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winamp/Src/Plugins/Input/in_flv/StreamProcessor.cpp

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2024-09-24 12:54:57 +00:00
#include "StreamProcessor.h"
#include "FLVHeader.h"
StreamProcessor::StreamProcessor()
{
buffer.reserve(1024*1024);
bytesWritten=0;
readHeader=false;
}
int StreamProcessor::Write(void *data, size_t datalen, size_t *written)
{
*written = buffer.write(data, datalen);
bytesWritten += *written;
if (*written != datalen)
return FLVPROCESSOR_WRITE_WAIT; // tell the FLVReader we need a break :)
return FLVPROCESSOR_WRITE_OK;
}
int StreamProcessor::Process()
{
// we're actually not going to parse anything until the GetFrame() call.
// since we can't seek anyway
// but we do need to validate that this is an FLV stream
if (!readHeader)
{
if (buffer.size() >= 9) // see if we have enough data
{
uint8_t data[9] = {0};
buffer.read(data, 9);
if (header.Read(data, 9))
{
readHeader=true;
return FLV_OK;
}
else // not an FLV header
{
return FLV_ERROR;
}
}
}
return FLV_NEED_MORE_DATA;
}
uint64_t StreamProcessor::GetProcessedPosition()
{
// since we parse the bitstream on-demand, we'll just return how many bytes we've buffered so far
if (readHeader) // make sure we've at least found the main FLV header
return bytesWritten;
else
return 0;
}
uint32_t StreamProcessor::GetMaxTimestamp()
{
return -1000; // it's a stream! no length!
}
uint64_t StreamProcessor::Seek(uint64_t position)
{
// we can't really seek in a traditional sense, but since Seek gets called to simply advance the read pointer,
// we'll advance within our buffer
// we always set FrameData::location to 0, so can just call like this
return buffer.advance((size_t)position);
}
size_t StreamProcessor::Read(void *data, size_t bytes)
{
// easy :)
return buffer.read(data, bytes);
}
// the fun happens here
bool StreamProcessor::GetFrame(size_t frameIndex, FrameData &frameData)
{
// since this is a stream, we're going to ignore frameIndex and just give them the next frame
if (buffer.size() >= 15)
{
uint8_t data[15] = {0};
buffer.peek(data, 15);
if (frameData.header.Read(data, 15))
{
// first, make sure we have enough data buffered to read the whole thing
// because the next thing to get called after this function is Read()
if (frameData.header.dataSize + 15 <= buffer.size())
{
// since we're streaming and only processing one frame at a time
// we're going to set the returned frame's location to 0 (start of the ring buffer)
frameData.location = 0;
return true;
}
}
}
return false; // not ready for a frame yet
}
bool StreamProcessor::GetPosition(int time_in_ms, size_t *frameIndex, bool needVideoKeyFrame)
{
return false; // can't seek!
}
FLVHeader *StreamProcessor::GetHeader()
{
if (readHeader)
return &header;
else
return 0;
}