Archived
1
0
This repository has been archived on 2024-10-17. You can view files and clone it, but cannot push or open issues or pull requests.
winamp/Src/resources/data/Milkdrop2/presets/Flexi - predator-prey-spirals [stahlregens gelatine finish].milk

471 lines
14 KiB
Plaintext
Raw Normal View History

2024-09-24 12:54:57 +00:00
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.280
fDecay=0.800
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=0.010
fWarpScale=100.000
fZoomExponent=0.92178
fShader=0.000
zoom=0.99010
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=1.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_0_per_point3=
wave_0_per_point4=mx=mx+(.0002*cos(ma));
wave_0_per_point5=my=my+(.0002*sin(ma));
wave_0_per_point6=
wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
wave_0_per_point11=
wave_0_per_point12=x=mx;
wave_0_per_point13=y=my;
wave_0_per_point14=
wave_0_per_point15=a=(above(bass+mid+treb,.8));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
wave_1_per_point3=
wave_1_per_point4=mx=mx+(.0001*cos(ma));
wave_1_per_point5=my=my+(.0001*sin(ma));
wave_1_per_point6=
wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
wave_1_per_point11=
wave_1_per_point12=x=mx;
wave_1_per_point13=y=my;
wave_1_per_point14=
wave_1_per_point15=a=(above(bass+mid+treb,.1));
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_2_per_point3=
wave_2_per_point4=mx=mx+(.0004*cos(ma));
wave_2_per_point5=my=my+(.0004*sin(ma));
wave_2_per_point6=
wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
wave_2_per_point11=
wave_2_per_point12=x=mx;
wave_2_per_point13=y=my;
wave_2_per_point14=
wave_2_per_point15=a=(above(bass+mid+treb,.3));
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
wave_3_per_point3=
wave_3_per_point4=mx=mx+(.0008*cos(ma));
wave_3_per_point5=my=my+(.0008*sin(ma));
wave_3_per_point6=
wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
wave_3_per_point11=
wave_3_per_point12=x=mx;
wave_3_per_point13=y=my;
wave_3_per_point14=
wave_3_per_point15=a=(above(bass+mid+treb,.2));
shapecode_0_enabled=0
shapecode_0_sides=39
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=126
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.06989
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass);
shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_0_per_frame3=
shape_0_per_frame4=mx=mx+(.0002*cos(ma));
shape_0_per_frame5=my=my+(.0002*sin(ma));
shape_0_per_frame6=
shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_0_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_0_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_0_per_frame11=
shape_0_per_frame12=x=mx;
shape_0_per_frame13=y=my;
shape_0_per_frame14=
shape_0_per_frame15=a=(above(bass+mid+treb,.8));
shapecode_1_enabled=0
shapecode_1_sides=41
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=239
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.06989
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.62832
shapecode_1_tex_zoom=1.00000
shapecode_1_r=0.000
shapecode_1_g=1.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass);
shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid);
shape_1_per_frame3=
shape_1_per_frame4=mx=mx+(.0001*cos(ma));
shape_1_per_frame5=my=my+(.0001*sin(ma));
shape_1_per_frame6=
shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_1_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_1_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_1_per_frame11=
shape_1_per_frame12=x=mx;
shape_1_per_frame13=y=my;
shape_1_per_frame14=
shape_1_per_frame15=a=(above(bass+mid+treb,.1));
shapecode_2_enabled=0
shapecode_2_sides=43
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=32
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.06989
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.62832
shapecode_2_tex_zoom=1.00000
shapecode_2_r=0.000
shapecode_2_g=0.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=ma=ma+(above(mid,1)*3.1415*.01*mid);
shape_2_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_2_per_frame3=
shape_2_per_frame4=mx=mx+(.0004*cos(ma));
shape_2_per_frame5=my=my+(.0004*sin(ma));
shape_2_per_frame6=
shape_2_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_2_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_2_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_2_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_2_per_frame11=
shape_2_per_frame12=x=mx;
shape_2_per_frame13=y=my;
shape_2_per_frame14=
shape_2_per_frame15=a=(above(bass+mid+treb,.3));
shapecode_3_enabled=0
shapecode_3_sides=14
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=127
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.05560
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.62832
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
shape_3_per_frame3=
shape_3_per_frame4=mx=mx+(.0008*cos(ma));
shape_3_per_frame5=my=my+(.0008*sin(ma));
shape_3_per_frame6=
shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_3_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_3_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_3_per_frame11=
shape_3_per_frame12=x=mx;
shape_3_per_frame13=y=my;
shape_3_per_frame14=
shape_3_per_frame15=a=(above(bass+mid+treb,.2));
per_frame_init_1=x1 = 0.9;
per_frame_init_2=y1 = 0.5;
per_frame_init_3=
per_frame_init_4=x2 = 0.5; y2 = 0.5;
per_frame_init_5=x3 = 0.5; y3 = 0.5;
per_frame_init_6=x4 = 0.5; y4 = 0.5;
per_frame_1=xx1 = xx1*0.9 + (bass)*0.01;
per_frame_2=xx2 = xx2*0.9 + (treb)*0.01;
per_frame_3=yy1 = yy1*0.94 + (treb+bass)*0.0075;
per_frame_4=
per_frame_5=x1 = 0.5 + (xx1-xx2)*2;
per_frame_6=y1 = 0.4 + yy1;
per_frame_7=
per_frame_8=x1 = max(0,min(1,x1)); y1 = max(0,min(1,y1));
per_frame_9=
per_frame_10=spring = 10;
per_frame_11=grav = .5;
per_frame_12=resist = 1;
per_frame_13=bounce = 0.75;
per_frame_14=dt = 0.0008*(60/fps);
per_frame_15=
per_frame_16=vx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);
per_frame_17=vy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);
per_frame_18=vx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);
per_frame_19=vy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);
per_frame_20=vx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);
per_frame_21=vy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);
per_frame_22=
per_frame_23=x2 = x2 + vx2;
per_frame_24=y2 = y2 + vy2;
per_frame_25=x3 = x3 + vx3;
per_frame_26=y3 = y3 + vy3;
per_frame_27=x4 = x4 + vx4;
per_frame_28=y4 = y4 + vy4;
per_frame_29=
per_frame_30=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce);
per_frame_31=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);
per_frame_32=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce);
per_frame_33=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);
per_frame_34=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce);
per_frame_35=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);
per_frame_36=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce);
per_frame_37=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);
per_frame_38=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce);
per_frame_39=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);
per_frame_40=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce);
per_frame_41=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);
per_frame_42=q4 = x4;
per_frame_43=q8 = y4;
per_frame_44=
per_frame_45=q1 = aspectx;
per_frame_46=q2 = aspecty;
per_frame_47=q10 = x1;
per_frame_48=q11 = y1;
per_frame_49=zoom = 1;
per_frame_50=warp = 0;
per_frame_51=q6 = atan2(vx4,vy4);
per_frame_52=q5 = sqrt(vx4*vx4 + vy4*vy4);
per_frame_53=
per_frame_54=a = a*0.95 + q5;
per_frame_55=
per_frame_56=s = s*0.9 + a;
per_frame_57=q3 = s*0.1;
per_frame_58=monitor = s;
per_frame_59=
per_frame_60=wave_a = 0;
per_pixel_1=x = 0.5 + (x-0.5)*q1;
per_pixel_2=y = 0.5 + (y-0.5)*q2;
per_pixel_3=xx = q4;
per_pixel_4=yy = 1-q8;
per_pixel_5=
per_pixel_6=dx = 0; dy = 0;
per_pixel_7=
per_pixel_8=d = sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy));
per_pixel_9=
per_pixel_10=r = 0.11;
per_pixel_11=v = 20;
per_pixel_12=v2 = q5;
per_pixel_13=dx = (v*(sin(y-yy)*(d-r)-(x-xx)*(d-r/2)) + cos(dir)*v2)*(1.00-sigmoid(d-r,100));
per_pixel_14=dy = (-v*(sin(x-xx)*(d-r)+(y-yy)*(d-r/2)) -sin(dir)*v2)*(1.00-sigmoid(d-r,100));
warp_1=`shader_body
warp_2=`{
warp_3=` float2 d = texsize.zw * 8;
warp_4=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
warp_5=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
warp_6=`
warp_7=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.24 + rand_frame.xy;
warp_8=`
warp_9=` float2 my_uv = lerp(uv_orig,uv,1) ;
warp_10=` float2 uv_x= my_uv + float2(dx.x,dy.x)*texsize.zw *4;
warp_11=` float2 uv_y= my_uv + float2(dx.y,dy.y)*texsize.zw *4;
warp_12=` float2 uv_z= my_uv + float2(dx.z,dy.z)*texsize.zw *4;
warp_13=` ret.x = GetPixel(uv_x).x - (GetPixel(uv_x) - GetBlur3(uv_x)).x * 0.02;
warp_14=` ret.y = GetPixel(uv_y).y - (GetPixel(uv_y) - GetBlur3(uv_y)).y * 0.02;
warp_15=` ret.z = GetPixel(uv_z).z - (GetPixel(uv_z) - GetBlur3(uv_z)).z * 0.02;
warp_16=`
warp_17=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0.04;
warp_18=` ret -= ret.yzx*0.1 - 0.04;
warp_19=`
warp_20=`}
comp_1=`shader_body
comp_2=`{
comp_3=` float2 uv2;
comp_4=`
comp_5=` float4 c = float4(1,0.4,0.15,0.1);
comp_6=`
comp_7=` uv2 = uv + float2(1,0)*texsize.zw;
comp_8=` float gx1 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_9=` uv2 = uv + float2(-1,0)*texsize.zw;
comp_10=` float gx2 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_11=`
comp_12=` uv2 = uv + float2(0,1)*texsize.zw;
comp_13=` float gy1 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_14=` uv2 = uv + float2(0,-1)*texsize.zw;
comp_15=` float gy2 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_16=`
comp_17=` float3 g = normalize(float3(gx1-gx2, gy1-gy2, 0.14));
comp_18=`
comp_19=` ret = 0.5 + 0.5*g;
comp_20=` ret *= saturate(length(ret.xy-0.5)*5);
comp_21=` ret = ret.xxy;
comp_22=` ret += 1;
comp_23=` float3 what = lerp(ret,ret*(GetBlur3(uv)-GetBlur1(uv)),pow(hue_shader,ret));
comp_24=` ret *=what;
comp_25=` ret *= hue_shader;
comp_26=`
comp_27=` //ret *= 1.5; //old gamma effect
comp_28=`}