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winamp/Src/Wasabi/api/wnd/wndclass/textbar.cpp

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2024-09-24 12:54:57 +00:00
#include "precomp.h"
#include "textbar.h"
#include <bfc/ifc_canvas.h>
#include <bfc/string/string.h>
#include <bfc/skinclr.h>
#include <bfc/autobitmap.h>
#include <common/checkwnd.h>
static SkinColor bgcolor("wasabi.textBar.background", "Text backgrounds");
static SkinColor fgcolor("wasabi.textBar.text");
TextBar::TextBar() {
size = 16;
usebt = 0;
alignment = TEXTALIGN_LEFT; //set default alignment
checkwndtarget = NULL;
textshadowed = 1; // display a shadow of the text in bgcolor. default: on
textoutlined = 0; // draw an outline of the text in bgcolor. default: off
drawbox = 0; // draw a box of bgcolor the size of the boundsrect. default: off
// bgbitmap = "studio.textBar.background";
}
int TextBar::onLeftButtonDown(int x, int y) {
TEXTBAR_PARENT::onLeftButtonDown(x, y);
if (checkwndtarget) checkwndtarget->toggle();
return 1;
}
void TextBar::setUseBaseTexture(int u) {
usebt = u;
invalidate();
}
int TextBar::onPaint(Canvas *canvas) {
RECT r;
PaintCanvas paintcanvas;
if (canvas == NULL) {
if (!paintcanvas.beginPaint(this)) return 0;
canvas = &paintcanvas;
}
TEXTBAR_PARENT::onPaint(canvas);
getClientRect(&r);
if (!usebt) {
if (drawbox) {
canvas->fillRect(&r, bgcolor);
}
/*
if (bgbitmap.getBitmap()->isInvalid())
canvas->fillRect(&r, bgcolor);
else {
RECT br;
br.left = 0;
br.top = 0;
br.right = bgbitmap.getWidth();
br.bottom = bgbitmap.getHeight();
bgbitmap.getBitmap()->blitToRect(canvas, &br, &r, 255);
}
*/
} else
renderBaseTexture(canvas, r);
const char *name = getName();
if (name != NULL) {
canvas->setTextOpaque(FALSE);
canvas->pushTextSize(size);
int w, h;
canvas->getTextExtent(name, &w, &h);
int y = (r.bottom-r.top - h) / 2;
// int x = centered ? (r.right-r.left - w) / 2 : TEXTBAR_LEFTMARGIN; //teh old code
int x = 0;
switch (alignment) {
default:
case TEXTALIGN_LEFT: x = TEXTBAR_LEFTMARGIN; break;
case TEXTALIGN_CENTER: x = (r.right-r.left - w) / 2; break;
case TEXTALIGN_RIGHT: x = (r.right-r.left - w); break;
}
if (!drawbox && textoutlined) {
canvas->setTextColor(bgcolor);
canvas->textOut(r.left+x+1, r.top+y+1, getName());
canvas->setTextColor(bgcolor);
canvas->textOut(r.left+x+1, r.top+y-1, getName());
canvas->setTextColor(bgcolor);
canvas->textOut(r.left+x-1, r.top+y+1, getName());
canvas->setTextColor(bgcolor);
canvas->textOut(r.left+x-1, r.top+y-1, getName());
} else if (!drawbox && textshadowed) {
canvas->setTextColor(bgcolor);
canvas->textOut(r.left+x+1, r.top+y+1, getName());
}
canvas->setTextColor(fgcolor);
canvas->textOut(r.left+x, r.top+y, getName());
canvas->popTextSize();
}
return 1;
}
int TextBar::setTextSize(int newsize) {
if (newsize < 1 || newsize > 72) return 0;
size = newsize;
invalidate();
return 1;
}
int TextBar::setInt(int i) {
setName(StringPrintf(i));
invalidate();
return 1;
}
void TextBar::onSetName() {
TEXTBAR_PARENT::onSetName();
invalidate();
}
int TextBar::getTextWidth() {
if (!getName()) return 0;
BltCanvas *c = new BltCanvas(10, 10);
c->pushTextSize(size);
int r = c->getTextWidth(getName());
c->popTextSize();
delete c;
return r+4;
}
int TextBar::getTextHeight() {
return size;
}
void TextBar::setAlign(TextAlign align) {
if (alignment != align) {
alignment = align;
invalidate();
}
}
TextAlign TextBar::getAlign() {
return alignment;
}