Archived
1
0
This repository has been archived on 2024-10-17. You can view files and clone it, but cannot push or open issues or pull requests.
winamp/Src/resources/data/Milkdrop2/presets/Eo.S. - glowsticks v2 03 music shifter edit b (Stahl's Reactive RMX V2i2 - feat. flexi + phat).milk

630 lines
19 KiB
Plaintext
Raw Normal View History

2024-09-24 12:54:57 +00:00
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.700
fDecay=0.960
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.012
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=0.037
fWarpScale=0.015
fZoomExponent=1.22019
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.03300
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.400
wave_b=0.300
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.090
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=3.000
nMotionVectorsY=2.000
mv_dx=0.020
mv_dy=-0.020
mv_l=0.150
mv_r=0.490
mv_g=0.480
mv_b=0.300
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.000
wavecode_0_g=0.500
wavecode_0_b=0.100
wavecode_0_a=1.000
wave_0_per_frame1=t1=bass_att*(sin(time)*0.5+0.5);
wave_0_per_frame2=t2=bass_att*(sin(time+2.1)*0.5+0.5);
wave_0_per_frame3=t3=treb_att*(sin(time+4.2)*0.5+0.5);
wave_0_per_frame4=
wave_0_per_frame5=t4=treb_att*(sin(-time+1.1)*0.5+0.5);
wave_0_per_frame6=t5=mid_att*(sin(-time+3.1)*0.5+0.5);
wave_0_per_frame7=t6=mid_att*(sin(-time+5.2)*0.5+0.5);
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + phs;
wave_0_per_point4=
wave_0_per_point5=flip=(flip+1)*below(flip,1);
wave_0_per_point6=
wave_0_per_point7=xp=0;
wave_0_per_point8=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_0_per_point9=zp=0;
wave_0_per_point10=
wave_0_per_point11=//wrist movement;
wave_0_per_point12=ang=sin(tm*2)*0.5 +0.5;
wave_0_per_point13=
wave_0_per_point14=xq=xp;
wave_0_per_point15=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point16=yq=yp*sinang + zp*cosang;
wave_0_per_point17=zq=yp*cosang - zp*sinang;
wave_0_per_point18=yq=yp;
wave_0_per_point19=zq=zp;
wave_0_per_point20=
wave_0_per_point21=ang=tm*8;
wave_0_per_point22=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point23=xp=xq*sinang + yq*cosang;
wave_0_per_point24=yp=xq*cosang - yq*sinang;
wave_0_per_point25=zp=zq;
wave_0_per_point26=
wave_0_per_point27=//forearm movement;
wave_0_per_point28=zp=zp-0.3;
wave_0_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_0_per_point30=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point31=xq=xp;
wave_0_per_point32=yq=yp*sinang + zp*cosang;
wave_0_per_point33=zq=yp*cosang - zp*sinang;
wave_0_per_point34=
wave_0_per_point35=//upper arm twist
wave_0_per_point36=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_0_per_point37=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point38=xp=xq*sinang + yq*cosang;
wave_0_per_point39=yp=xq*cosang - yq*sinang;
wave_0_per_point40=zp=zq;
wave_0_per_point41=
wave_0_per_point42=//upper arm outward;
wave_0_per_point43=zp=zp-0.35;
wave_0_per_point44=ang=cos(tm*2.3)*1.75 - 1.05;
wave_0_per_point45=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point46=xq=xp*sinang + zp*cosang;
wave_0_per_point47=yq=yp;
wave_0_per_point48=zq=xp*cosang - zp*sinang;
wave_0_per_point49=
wave_0_per_point50=//upper arm up down;
wave_0_per_point51=ang=cos(tm)*0.5 - 0.5;
wave_0_per_point52=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point53=xp=xq;
wave_0_per_point54=yp=yq*cosang - zq*sinang;
wave_0_per_point55=zp=yq*sinang + zq*cosang;
wave_0_per_point56=
wave_0_per_point57=//xp=xq;yp=yq;zp=zq;
wave_0_per_point58=
wave_0_per_point59=
wave_0_per_point60=//project into screenspace and draw on screen
wave_0_per_point61=zp=zp+2;
wave_0_per_point62=xs=xp/zp;
wave_0_per_point63=ys=yp/zp;
wave_0_per_point64=
wave_0_per_point65=x=xs+0.5;
wave_0_per_point66=y=ys*1.3+0.5;
wave_0_per_point67=
wave_0_per_point68=
wave_0_per_point69=dx = if(flip,x,dx-x);
wave_0_per_point70=dy = if(flip,y,dy-y);
wave_0_per_point71=dz = pow(dx*dx+dy*dy,.5);
wave_0_per_point72=ang = abs(asin(dx/dz));
wave_0_per_point73=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
wave_0_per_point74=g = .5 + .5*sin(cang);
wave_0_per_point75=b = .5 + .5*sin(cang + 1.047197);
wave_0_per_point76=r = .5 + .5*sin(cang + 2.094395);
wave_0_per_point77=
wave_0_per_point78=a=(1-sample)*above(sample,0);
wave_0_per_point79=
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=0.200
wavecode_1_g=1.000
wavecode_1_b=0.600
wavecode_1_a=1.000
wave_1_per_frame1=t1=mid_att*(sin(1.57+time)*0.5+0.5);
wave_1_per_frame2=t2=treb_att*(sin(1.57+time+2.1)*0.5+0.5);
wave_1_per_frame3=t3=mid_att*(sin(1.57+time+4.2)*0.5+0.5);
wave_1_per_frame4=
wave_1_per_frame5=t4=bass_att*(sin(-time+1.1)*0.5+0.5);
wave_1_per_frame6=t5=bass_att*(sin(-time+3.1)*0.5+0.5);
wave_1_per_frame7=t6=treb_att*(sin(-time+5.2)*0.5+0.5);
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.2;
wave_1_per_point3=tm=q1 + phs;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
wave_1_per_point10=yp=-yp;
wave_1_per_point11=zp=0;
wave_1_per_point12=
wave_1_per_point13=//wrist movement;
wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_1_per_point15=
wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point17=xq=xp;
wave_1_per_point18=yq=yp*sinang + zp*cosang;
wave_1_per_point19=zq=yp*cosang - zp*sinang;
wave_1_per_point20=yq=yp;
wave_1_per_point21=zq=zp;
wave_1_per_point22=
wave_1_per_point23=ang=tm*8;
wave_1_per_point24=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point25=xp=xq*sinang + yq*cosang;
wave_1_per_point26=yp=xq*cosang - yq*sinang;
wave_1_per_point27=zp=zq;
wave_1_per_point28=
wave_1_per_point29=//forearm movement;
wave_1_per_point30=zp=zp-0.3;
wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_1_per_point32=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point33=xq=xp;
wave_1_per_point34=yq=yp*sinang + zp*cosang;
wave_1_per_point35=zq=yp*cosang - zp*sinang;
wave_1_per_point36=
wave_1_per_point37=//upper arm twist
wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_1_per_point39=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point40=xp=xq*sinang + yq*cosang;
wave_1_per_point41=yp=xq*cosang - yq*sinang;
wave_1_per_point42=zp=zq;
wave_1_per_point43=
wave_1_per_point44=//upper arm outward;
wave_1_per_point45=zp=zp-0.35;
wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
wave_1_per_point47=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point48=xq=xp*sinang + zp*cosang;
wave_1_per_point49=yq=yp;
wave_1_per_point50=zq=xp*cosang - zp*sinang;
wave_1_per_point51=
wave_1_per_point52=//upper arm up down;
wave_1_per_point53=ang=cos(tm)*0.5 - 0.5;
wave_1_per_point54=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point55=xp=xq;
wave_1_per_point56=yp=yq*cosang - zq*sinang;
wave_1_per_point57=zp=yq*sinang + zq*cosang;
wave_1_per_point58=
wave_1_per_point59=//xp=xq;yp=yq;zp=zq;
wave_1_per_point60=
wave_1_per_point61=
wave_1_per_point62=//project into screenspace and draw on screen
wave_1_per_point63=zp=zp+2;
wave_1_per_point64=xs=xp/zp;
wave_1_per_point65=ys=yp/zp;
wave_1_per_point66=
wave_1_per_point67=x=xs+0.5;
wave_1_per_point68=y=ys*1.3+0.5;
wave_1_per_point69=
wave_1_per_point70=
wave_1_per_point71=dx = if(flip,x,dx-x);
wave_1_per_point72=dy = if(flip,y,dy-y);
wave_1_per_point73=dz = pow(dx*dx+dy*dy,.5);
wave_1_per_point74=ang = abs(asin(dx/dz));
wave_1_per_point75=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
wave_1_per_point76=b = .5 + .5*sin(cang);
wave_1_per_point77=g = .5 + .5*sin(cang + 1.047197);
wave_1_per_point78=r = .5 + .5*sin(cang + 2.094395);
wave_1_per_point79=
wave_1_per_point80=a=(1-sample)*above(sample,0);
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=0.000
wavecode_2_g=0.500
wavecode_2_b=0.100
wavecode_2_a=1.000
wave_2_per_frame1=t1=treb_att*(sin(time+3.14)*0.5+0.5);
wave_2_per_frame2=t2=mid_att*(sin(time+2.1+3.14)*0.5+0.5);
wave_2_per_frame3=t3=bass_att*(sin(time+4.2+3.14)*0.5+0.5);
wave_2_per_frame4=
wave_2_per_frame5=t4=bass_att*(sin(-time+1.1+3.14)*0.5+0.5);
wave_2_per_frame6=t5=treb_att*(sin(-time+3.1+3.14)*0.5+0.5);
wave_2_per_frame7=t6=mid_att*(sin(-time+5.2+3.14)*0.5+0.5);
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=phs=-sample * 0.2;
wave_2_per_point3=tm=q1 + phs;
wave_2_per_point4=
wave_2_per_point5=flip=(flip+1)*below(flip,1);
wave_2_per_point6=
wave_2_per_point7=xp=0;
wave_2_per_point8=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_2_per_point9=zp=0;
wave_2_per_point10=
wave_2_per_point11=//wrist movement;
wave_2_per_point12=ang=sin(tm*2)*0.5 +0.5;
wave_2_per_point13=
wave_2_per_point14=xq=xp;
wave_2_per_point15=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point16=yq=yp*sinang + zp*cosang;
wave_2_per_point17=zq=yp*cosang - zp*sinang;
wave_2_per_point18=yq=yp;
wave_2_per_point19=zq=zp;
wave_2_per_point20=
wave_2_per_point21=ang=tm*8;
wave_2_per_point22=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point23=xp=xq*sinang + yq*cosang;
wave_2_per_point24=yp=xq*cosang - yq*sinang;
wave_2_per_point25=zp=zq;
wave_2_per_point26=
wave_2_per_point27=//forearm movement;
wave_2_per_point28=zp=zp-0.3;
wave_2_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_2_per_point30=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point31=xq=xp;
wave_2_per_point32=yq=yp*sinang + zp*cosang;
wave_2_per_point33=zq=yp*cosang - zp*sinang;
wave_2_per_point34=
wave_2_per_point35=//upper arm twist
wave_2_per_point36=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_2_per_point37=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point38=xp=xq*sinang + yq*cosang;
wave_2_per_point39=yp=xq*cosang - yq*sinang;
wave_2_per_point40=zp=zq;
wave_2_per_point41=
wave_2_per_point42=//upper arm outward;
wave_2_per_point43=zp=zp-0.35;
wave_2_per_point44=ang=cos(tm*2.3)*1.75 - 1.05;
wave_2_per_point45=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point46=xq=xp*sinang + zp*cosang;
wave_2_per_point47=yq=yp;
wave_2_per_point48=zq=xp*cosang - zp*sinang;
wave_2_per_point49=
wave_2_per_point50=//upper arm up down;
wave_2_per_point51=ang=cos(tm)*0.5 - 0.5;
wave_2_per_point52=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point53=xp=xq;
wave_2_per_point54=yp=yq*cosang - zq*sinang;
wave_2_per_point55=zp=yq*sinang + zq*cosang;
wave_2_per_point56=
wave_2_per_point57=//xp=xq;yp=yq;zp=zq;
wave_2_per_point58=
wave_2_per_point59=
wave_2_per_point60=//project into screenspace and draw on screen
wave_2_per_point61=zp=zp+2;
wave_2_per_point62=xs=xp/zp;
wave_2_per_point63=ys=yp/zp;
wave_2_per_point64=
wave_2_per_point65=x=xs+0.5;
wave_2_per_point66=y=ys*1.3+0.5;
wave_2_per_point67=
wave_2_per_point68=
wave_2_per_point69=dx = if(flip,x,dx-x);
wave_2_per_point70=dy = if(flip,y,dy-y);
wave_2_per_point71=dz = pow(dx*dx+dy*dy,.5);
wave_2_per_point72=ang = abs(asin(dx/dz));
wave_2_per_point73=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
wave_2_per_point74=g = .5 + .5*sin(cang);
wave_2_per_point75=b = .5 + .5*sin(cang + 1.047197);
wave_2_per_point76=r = .5 + .5*sin(cang + 2.094395);
wave_2_per_point77=
wave_2_per_point78=a=(1-sample)*above(sample,0);
wave_2_per_point79=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=0.300
wavecode_3_b=0.100
wavecode_3_a=1.000
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=tm=q1 ;
wave_3_per_point3=phs=-sample*0.5;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=flip*0.1;
wave_3_per_point10=zp=0;
wave_3_per_point11=
wave_3_per_point12=//wrist movement;
wave_3_per_point13=ang=sin(tm*2+phs-2)*0.5 +0.5 + 2;
wave_3_per_point14=
wave_3_per_point15=xq=xp;
wave_3_per_point16=yq=yp*sin(ang) + zp*cos(ang);
wave_3_per_point17=zq=yp*cos(ang) - zp*sin(ang);
wave_3_per_point18=
wave_3_per_point19=ang=cos(tm*2+phs-2)*1.5;
wave_3_per_point20=xp=xq*sin(ang) + yq*cos(ang);
wave_3_per_point21=yp=xq*cos(ang) - yq*sin(ang);
wave_3_per_point22=zp=zq;
wave_3_per_point23=
wave_3_per_point24=//forearm movement;
wave_3_per_point25=zp=zp-0.3;
wave_3_per_point26=ang=3.14 + sin(tm*2+phs-0.5)*1.5;
wave_3_per_point27=xq=xp;
wave_3_per_point28=yq=yp*sin(ang) + zp*cos(ang);
wave_3_per_point29=zq=yp*cos(ang) - zp*sin(ang);
wave_3_per_point30=
wave_3_per_point31=//upper arm twist
wave_3_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs);
wave_3_per_point33=xp=xq*sin(ang) + yq*cos(ang);
wave_3_per_point34=yp=xq*cos(ang) - yq*sin(ang);
wave_3_per_point35=zp=zq;
wave_3_per_point36=
wave_3_per_point37=//upper arm outward;
wave_3_per_point38=zp=zp-0.35;
wave_3_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
wave_3_per_point40=xq=xp*sin(ang) + zp*cos(ang);
wave_3_per_point41=yq=yp;
wave_3_per_point42=zq=xp*cos(ang) - zp*sin(ang);
wave_3_per_point43=
wave_3_per_point44=//upper arm up down;
wave_3_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
wave_3_per_point46=xp=xq;
wave_3_per_point47=yp=yq*cos(ang) - zq*sin(ang);
wave_3_per_point48=zp=yq*sin(ang) + zq*cos(ang);
wave_3_per_point49=
wave_3_per_point50=//xp=xq;yp=yq;zp=zq;
wave_3_per_point51=
wave_3_per_point52=
wave_3_per_point53=//project into screenspace and draw on screen
wave_3_per_point54=zp=zp+2;
wave_3_per_point55=xs=xp/zp;
wave_3_per_point56=ys=yp/zp;
wave_3_per_point57=
wave_3_per_point58=x=-xs+0.5;
wave_3_per_point59=y=ys*1.3+0.5;
wave_3_per_point60=
wave_3_per_point61=
wave_3_per_point62=a=(1-sample)*0.05;
wave_3_per_point63=
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=1.38615
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.14605
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.100
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.050
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ang = .25*time;
shapecode_1_enabled=1
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=1.06770
shapecode_1_ang=0.75390
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.77970
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=0.600
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=0.010
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ang=sin(q1*0.15);
shape_1_per_frame2=x=sin(q1*0.5+3.14) * 0.05 + 0.6;
shape_1_per_frame3=y=cos(q1*0.63+3.14)* 0.05 + 0.6
shapecode_2_enabled=1
shapecode_2_sides=5
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=1.06770
shapecode_2_ang=0.75390
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.77970
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=0.600
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.010
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=ang=sin(q1*0.15);
shape_2_per_frame2=x=sin(q1*0.5) * 0.05 + 0.4;
shape_2_per_frame3=y=cos(q1*0.63)* 0.05 + 0.4;
shapecode_3_enabled=0
shapecode_3_sides=5
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=1.06770
shapecode_3_ang=0.75398
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.77977
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=ang=sin(q1*0.15);
shape_3_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
shape_3_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=1;
per_frame_2=zoom=0.95+.075*max(treb_att,bass_att);
per_frame_3=
per_frame_4=warp = 0;
per_frame_5=
per_frame_6=vol=(bass_att+mid_att+treb_att)*0.25;
per_frame_7=vol=vol*vol;
per_frame_8=mtime=mtime+vol*0.1;
per_frame_9=
per_frame_10=q1=mtime*0.4-.05*time;
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=`//Geiss's Motion Blur
warp_5=`
warp_6=` // sample previous frame
warp_7=` ret = tex2D( sampler_main, uv ).xyz;
warp_8=`
warp_9=` // this vector points exactly one pixel, in the direction of motion
warp_10=` float2 v = normalize(uv-uv_orig)*texsize.zw;
warp_11=`
warp_12=` float3 s;
warp_13=` ret = max(ret, tex2D(sampler_main, uv+v)*0.97);
warp_14=` ret = max(ret, tex2D(sampler_main, uv-v)*0.97);
warp_15=` ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90);
warp_16=` ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90);
warp_17=`
warp_18=` // darken over time
warp_19=` ret *= 0.95;
warp_20=`
warp_21=` // add noise
warp_22=` //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy;
warp_23=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02;
warp_24=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`
comp_5=` float2 uv_echo2 = (uv - 0.5)*1.000*float2(-1,1) + 0.5;
comp_6=` float3 ret3 = tex2D(sampler_main, uv).xyz*+saturate(GetBlur2(uv)*2.8 - 0.13);
comp_7=` float3 ret4 = tex2D(sampler_main, uv_echo2).xyz*+saturate(GetBlur2(uv_echo2)*2.8 - 0.13);
comp_8=` ret3 = lerp(ret3,ret4,.5);
comp_9=` ret3 *= ret3; //darken
comp_10=` ret3 *= float3(.9,1.6,2.3);
comp_11=` ret3 *= 2; //gamma
comp_12=` //ret3 = pow(ret3,1-ret3);
comp_13=`
comp_14=`
comp_15=`uv =(6+2*sin(q1))*uv-sin(q1);
comp_16=`float2 m = floor(frac(uv*0.5)*2);
comp_17=`uv = frac(uv)*(1-m) + (m)*frac(1-uv);
comp_18=` uv = float2(rad,uv_orig.y);
comp_19=`
comp_20=`
comp_21=` float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5;
comp_22=` ret = tex2D(sampler_main, uv).xyz*+saturate(GetBlur2(uv)*2.8 - 0.13);
comp_23=` float3 ret2 = tex2D(sampler_main, uv_echo).xyz*+saturate(GetBlur2(uv_echo)*2.8 - 0.13);
comp_24=` ret = lerp(ret,ret2,.5);
comp_25=` ret *= ret; //darken
comp_26=` ret *= float3(.9,1.6,2.3);
comp_27=` ret *= 3; //gamma
comp_28=` //ret -= lum(ret3);
comp_29=` //ret *= 2;
comp_30=` //ret = pow(ret,5);
comp_31=` //ret = ret;
comp_32=` ret = lerp(ret3.xyz,ret.zxy,.25);
comp_33=`}