgr.h"
#include <api/script/objects/guiobj.h>
#include <api/skin/widgets/group.h>
#include <api/skin/skinparse.h>
#include <api/wac/wac.h>
#include <bfc/parse/pathparse.h>
// for now only translates special text like :componentname etc but in the future
// this will translate xml variables
StringW *PublicVarManager::translate_nocontext(const wchar_t *str)
{
return translate(str, NULL, NULL);
}
//Martin> TODO: Split this method for <include/>, <bitmap/>,... and <text/> objects
StringW *PublicVarManager::translate(const wchar_t *str, GuiObject *o, Container *c)
{
if (str == NULL) return NULL;
//test if @ or : is present
{
const wchar_t *p=str;
int found=0;
while(p && *p && !found) {
wchar_t a=*p++;
if(a==':' || a=='@') found=1;
}
if(!found)
return NULL;
}
// lone> this needs to be a service, but it may slow shit down if we enum too often since this is called for all xml values, so carfull when you add this, lone
#ifdef CUSTOM_VARS
const wchar_t *rpl=NULL;
CUSTOM_VARS(str, rpl);
if (rpl != NULL) return new StringW(rpl);
#endif
const wchar_t *skinname = NULL;
if (WASABI_API_SKIN != NULL)
skinname=WASABI_API_SKIN->getSkinName();
static int in=0;
if (in)
return NULL;
in = 1;
StringW *ret = new StringW(str);
if (skinname)
{
StringW colorThemePath = WASABI_API_APP->path_getAppPath();
colorThemePath.AppendPath(L"ColorThemes");
colorThemePath.AppendPath(skinname);
ret->replace(L"@COLORTHEMESPATH@", colorThemePath);
ret->replace(L"@SKINPATH@", WASABI_API_SKIN->getSkinPath());
ret->replace(L"@SKINSPATH@", WASABI_API_SKIN->getSkinsPath());
ret->replace(L"@APPDATAPATH@", WASABI_API_APP->path_getUserSettingsPath());
//ret->replace(L"@DEFAULTSKINPATH@", StringPathCombine(WASABI_API_SKIN->getSkinsPath(), L"Default")); //Martin> doesn't exist in winamp5, so cut to speed loading
ret->replace(L"@WINAMPPATH@", StringPrintfW(L"%s\\", WASABI_API_APP->path_getAppPath()));
}
#ifdef WASABI_COMPILE_COMPONENTS
ret->replace("@WACDATAPATH@", WASABI_API_APP->path_getComponentDataPath());
#endif
if (!o && !c) { in = 0; return ret; }
//CUT wtf? if (!str) return NULL;
const wchar_t *containerid = NULL;
const wchar_t *groupid = NULL;
const wchar_t *componentName = NULL;
if (o && o->guiobject_getParentGroup())
{
groupid = o->guiobject_getParentGroup()->getGuiObject()->guiobject_getId();
if (o->guiobject_getParentGroup()->getParentContainer())
{
containerid = o->guiobject_getParentGroup()->getParentContainer()->getId();
componentName = o->guiobject_getParentGroup()->getParentContainer()->getName();
}
}
else {
groupid = SkinParser::getCurrentGroupId();
if (c) {
containerid = c->getId();
componentName = /*c->hasComponent() ? api->getComponentName(c->getGUID()) : */c->getName();
} else {
containerid = SkinParser::getCurrentContainerId();
componentName = NULL;
}
}
if (componentName != NULL) {
ret->replace(L":componentname", componentName); // DEPRECATED
ret->replace(L"@COMPONENTNAME@", componentName);
}
if (containerid != NULL) {
ret->replace(L":containerid", containerid); // DEPRECATED
ret->replace(L"@CONTAINERID@", containerid);
}
if (groupid != NULL) {
ret->replace(L":groupid", groupid); // DEPRECATED
ret->replace(L"@GROUPID@",groupid);
}
in = 0;
return ret;
}