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winamp/Src/nsv/svc_nsvFactory.h

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2024-09-24 12:54:57 +00:00
#ifndef NULLSOFT_NSV_SVC_NSVFACTORY_H
#define NULLSOFT_NSV_SVC_NSVFACTORY_H
#include <bfc/Dispatch.h>
#include <bfc/platform/types.h>
#include <api/service/services.h>
class IAudioDecoder;
class IVideoDecoder;
class IAudioOutput;
/*
**********************************************************************
* Important Note! *
* *
* *
* Objects created by this class are allocated using api_memmgr *
* You MUST call api_memmgr::Delete() to delete these objects. *
* Do not use the C++ delete operator *
* as the memory was allocated with a different heap / malloc arena *
* *
**********************************************************************
*/
class svc_nsvFactory : public Dispatchable
{
protected:
svc_nsvFactory(){}
~svc_nsvFactory(){}
public:
virtual IAudioDecoder *CreateAudioDecoder(FOURCC format, IAudioOutput **output);
IVideoDecoder *CreateVideoDecoder(int w, int h, double framerate, unsigned int fmt, int *flip);
public:
DISPATCH_CODES
{
SVC_NSVFACTORY_CREATEAUDIODECODER=10,
SVC_NSVFACTORY_CREATEVIDEODECODER=20,
};
static FOURCC getServiceType() { return WaSvc::NSVFACTORY; }
};
inline IAudioDecoder *svc_nsvFactory::CreateAudioDecoder(FOURCC format, IAudioOutput **output)
{
return _call(SVC_NSVFACTORY_CREATEAUDIODECODER, (IAudioDecoder *)0, format, output);
}
inline IVideoDecoder *svc_nsvFactory::CreateVideoDecoder(int w, int h, double framerate, unsigned int fmt, int *flip)
{
return _call(SVC_NSVFACTORY_CREATEVIDEODECODER, (IVideoDecoder *)0, w, h, framerate, fmt, flip);
}
#endif