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winamp/Src/Winamp/plush/PL_CONF.H

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2024-09-24 12:54:57 +00:00
/******************************************************************************
pl_conf.h
PLUSH 3D VERSION 1.2 CONFIGURATION HEADER
Copyright (c) 1996-2000, Justin Frankel
******************************************************************************/
#ifndef _PL_CONF_H_
#define _PL_CONF_H_
#ifdef __cplusplus
extern "C" {
#endif
/* Maximum children per object */
#define PL_MAX_CHILDREN (16)
/* Maximum lights per scene -- if you exceed this, they will be ignored */
#define PL_MAX_LIGHTS (32)
/* Maximum number of triangles per scene -- if you exceed this, entire
objects will be ignored. You can increase this if you need it. It takes
approximately 8*PL_MAX_TRIANGLES bytes of memory. i.e. the default of
16384 consumes 128kbytes of memory. not really a big deal,
*/
#define PL_MAX_TRIANGLES (16384)
typedef float pl_ZBuffer; /* z-buffer type (must be float) */
typedef float pl_Float; /* General floating point */
typedef float pl_IEEEFloat32; /* IEEE 32 bit floating point */
typedef signed long int pl_sInt32; /* signed 32 bit integer */
typedef unsigned long int pl_uInt32; /* unsigned 32 bit integer */
typedef signed short int pl_sInt16; /* signed 16 bit integer */
typedef unsigned short int pl_uInt16; /* unsigned 16 bit integer */
typedef signed int pl_sInt; /* signed optimal integer */
typedef unsigned int pl_uInt; /* unsigned optimal integer */
typedef int pl_Bool; /* boolean */
typedef unsigned char pl_uChar; /* unsigned 8 bit integer */
typedef signed char pl_sChar; /* signed 8 bit integer */
#ifdef __cplusplus
}
#endif
#endif /* !_PL_CONF_H_ */