Archived
1
0
This repository has been archived on 2024-10-17. You can view files and clone it, but cannot push or open issues or pull requests.
winamp/Src/Plugins/Input/in_swf/in_swf.vcxproj

258 lines
14 KiB
XML
Raw Normal View History

2024-09-24 12:54:57 +00:00
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{2B5561EC-78EC-4FA2-A76E-BEBEF3830E80}</ProjectGuid>
<RootNamespace>in_swf</RootNamespace>
<WindowsTargetPlatformVersion>10.0.19041.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(PlatformShortName)_$(Configuration)\</OutDir>
<IntDir>$(PlatformShortName)_$(Configuration)\</IntDir>
<IncludePath>$(IncludePath)</IncludePath>
<LibraryPath>$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(PlatformShortName)_$(Configuration)\</OutDir>
<IntDir>$(PlatformShortName)_$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(PlatformShortName)_$(Configuration)\</OutDir>
<IntDir>$(PlatformShortName)_$(Configuration)\</IntDir>
<IncludePath>$(IncludePath)</IncludePath>
<LibraryPath>$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(PlatformShortName)_$(Configuration)\</OutDir>
<IntDir>$(PlatformShortName)_$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Label="Vcpkg">
<VcpkgEnabled>false</VcpkgEnabled>
</PropertyGroup>
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<VcpkgConfiguration>Debug</VcpkgConfiguration>
</PropertyGroup>
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<VcpkgConfiguration>Debug</VcpkgConfiguration>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\Wasabi;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;IN_SWF_EXPORTS;UNICODE_INPUT_PLUGIN;_WIN32_DCOM;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
</ClCompile>
<Link>
<AdditionalDependencies>shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<ImportLibrary>$(IntDir)$(TargetName).lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /Y /D $(OutDir)$(TargetName)$(TargetExt) ..\..\..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\Plugins\
xcopy /Y /D $(IntDir)$(TargetName).pdb ..\..\..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\Plugins\ </Command>
<Message>Post build event: 'xcopy /Y /D $(OutDir)$(TargetName)$(TargetExt) ..\..\..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\Plugins\'</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\Wasabi;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN64;_DEBUG;_WINDOWS;_USRDLL;IN_SWF_EXPORTS;UNICODE_INPUT_PLUGIN;_WIN32_DCOM;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
</ClCompile>
<Link>
<AdditionalDependencies>shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<ImportLibrary>$(IntDir)$(TargetName).lib</ImportLibrary>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /Y /D $(OutDir)$(TargetName)$(TargetExt) ..\..\..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\Plugins\
xcopy /Y /D $(IntDir)$(TargetName).pdb ..\..\..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\Plugins\ </Command>
<Message>Post build event: 'xcopy /Y /D $(OutDir)$(TargetName)$(TargetExt) ..\..\..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\Plugins\'</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MinSpace</Optimization>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\..\Wasabi;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;IN_SWF_EXPORTS;UNICODE_INPUT_PLUGIN;_WIN32_DCOM;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>None</DebugInformationFormat>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
</ClCompile>
<Link>
<AdditionalDependencies>shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<GenerateDebugInformation>false</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<ImportLibrary>$(IntDir)$(TargetName).lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /Y /D $(OutDir)$(TargetName)$(TargetExt) ..\..\..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\Plugins\ </Command>
<Message>Post build event: 'xcopy /Y /D $(OutDir)$(TargetName)$(TargetExt) ..\..\..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\Plugins\'</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<Optimization>MinSpace</Optimization>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\..\Wasabi;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN64;NDEBUG;_WINDOWS;_USRDLL;IN_SWF_EXPORTS;UNICODE_INPUT_PLUGIN;_WIN32_DCOM;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>None</DebugInformationFormat>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
</ClCompile>
<Link>
<AdditionalDependencies>shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<GenerateDebugInformation>false</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<ImportLibrary>$(IntDir)$(TargetName).lib</ImportLibrary>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /Y /D $(OutDir)$(TargetName)$(TargetExt) ..\..\..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\Plugins\ </Command>
<Message>Post build event: 'xcopy /Y /D $(OutDir)$(TargetName)$(TargetExt) ..\..\..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\Plugins\'</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Winamp\strutil.h" />
<ClInclude Include="api.h" />
<ClInclude Include="FlashDispInterface.h" />
<ClInclude Include="FLVExternalInterface.h" />
<ClInclude Include="main.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="SWFContainer.h" />
<ClInclude Include="SWFParameters.h" />
<ClInclude Include="XMLString.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Winamp\strutil.cpp" />
<ClCompile Include="ExtendedFileInfo.cpp" />
<ClCompile Include="FLVExternalInterface.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="SWFContainer.cpp" />
<ClCompile Include="SWFParameters.cpp" />
<ClCompile Include="SWFThread.cpp" />
<ClCompile Include="XMLString.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="in_swf.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\Wasabi\Wasabi.vcxproj">
<Project>{3e0bfa8a-b86a-42e9-a33f-ec294f823f7f}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>