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winamp/Src/Wasabi/api/wnd/api_region.h

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2024-09-24 12:54:57 +00:00
#ifndef __WASABI_API_REGION_H
#define __WASABI_API_REGION_H
#include <bfc/dispatch.h>
class api_region : public Dispatchable
{
protected:
api_region() {}
virtual ~api_region() {}
public:
DISPATCH_CODES
{
REGION_GETOSHANDLE = 50,
REGION_CLONE = 100,
REGION_DISPOSECLONE = 110,
REGION_PTINREGION = 120,
REGION_OFFSET = 130,
REGION_GETBOX = 140,
REGION_SUBTRACTRGN = 150,
REGION_SUBTRACTRECT = 160,
REGION_ADDRECT = 170,
REGION_ADD = 180,
REGION_AND = 190,
REGION_SETRECT = 200,
REGION_EMPTY = 210,
REGION_ISEMPTY = 220,
REGION_EQUALS = 230,
REGION_ENCLOSED = 240,
REGION_INTERSECTRGN = 250,
REGION_DOESINTERSECTRGN = 251,
REGION_INTERSECTRECT = 260,
REGION_ISRECT = 270,
REGION_SCALE = 280,
REGION_DEBUG = 290,
REGION_MAKEWNDREGION = 300,
REGION_GETNUMRECTS = 310,
REGION_ENUMRECT = 320,
};
public:
OSREGIONHANDLE getOSHandle(); // avoid as much as you can, should be used only when you need to call the OS api
api_region *clone();
void disposeClone(api_region *r);
bool ptInRegion(const POINT *pt);
void offset(int x, int y);
void getBox(RECT *r);
void subtractRegion(const api_region *r);
void subtractRgn(const api_region *r) { subtractRegion(r); } //DEPRECATED
void subtractRect(const RECT *r);
void addRect(const RECT *r);
void addRegion(const api_region *r);
void andRegion(const api_region *r);
void setRect(const RECT *r);
void empty();
int isEmpty();
int equals(const api_region *r);
int enclosed(const api_region *r, api_region *outside = NULL);
int intersectRgn(const api_region *r, api_region *intersection);
int doesIntersectRgn(const api_region *r);
int intersectRect(const RECT *r, api_region *intersection);
int isRect();
void scale(double sx, double sy, bool round = 0);
void debug(int async = 0);
OSREGIONHANDLE makeWindowRegion(); // gives you a handle to a clone of the OSREGION object so you can insert it into a window's region with SetWindowRgn. ANY other use is prohibited
// this is how you can enumerate the subrects that compose to make up the
// entire region
int getNumRects();
int enumRect(int n, RECT *r);
};
inline OSREGIONHANDLE api_region::getOSHandle()
{
return _call(REGION_GETOSHANDLE, (OSREGIONHANDLE)NULL);
}
inline api_region *api_region::clone()
{
return _call(REGION_CLONE, (api_region *)NULL);
}
inline void api_region::disposeClone(api_region *r)
{
_voidcall(REGION_DISPOSECLONE, r);
}
inline bool api_region::ptInRegion(const POINT *pt)
{
return _call(REGION_PTINREGION, false, pt);
}
inline void api_region::offset(int x, int y)
{
_voidcall(REGION_OFFSET, x, y);
}
inline void api_region::getBox(RECT *r)
{
_voidcall(REGION_GETBOX, r);
}
inline void api_region::subtractRegion(const api_region *reg)
{
_voidcall(REGION_SUBTRACTRGN, reg);
}
inline void api_region::subtractRect(const RECT *r)
{
_voidcall(REGION_SUBTRACTRECT, r);
}
inline void api_region::addRect(const RECT *r)
{
_voidcall(REGION_ADDRECT, r);
}
inline void api_region::addRegion(const api_region *r)
{
_voidcall(REGION_ADD, r);
}
inline void api_region::andRegion(const api_region *r)
{
_voidcall(REGION_AND, r);
}
inline void api_region::setRect(const RECT *r)
{
_voidcall(REGION_SETRECT, r);
}
inline void api_region::empty()
{
_voidcall(REGION_EMPTY);
}
inline int api_region::isEmpty()
{
return _call(REGION_ISEMPTY, 0);
}
inline int api_region::equals(const api_region *r)
{
return _call(REGION_EQUALS, 0, r);
}
inline int api_region::enclosed(const api_region *r, api_region *outside)
{
return _call(REGION_ENCLOSED, 0, r, outside);
}
inline int api_region::intersectRgn(const api_region *r, api_region *intersection)
{
return _call(REGION_INTERSECTRGN, 0, r, intersection);
}
inline int api_region::doesIntersectRgn(const api_region *r)
{
return _call(REGION_DOESINTERSECTRGN, 0, r);
}
inline int api_region::intersectRect(const RECT *r, api_region *intersection)
{
return _call(REGION_INTERSECTRECT, 0, r, intersection);
}
inline int api_region::isRect()
{
return _call(REGION_ISRECT, 0);
}
inline void api_region::scale(double sx, double sy, bool round)
{
_voidcall(REGION_SCALE, sx, sy, round);
}
inline void api_region::debug(int async)
{
_voidcall(REGION_DEBUG, async);
}
inline OSREGIONHANDLE api_region::makeWindowRegion()
{
return _call(REGION_MAKEWNDREGION, (OSREGIONHANDLE)NULL);
}
inline int api_region::getNumRects()
{
return _call(REGION_GETNUMRECTS, 0);
}
inline int api_region::enumRect(int n, RECT *r)
{
return _call(REGION_ENUMRECT, 0, n, r);
}
#endif