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winamp/Src/Wasabi/Lib/com/glowobject.m
2024-09-24 14:54:57 +02:00

177 lines
3.4 KiB
Objective-C

/**
* glowobject.m
*
* @package com.winamp.maki.lib.community.glowobject
* @author mpdeimos
* @date 18/10/01
* @version 1.0
*/
#ifndef included
#error This script can only be compiled as a #include
#endif
#define GLOW_TYPE_HOLD 0
#define GLOW_TYPE_FLASH 1
#define GLOW_TYPE_BOUNCE 2
Class GuiObject GlowLayer;
// {
Member GuiObject GlowLayer.trigger;
// }
Class GuiObject GlowObject;
// {
Member float GlowObject.fadeInSpeed;
Member float GlowObject.fadeOutSpeed;
Member int GlowObject.glowType;
Member boolean GlowObject.glowing;
Member GuiObject GlowObject.glow;
/**
* constructor
*
* @param GuiObject that will be used to trigger the glow on mouse entering it's region
* @param the glowing object
* @ret GlowObject object
*/
Function GlowObject GlowObject_construct(GlowObject trigger, GlowLayer glow);
/**
* sets fade in time
*
* @param GlowObject to act on
* @param milliseconds till the glow is at alpha 255
*/
Function GlowObject_setFadeInSpeed(GlowObject go, float ms);
/**
* sets fade out time
*
* @param GlowObject to act on
* @param milliseconds till the glow is at alpha 0
*/
Function GlowObject_setFadeOutSpeed(GlowObject go, float ms);
/**
* sets the glowtype used by this glow button.
*
* @param GlowObject to act on
* @param glowType defined via GLOW_TYPE_*
*/
Function GlowObject_setGlowType(GlowObject go, int glowType);
/*
* IMPLEMENTATION
*/
GlowObject GlowObject_construct(GlowObject trigger, GlowLayer glow)
{
if (trigger == null)
{
debug("trigger");
}
if (glow == NULL)
{
debug("glow");
}
GlowObject go = trigger;
go.fadeInSpeed = 0.3;
go.fadeOutSpeed = 0.5;
go.glow = glow;
go.glowType = GLOW_TYPE_HOLD;
go.glowing = false;
glow.trigger = trigger;
return go;
}
GlowObject_setFadeInSpeed(GlowObject go, float ms)
{
go.fadeInSpeed = ms;
}
GlowObject_setFadeOutSpeed(GlowObject go, float ms)
{
go.fadeOutSpeed = ms;
}
GlowObject_setGlowType(GlowObject go, int glowType)
{
go.glowType = glowType;
}
GlowObject.onEnterArea ()
{
GlowObject.glowing = true;
GlowObject.glow.cancelTarget();
GlowObject.glow.setTargetA(255);
GlowObject.glow.setTargetSpeed(GlowObject.fadeInSpeed);
GlowObject.glow.gotoTarget();
}
GlowObject.onLeaveArea ()
{
GlowObject.glowing = false;
if (GlowObject.glowType != GLOW_TYPE_FLASH)
{
GlowObject.glow.cancelTarget();
GlowObject.glow.setTargetA(0);
GlowObject.glow.setTargetSpeed(GlowObject.fadeOutSpeed);
GlowObject.glow.gotoTarget();
}
}
GlowLayer.onTargetReached ()
{
GlowObject go = GlowLayer.trigger;
if (go.glowType == GLOW_TYPE_HOLD)
{
return;
}
else if (go.glowType == GLOW_TYPE_FLASH)
{
if (GlowLayer.getAlpha() == 255)
{
GlowLayer.cancelTarget();
GlowLayer.setTargetA(0);
GlowLayer.setTargetSpeed(GlowObject.fadeOutSpeed);
GlowLayer.gotoTarget();
}
}
else if (go.glowType == GLOW_TYPE_BOUNCE)
{
if (GlowLayer.getAlpha() == 255)
{
GlowLayer.cancelTarget();
GlowLayer.setTargetA(0);
GlowLayer.setTargetSpeed(GlowObject.fadeOutSpeed);
GlowLayer.gotoTarget();
}
else if (GlowLayer.getAlpha() == 0 && go.glowing)
{
GlowLayer.cancelTarget();
GlowLayer.setTargetA(255);
GlowLayer.setTargetSpeed(GlowObject.fadeInSpeed);
GlowLayer.gotoTarget();
}
}
}
GlowObject.onSetVisible (Boolean onoff)
{
if (onoff)
{
GlowObject.glow.show();
}
else
{
GlowObject.glow.hide();
}
}
// }