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winamp/Src/Wasabi/api/skin/widgets/checkbox.cpp

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2024-09-24 12:54:57 +00:00
#include <precomp.h>
#include "checkbox.h"
#include <api/service/svcs/svc_action.h>
#include <api/script/objects/c_script/c_text.h>
#include <api/script/objects/c_script/c_button.h>
#include <api/script/objects/guiobject.h>
#include <api/script/scriptguid.h>
#include <api/script/api_maki.h>
// -----------------------------------------------------------------------
CheckBox::CheckBox(const wchar_t *_text, const wchar_t *_radioid) :
textclicks(NULL), toggleclicks(NULL), text(_text), radioid(_radioid),
buttonGuiObj(NULL), use_radioval(0),
CHECKBOX_PARENT() { }
CheckBox::~CheckBox() {
delete textclicks;
delete toggleclicks;
}
int CheckBox::onInit() {
int r = CHECKBOX_PARENT::onInit();
if (radioid.len()) {
abstract_setContent(L"wasabi.radiobutton.group");
// After we set the content for radio, we should register ourselves
// as a radio button under the radio group we are assigned.
GuiObject *radioGuiObj = abstract_findObject(radioid); // this will actually go down a level
if (radioGuiObj != NULL) {
ifc_window *radioRootWnd = *radioGuiObj; // explicit cast operator :)
// Now, once we have the rootwnd, we can send our radio group object a message, it will turn off other items as we turn on specific ones
if (radioRootWnd != NULL) {
sendAction(radioRootWnd, L"REGISTER", NULL, -1, -1, 0, 0, (void *)getGuiObject(), 4);
}
}
} else {
abstract_setContent(L"wasabi.checkbox.group");
}
return r;
}
void CheckBox::onNewContent() {
// remove all previous hooks because our content changed
delete toggleclicks;
toggleclicks = NULL;
delete textclicks;
textclicks = NULL;
// Capture the clicks on the button
buttonGuiObj = abstract_findObject(L"checkbox.toggle");
if (buttonGuiObj != NULL) {
toggleclicks = new ToggleClicks(*buttonGuiObj, this);
}
// Capture the clicks on the text
GuiObject *textGuiObj = abstract_findObject(L"checkbox.text");
if (textGuiObj != NULL) {
textclicks = new TextClicks(*textGuiObj, this);
}
// Set the text object to display the requested text.
updateText();
}
int CheckBox::getPreferences(int what) {
ifc_window *w = abstract_getContentRootWnd();
if (w != NULL)
return w->getPreferences(what);
return CHECKBOX_PARENT::getPreferences(what);
}
void CheckBox::setActivated(int activated, int writetocfg) {
// this is usually called as a response to onReloadConfig, but could also be called
// directly by a 3rd party, so if we can, we read the current value and do nothing if
// it hasn't changed.
GuiObject *toggleGuiObj = abstract_findObject(L"checkbox.toggle");
if (toggleGuiObj != NULL) {
C_Button buttonObj(*toggleGuiObj);
int act = buttonObj.getActivated();
if (!!act == !!activated) return;
buttonObj.setActivatedNoCallback(!!activated);
}
if (writetocfg) {
if (use_radioval) {
if (activated) {
#ifdef WASABI_COMPILE_CONFIG
getGuiObject()->guiobject_setCfgString(radioval);
#endif
if (radioval != 0) doAction();
}
} else {
#ifdef WASABI_COMPILE_CONFIG
getGuiObject()->guiobject_setCfgInt(activated);
#endif
if (activated) doAction();
}
}
}
// This is called by the click catchers
void CheckBox::toggle(int self_switch) {
if (!buttonGuiObj) return;
int activated = !!isActivated();
if (self_switch) activated = !activated;
/* int no_setactive = self_switch;
if (radioid.len() > 0 && activated) { // but if we're a radiobox, do not toggle if we're already activated
no_setactive = 1;
}
if (self_switch) activated = !!!activated;
*/
if (!(activated && !radioid.isempty()))
activated = !activated;
if (!use_radioval || activated) {
C_Button b(*buttonGuiObj);
b.setActivatedNoCallback(activated);
}
if (activated) {
if (use_radioval) {
#ifdef WASABI_COMPILE_CONFIG
getGuiObject()->guiobject_setCfgString(radioval);
#endif
if (radioval != 0) doAction();
} else {
#ifdef WASABI_COMPILE_CONFIG
getGuiObject()->guiobject_setCfgInt(activated);
#endif
if (activated) doAction();
}
} else
#ifdef WASABI_COMPILE_CONFIG
if (radioid.len() == 0) getGuiObject()->guiobject_setCfgInt(0); // if we're a radioid being turned off, we shouldn't write our value, as we'll prolly be sharing the same cfgattr with other radioboxes, todo: make that optional
#endif
if (radioid.len() > 0 && activated) {
GuiObject *radioGuiObj = abstract_findObject(radioid);
ifc_window *radioRootWnd = *radioGuiObj;
if (radioRootWnd != NULL)
sendAction(radioRootWnd, L"TOGGLE", NULL, -1, -1, 0, 0, (void *)getGuiObject(), 4);
}
onToggle();
}
void CheckBox::onToggle() {
}
void CheckBox::setText(const wchar_t *_text)
{
text = _text;
setName(text);
if (isInited()) {
updateText();
}
}
const wchar_t *CheckBox::getText() {
return text;
}
void CheckBox::setRadioid(const wchar_t *_radioid)
{
radioid = _radioid;
}
void CheckBox::setRadioVal(const wchar_t *val, int _use_radioval)
{
radioval = val;
use_radioval = _use_radioval;
}
#ifdef WASABI_COMPILE_CONFIG
int CheckBox::onReloadConfig()
{
StringW newVal = getGuiObject()->guiobject_getCfgString();
int checkit = use_radioval ? (newVal == radioval) : WTOI(newVal);
setActivated(checkit, 0);
return CHECKBOX_PARENT::onReloadConfig();
}
#endif
void CheckBox::updateText() {
GuiObject *textGuiObj = abstract_findObject(L"checkbox.text");
if (textGuiObj != NULL) {
textGuiObj->guiobject_setXmlParam(L"text", text);
}
}
int CheckBox::isActivated() {
if (!buttonGuiObj) return 0;
C_Button b(*buttonGuiObj);
return b.getActivated();
}
int CheckBox::onChar(unsigned int c) {
switch (c) {
#ifdef _WIN32
case VK_SPACE:
toggle(0);
break;
#else
#warning port me
#endif
default:
return CHECKBOX_PARENT::onChar(c);
}
return 1;
}
void CheckBox::setAction(const wchar_t *str)
{
action = str;
}
void CheckBox::setActionTarget(const wchar_t *target) {
action_target = target;
}
void CheckBox::setActionParam(const wchar_t *param) {
action_param = param;
}
const wchar_t *CheckBox::getActionParam()
{
return action_param;
}
void CheckBox::doAction()
{
if (!action_target.isempty())
{
GuiObject *go = getGuiObject()->guiobject_findObject(action_target);
if (!go) {
ScriptObject *so = WASABI_API_MAKI->maki_findObject(action_target);
if (so != NULL)
go = static_cast<GuiObject *>(so->vcpu_getInterface(guiObjectGuid));
}
if (go) {
ifc_window *w = go->guiobject_getRootWnd();
if (w) {
RECT cr;
getClientRect(&cr);
int _x = cr.left;
int _y = cr.top;
clientToScreen(&_x, &_y);
sendAction(w, action, action_target, _x, _y);
}
}
} else {
svc_action *act = ActionEnum(action).getNext();
if (act) {
act->onAction(action, getActionParam());
SvcEnum::release(act);
}
}
}