Archived
1
0
This repository has been archived on 2024-10-17. You can view files and clone it, but cannot push or open issues or pull requests.
winamp/Src/resources/data/Milkdrop2/presets/martin - jellyfish dance.milk

430 lines
11 KiB
Plaintext
Raw Normal View History

2024-09-24 12:54:57 +00:00
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=3.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=3.749209
fWaveScale=2.466119
fWaveSmoothing=0.000000
fWaveParam=0.200000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.000000
ib_size=0.110000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=0.699900
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=132
wavecode_0_sep=29
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.820000
wavecode_0_r=1.000000
wavecode_0_g=0.200000
wavecode_0_b=0.000000
wavecode_0_a=0.600000
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=
wave_0_per_point2=
wave_0_per_point3=ska = sqr(sin(sample*3.14));
wave_0_per_point4=
wave_0_per_point5=
wave_0_per_point6=b = 0; g = .1; r = 0.6;
wave_0_per_point7=a = ska * (bass_att);
wave_0_per_point8=x = .5 + sample *(.1+value1);
wave_0_per_point9=y = .5 + sample*(.1+value2);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=0.100000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_point1=ra = .8;
wave_3_per_point2=rb = .5;
wave_3_per_point3=pib = 6.28318530718;
wave_3_per_point4=
wave_3_per_point5=
wave_3_per_point6=tic = min(time-tin,.1);
wave_3_per_point7=tin = if(equal(sample,0),time,tin);
wave_3_per_point8=
wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
wave_3_per_point11=med = 5;
wave_3_per_point12=amod = 3;
wave_3_per_point13=
wave_3_per_point14=vr = rand(10001)*.0001;
wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
wave_3_per_point16=
wave_3_per_point17=a = vr;
wave_3_per_point18=
wave_3_per_point19=sa = vr*pib*.5;
wave_3_per_point20=sp = sa*mod + q1*1.3;
wave_3_per_point21=sam = sa*med - q1*.219;
wave_3_per_point22=
wave_3_per_point23=ox = ra*sin(sam*pib);
wave_3_per_point24=oy = ra*cos(sam*pib);
wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
wave_3_per_point26=oz = rb*-sin(sp);
wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
wave_3_per_point28=
wave_3_per_point29=
wave_3_per_point30=xang = time*.132;
wave_3_per_point31=xang = q2;
wave_3_per_point32=yang = time*.153;
wave_3_per_point33=yang = q3;
wave_3_per_point34=zang = time*.110;
wave_3_per_point35=zang = q4;
wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
wave_3_per_point37=fov = .5;
wave_3_per_point38=
wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point41=ox = mx;
wave_3_per_point42=oy = my;
wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point45=ox = mx;
wave_3_per_point46=oz = mz;
wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
wave_3_per_point49=oy = my;
wave_3_per_point50=oz = mz;
wave_3_per_point51=
wave_3_per_point52=oz = oz - 2;
wave_3_per_point53=x = ox*fov/oz + 0.5;
wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
wave_3_per_point55=y = oy*fov/oz + 0.5;
wave_3_per_point56=
shapecode_0_enabled=1
shapecode_0_sides=15
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.720720
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.242906
shapecode_0_r=1.000000
shapecode_0_g=0.400000
shapecode_0_b=0.890000
shapecode_0_a=0.800000
shapecode_0_r2=1.000000
shapecode_0_g2=0.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=tex_ang = .7 + .3 * sin(time);
shapecode_1_enabled=1
shapecode_1_sides=63
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.810000
shapecode_1_y=0.300000
shapecode_1_rad=0.397104
shapecode_1_ang=0.000000
shapecode_1_tex_ang=2.513274
shapecode_1_tex_zoom=0.907991
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.600000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.470000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.000000
shapecode_2_enabled=1
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.323000
shapecode_2_y=0.000000
shapecode_2_rad=0.273185
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.499805
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=0.700000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = rand(100)/100;
shape_2_per_frame2=y = rand(100)/100;
shape_2_per_frame3=
shape_2_per_frame4=a = 0.8; r = 0; b = 1; g = 1;
shape_2_per_frame5=a2 = 1; r2=0; b2 = 0; g2 = 0;
shape_2_per_frame6=rad = .02;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.600000
shapecode_3_y=0.500000
shapecode_3_rad=0.080814
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=0.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=1.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.000000
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%8;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
per_frame_11=
per_frame_12=q20 = avg;
per_frame_13=q21 = beat;
per_frame_14=q22 = peak;
per_frame_15=q23 = index;
per_frame_16=q24 = is_beat;
per_frame_17=q26 = bass + mid + treb + 1;
per_frame_18=q27 = index + 1;
per_frame_19=q28 = index2+1;
per_frame_20=
per_frame_21=k1 = is_beat*equal(index%2,0);
per_frame_22=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_23=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_24=rott = p2 * 3.1416/4;
per_frame_25=
per_frame_26=q1 = cos(rott);
per_frame_27=q2 = sin(rott);
per_frame_28=q3 = -q2;
per_frame_29=q4 = q1;
per_frame_30=
per_frame_31=movex = movex + .03*30/fps;
per_frame_32=q29 = movex;
per_frame_33=movez = movez + .07*30/fps;
per_frame_34=q30 = movez;
per_frame_35=
per_frame_36=crawl = crawl + .001*(2+q22)*30/fps;
per_frame_37=q31 = crawl;
per_frame_38=
per_frame_39=q32 = 2 + sin(time/7);
per_frame_40=monitor = index2;
per_pixel_1=zoom = 1.0;
warp_1=`sampler sampler_worms;
warp_2=`float3 color, crab;
warp_3=`float sr,cr,dx,dy;
warp_4=`
warp_5=`shader_body {
warp_6=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_7=`
warp_8=`float2 uv1 = (uv-.5);
warp_9=`
warp_10=`float f1 = 2;
warp_11=`
warp_12=`float2 uv6 = uv1-.1;
warp_13=`
warp_14=`float rota = 3.14/4 * uv.x*2;
warp_15=`
warp_16=`//LIESMICH - diese Formel gibt nur eine Spinne:
warp_17=`rota = lum(tex2D (sampler_noise_hq,uv1/5 + q31))*2;
warp_18=`
warp_19=`sr = sin(rota); cr = cos(rota);
warp_20=`uv6 = mul(uv1,float2x2(cr,sr,-sr,cr));
warp_21=`
warp_22=`float z = 4*length(uv6);
warp_23=`float2 dz = normalize(uv6*z);
warp_24=`float2 rs = 20*tan(z)*dz*dz; //#evtl. nochmal x dz
warp_25=`
warp_26=`
warp_27=`crab = saturate((1-abs(rs.y*rs.x)));
warp_28=`crab *= float3 (1,0,0);
warp_29=`//crab*= (1-crab)*4; //Loch in der Mitte
warp_30=`
warp_31=`float3 blur = GetBlur1(frac(uv));
warp_32=`
warp_33=`ret = crab *(1-2*rad) +
warp_34=`GetPixel(uv)*(1-.1*pow(rad,3))*float3(0,1,1)-.004;
warp_35=`}
comp_1=`float dx,dy, c, s;;
comp_2=`float3 ret1, neu;
comp_3=`float2 rs,rs2,uv1,uv4,dz,uv3, uv2, tmp;
comp_4=`shader_body
comp_5=`{
comp_6=`
comp_7=`float2 hor = float2 (texsize.z,0);
comp_8=`float2 ver = float2 (0,texsize.w);
comp_9=`
comp_10=`dz = 0;
comp_11=`float dist = 1;
comp_12=`float3 inten = 1;
comp_13=`float mask = 0;
comp_14=`ret1 = 0;
comp_15=`int anz = 4;
comp_16=`int n = 0; dx = 0; dy = 0;
comp_17=`tmp = (uv-.5) * aspect.xy;
comp_18=`while (n <= anz) {
comp_19=` dist = 1-frac(.25*n+q29); //evtl sqrt !
comp_20=`uv2 = tmp;
comp_21=`
comp_22=` c = n%2;
comp_23=` s = (n+1)%2;
comp_24=` uv2.x = tmp.x*c - tmp.y*s;
comp_25=` uv2.y = tmp.x*s + tmp.y*c;
comp_26=` uv2*= aspect.yx;
comp_27=` inten.r = sqrt(dist)*(1-dist*dist)*2;
comp_28=` inten.g = 1;
comp_29=` inten.b = 1;
comp_30=`
comp_31=` uv3 = 4*(uv2)*dist + .7* n + .2*q29*c;
comp_32=` neu = GetPixel(uv3);
comp_33=`
comp_34=` dx = lum(GetPixel(uv3+hor)- GetPixel(uv3-hor));
comp_35=` dy = lum(GetPixel(uv3+ver)- GetPixel(uv3-ver));
comp_36=` dz += inten.r*float2 (dx,dy);
comp_37=`
comp_38=` ret1 = max(ret1,neu*inten);
comp_39=`n++;
comp_40=`}
comp_41=`
comp_42=`//******************
comp_43=`
comp_44=`float2 uv1 = (uv-.5)*aspect.xy ;
comp_45=`float rad2 = 6*length(uv1);
comp_46=`float rad1 = 1/(rad2+.1);
comp_47=`
comp_48=`uv2 = float2 (ang/2, rad1);
comp_49=`rs2 = uv2;
comp_50=`uv2.y = uv2.y + q30;
comp_51=`
comp_52=`float3 noise = .5;
comp_53=`float3 dots = noise * rs2.y * float3(.0,.1,.9);
comp_54=`dots = saturate(dots);
comp_55=`
comp_56=`rs2 = cos(uv2*4) + (ret1)*12;
comp_57=`dots += (.5+q22)*(1-rad)*saturate(.05/length(rs2)) ;
comp_58=`
comp_59=`ret = ret1*float3(q26/2,.6,.3) - 2*ret1.r*(1-dots)
comp_60=` + .4*q32*dots * saturate(1-2*ret1.r) ;
comp_61=`
comp_62=`}