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winamp/Src/nsv/dec_if.h

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2024-09-24 12:54:57 +00:00
/*
** dec_if.h - common decoder interface for nsvplay/nsvplayx
**
** Copyright (C) 2001-2003 Nullsoft, Inc.
**
** This software is provided 'as-is', without any express or implied warranty.
** In no event will the authors be held liable for any damages arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose, including commercial
** applications, and to alter it and redistribute it freely, subject to the following restrictions:
** 1. The origin of this software must not be misrepresented; you must not claim that you wrote the
** original software. If you use this software in a product, an acknowledgment in the product
** documentation would be appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be misrepresented as
** being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#ifndef _NSV_DEC_IF_H_
#define _NSV_DEC_IF_H_
#ifndef _WA_IPC_H_ // these are also defined in Winamp/wa_ipc.h
struct YV12_PLANE {
unsigned char* baseAddr;
long rowBytes;
} ;
struct YV12_PLANES {
YV12_PLANE y;
YV12_PLANE u;
YV12_PLANE v;
} ;
#endif
class IVideoDecoder
{
public:
virtual ~IVideoDecoder() { }
// decode returns 0 on success
// but *out can be NULL, meaning no new frame is available,
// but all is well
virtual int decode(int need_kf,
void *in, int in_len,
void **out, // out is set to a pointer to data
unsigned int *out_type, // 'Y','V','1','2' is currently defined
int *is_kf)=0;
virtual void flush()=0;
};
class IAudioDecoder
{
public:
virtual ~IAudioDecoder() { }
// returns -1 on error, 0 on success (done with data in 'in'), 1 on success
// but to pass 'in' again next time around.
virtual int decode(void *in, int in_len,
void *out, int *out_len, // out_len is read and written to
unsigned int out_fmt[8])=0; // out_fmt is written to
// ex: 'PCM ', srate, nch, bps
// or 'NONE' :)
virtual void flush()=0;
};
class IAudioOutput
{
public:
virtual ~IAudioOutput() { }
virtual int canwrite()=0; // returns bytes writeable
virtual void write(void *buf, int len)=0;
virtual unsigned long long getpos()=0;
virtual unsigned long long getwritepos()=0;
virtual void flush(unsigned int newtime)=0;
virtual int isplaying(void) { return 1; }
virtual void pause(int pause) { }
virtual void setvolume(int volume) { }
virtual void setpan(int pan) { }
virtual void getdescstr(char *buf) { *buf=0; }
};
/*
** The DLL must export one of these symbols (unmangled, i.e. using extern "C).
**
** IAudioDecoder *CreateAudioDecoder(unsigned int type, IAudioOutput **output);
** IVideoDecoder *CreateVideoDecoder(int w, int h, double framerate, unsigned int type, int *flip);
**
** the functions should return NULL if the conversion is not possible (or
** is not the correct format)
**
** The DLL must be in <program files>\common files\nsv, and must be named
** nsvdec_*.dll.
**
*/
#endif//_NSV_DEC_IF_H_