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winamp/Src/external_dependencies/openmpt-trunk/sounddsp/Reverb.h

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2024-09-24 12:54:57 +00:00
/*
* Reverb.h
* --------
* Purpose: Mixing code for reverb.
* Notes : Ugh... This should really be removed at some point.
* Authors: Olivier Lapicque
* OpenMPT Devs
* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
*/
#pragma once
#include "openmpt/all/BuildSettings.hpp"
#ifndef NO_REVERB
#include "../soundlib/Mixer.h" // For MIXBUFFERSIZE
OPENMPT_NAMESPACE_BEGIN
////////////////////////////////////////////////////////////////////////
// Reverberation
/////////////////////////////////////////////////////////////////////////////
//
// SW Reverb structures
//
// Length-1 (in samples) of the reflections delay buffer: 32K, 371ms@22kHz
#define SNDMIX_REFLECTIONS_DELAY_MASK 0x1fff
#define SNDMIX_PREDIFFUSION_DELAY_MASK 0x7f // 128 samples
#define SNDMIX_REVERB_DELAY_MASK 0xfff // 4K samples (92ms @ 44kHz)
union LR16
{
struct { int16 l, r; } c;
int32 lr;
};
struct SWRvbReflection
{
uint32 Delay, DelayDest;
LR16 Gains[2]; // g_ll, g_rl, g_lr, g_rr
};
struct SWRvbRefDelay
{
uint32 nDelayPos, nPreDifPos, nRefOutPos;
int32 lMasterGain; // reflections linear master gain
LR16 nCoeffs; // room low-pass coefficients
LR16 History; // room low-pass history
LR16 nPreDifCoeffs; // prediffusion coefficients
LR16 ReflectionsGain; // master reflections gain
SWRvbReflection Reflections[8]; // Up to 8 SW Reflections
LR16 RefDelayBuffer[SNDMIX_REFLECTIONS_DELAY_MASK + 1]; // reflections delay buffer
LR16 PreDifBuffer[SNDMIX_PREDIFFUSION_DELAY_MASK + 1]; // pre-diffusion
LR16 RefOut[SNDMIX_REVERB_DELAY_MASK + 1]; // stereo output of reflections
};
struct SNDMIX_REVERB_PROPERTIES;
// Late reverberation
// Tank diffusers lengths
#define RVBDIF1L_LEN (149*2) // 6.8ms
#define RVBDIF1R_LEN (223*2) // 10.1ms
#define RVBDIF2L_LEN (421*2) // 19.1ms
#define RVBDIF2R_LEN (647*2) // 29.3ms
// Tank delay lines lengths
#define RVBDLY1L_LEN (683*2) // 30.9ms
#define RVBDLY1R_LEN (811*2) // 36.7ms
#define RVBDLY2L_LEN (773*2) // 35.1ms
#define RVBDLY2R_LEN (1013*2) // 45.9ms
// Tank delay lines mask
#define RVBDLY_MASK 2047
// Min/Max reflections delay
#define RVBMINREFDELAY 96 // 96 samples
#define RVBMAXREFDELAY 7500 // 7500 samples
// Min/Max reverb delay
#define RVBMINRVBDELAY 128 // 256 samples (11.6ms @ 22kHz)
#define RVBMAXRVBDELAY 3800 // 1900 samples (86ms @ 24kHz)
struct SWLateReverb
{
uint32 nReverbDelay; // Reverb delay (in samples)
uint32 nDelayPos; // Delay line position
LR16 nDifCoeffs[2]; // Reverb diffusion
LR16 nDecayDC[2]; // Reverb DC decay
LR16 nDecayLP[2]; // Reverb HF decay
LR16 LPHistory[2]; // Low-pass history
LR16 Dif2InGains[2]; // 2nd diffuser input gains
LR16 RvbOutGains[2]; // 4x2 Reverb output gains
int32 lMasterGain; // late reverb master gain
int32 lDummyAlign;
// Tank Delay lines
LR16 Diffusion1[RVBDLY_MASK + 1]; // {dif1_l, dif1_r}
LR16 Diffusion2[RVBDLY_MASK + 1]; // {dif2_l, dif2_r}
LR16 Delay1[RVBDLY_MASK + 1]; // {dly1_l, dly1_r}
LR16 Delay2[RVBDLY_MASK + 1]; // {dly2_l, dly2_r}
};
#define ENVIRONMENT_NUMREFLECTIONS 8
struct EnvironmentReflection
{
int16 GainLL, GainRR, GainLR, GainRL; // +/- 32K scale
uint32 Delay; // In samples
};
struct EnvironmentReverb
{
int32 ReverbLevel; // Late reverb gain (mB)
int32 ReflectionsLevel; // Master reflections gain (mB)
int32 RoomHF; // Room gain HF (mB)
uint32 ReverbDecay; // Reverb tank decay (0-7fff scale)
int32 PreDiffusion; // Reverb pre-diffusion amount (+/- 32K scale)
int32 TankDiffusion; // Reverb tank diffusion (+/- 32K scale)
uint32 ReverbDelay; // Reverb delay (in samples)
float flReverbDamping; // HF tank gain [0.0, 1.0]
int32 ReverbDecaySamples; // Reverb decay time (in samples)
EnvironmentReflection Reflections[ENVIRONMENT_NUMREFLECTIONS];
};
class CReverbSettings
{
public:
uint32 m_nReverbDepth = 8; // 50%
uint32 m_nReverbType = 0;
};
class CReverb
{
public:
CReverbSettings m_Settings;
private:
const SNDMIX_REVERB_PROPERTIES *m_currentPreset = nullptr;
bool gnReverbSend = false;
uint32 gnReverbSamples = 0;
uint32 gnReverbDecaySamples = 0;
// Internal reverb state
bool g_bLastInPresent = 0;
bool g_bLastOutPresent = 0;
int g_nLastRvbIn_xl = 0;
int g_nLastRvbIn_xr = 0;
int g_nLastRvbIn_yl = 0;
int g_nLastRvbIn_yr = 0;
int g_nLastRvbOut_xl = 0;
int g_nLastRvbOut_xr = 0;
int32 gnDCRRvb_Y1[2] = { 0, 0 };
int32 gnDCRRvb_X1[2] = { 0, 0 };
// Reverb mix buffers
SWRvbRefDelay g_RefDelay;
SWLateReverb g_LateReverb;
public:
CReverb();
public:
void Initialize(bool bReset, MixSampleInt &gnRvbROfsVol, MixSampleInt &gnRvbLOfsVol, uint32 MixingFreq);
// can be called multiple times or never (if no data is sent to reverb)
void TouchReverbSendBuffer(MixSampleInt *MixReverbBuffer, MixSampleInt &gnRvbROfsVol, MixSampleInt &gnRvbLOfsVol, uint32 nSamples);
// call once after all data has been sent.
void Process(MixSampleInt *MixSoundBuffer, MixSampleInt *MixReverbBuffer, MixSampleInt &gnRvbROfsVol, MixSampleInt &gnRvbLOfsVol, uint32 nSamples);
private:
void Shutdown(MixSampleInt &gnRvbROfsVol, MixSampleInt &gnRvbLOfsVol);
// Pre/Post resampling and filtering
uint32 ReverbProcessPreFiltering1x(int32 *pWet, uint32 nSamples);
uint32 ReverbProcessPreFiltering2x(int32 *pWet, uint32 nSamples);
void ReverbProcessPostFiltering1x(const int32 *pRvb, int32 *pDry, uint32 nSamples);
void ReverbProcessPostFiltering2x(const int32 *pRvb, int32 *pDry, uint32 nSamples);
void ReverbDCRemoval(int32 *pBuffer, uint32 nSamples);
void ReverbDryMix(int32 *pDry, int32 *pWet, int lDryVol, uint32 nSamples);
// Process pre-diffusion and pre-delay
static void ProcessPreDelay(SWRvbRefDelay *pPreDelay, const int32 *pIn, uint32 nSamples);
// Process reflections
static void ProcessReflections(SWRvbRefDelay *pPreDelay, LR16 *pRefOut, int32 *pMixOut, uint32 nSamples);
// Process Late Reverb (SW Reflections): stereo reflections output, 32-bit reverb output, SW reverb gain
static void ProcessLateReverb(SWLateReverb *pReverb, LR16 *pRefOut, int32 *pMixOut, uint32 nSamples);
};
/////////////////////////////////////////////////////////////////////////////////
//
// I3DL2 reverb presets
//
struct SNDMIX_REVERB_PROPERTIES
{
int32 lRoom; // [-10000, 0] default: -10000 mB
int32 lRoomHF; // [-10000, 0] default: 0 mB
float flDecayTime; // [0.1, 20.0] default: 1.0 s
float flDecayHFRatio; // [0.1, 2.0] default: 0.5
int32 lReflections; // [-10000, 1000] default: -10000 mB
float flReflectionsDelay; // [0.0, 0.3] default: 0.02 s
int32 lReverb; // [-10000, 2000] default: -10000 mB
float flReverbDelay; // [0.0, 0.1] default: 0.04 s
float flDiffusion; // [0.0, 100.0] default: 100.0 %
float flDensity; // [0.0, 100.0] default: 100.0 %
};
enum : uint32
{
NUM_REVERBTYPES = 29
};
mpt::ustring GetReverbPresetName(uint32 preset);
const SNDMIX_REVERB_PROPERTIES *GetReverbPreset(uint32 preset);
OPENMPT_NAMESPACE_END
#endif // NO_REVERB