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winamp/Src/Plugins/Input/in_vorbis/rf.h

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2024-09-24 12:54:57 +00:00
#ifndef _RF_H_
#define _RF_H_
//based on Tempura specs.
//NOT compatible with WA3 alphas
class WReader
{
protected:
/* WReader
** WReader constructor
*/
WReader() : m_player(0) { }
public:
/* m_player
** Filled by Winamp. Pointer to Winamp 3 core interface
*/
/*WPlayer_callback*/ void *m_player; //PP: hack. read_file.dll doesn't call it at all. simply don't touch it
/* GetDescription
** Retrieves your plug-in's text description
*/
virtual char *GetDescription() { return "Unknown"; };
/* Open
** Used to open a file, return 0 on success
*/
virtual int Open(char *url, bool *killswitch)=0;
/* Read
** Returns number of BYTES read (if < length then eof or killswitch)
*/
virtual int Read(char *buffer, int length, bool *killswitch)=0;
/* GetLength
** Returns length of the entire file in BYTES, return -1 on unknown/infinite (as for a stream)
*/
virtual int GetLength(void)=0;
/* CanSeek
** Returns 1 if you can skip ahead in the file, 0 if not
*/
virtual int CanSeek(void)=0; //PP: currently available read_file.dll vesions can always seek in any direction
/* Seek
** Jump to a certain absolute position
*/
virtual int Seek(int position, bool *killswitch)=0;
/* GetHeader
** Retrieve header. Used in read_http to retrieve the HTTP header
*/
virtual char *GetHeader(char *name) { return 0; }
/* ~WReader
** WReader virtual destructor
*/
//virtual ~WReader() { }
virtual void Release(int) {};
//PP: hack - shut up linker when getting rid of evil CRT library; seems to work OK under Tempura
};
#define READ_VER 0x100
typedef struct
{
/* version
** Version revision number
*/
int version;
/* description
** Text description of the reader plug-in
*/
char *description;
/* create
** Function pointer to create a reader module
*/
WReader *(*create)();
/* ismine
** Determines whether or not a file should be read by this plug-in
*/
int (*ismine)(char *url);
} reader_source;
//exported symbol is:
//int readerSource(HINSTANCE,reader_source**);
/*
(not a part of Tempura specs)
int _stdcall gzip_writefile(char* path,void* buf,DWORD size) - writes a memory block to a GZIP file - in_midi calls it from file info box
other hacks:
recent versions understand file://... urls, can do partial file access (eg. "partial://00006666-66660000:c:\foo\bar.dat\zzz.wav" (zzz.wav is the "display name" + extension to make winamp select correct plug-in) and auto-detect CD drive letter (eg. #:\x.mp3 will scan all drives for that file; also works with partial:// )
you can (for an example) build a playlist which will play Unreal soundtrack directly from the game CD on any system
latest read_file.dll is bundled with the midi plug-in: http://www.blorp.com/~peter/zips/in_midi.zip
*/
#endif