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winamp/Src/Winamp/plush/OBJ.C

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2024-09-24 12:54:57 +00:00
/******************************************************************************
Plush Version 1.2
obj.c
Object control
Copyright (c) 1996-2000, Justin Frankel
******************************************************************************/
#include "plush.h"
pl_Obj *plObjScale(pl_Obj *o, pl_Float s) {
pl_uInt32 i = o->NumVertices;
pl_Vertex *v = o->Vertices;
while (i--) {
v->x *= s; v->y *= s; v->z *= s; v++;
}
for (i = 0; i < PL_MAX_CHILDREN; i ++)
if (o->Children[i]) plObjScale(o->Children[i],s);
return o;
}
pl_Obj *plObjStretch(pl_Obj *o, pl_Float x, pl_Float y, pl_Float z) {
pl_uInt32 i = o->NumVertices;
pl_Vertex *v = o->Vertices;
while (i--) {
v->x *= x; v->y *= y; v->z *= z; v++;
}
for (i = 0; i < PL_MAX_CHILDREN; i ++)
if (o->Children[i]) plObjStretch(o->Children[i],x,y,z);
return o;
}
pl_Obj *plObjTranslate(pl_Obj *o, pl_Float x, pl_Float y, pl_Float z) {
pl_uInt32 i = o->NumVertices;
pl_Vertex *v = o->Vertices;
while (i--) {
v->x += x; v->y += y; v->z += z; v++;
}
return o;
}
pl_Obj *plObjFlipNormals(pl_Obj *o) {
pl_uInt32 i = o->NumVertices;
pl_Vertex *v = o->Vertices;
pl_Face *f = o->Faces;
while (i--) {
v->nx = - v->nx; v->ny = - v->ny; v->nz = - v->nz; v++;
}
i = o->NumFaces;
while (i--) {
f->nx = - f->nx; f->ny = - f->ny; f->nz = - f->nz;
f++;
}
for (i = 0; i < PL_MAX_CHILDREN; i ++)
if (o->Children[i]) plObjFlipNormals(o->Children[i]);
return o;
}
void plObjDelete(pl_Obj *o) {
pl_uInt i;
if (o) {
for (i = 0; i < PL_MAX_CHILDREN; i ++)
if (o->Children[i]) plObjDelete(o->Children[i]);
if (o->Vertices) free(o->Vertices);
if (o->Faces) free(o->Faces);
free(o);
}
}
pl_Obj *plObjCreate(pl_uInt32 nv, pl_uInt32 nf) {
pl_Obj *o;
if (!(o = (pl_Obj *) malloc(sizeof(pl_Obj)))) return 0;
memset(o,0,sizeof(pl_Obj));
o->GenMatrix = 1;
o->BackfaceCull = 1;
o->NumVertices = nv;
o->NumFaces = nf;
if (nv && !(o->Vertices=(pl_Vertex *) malloc(sizeof(pl_Vertex)*nv))) {
free(o);
return 0;
}
if (nf && !(o->Faces = (pl_Face *) malloc(sizeof(pl_Face)*nf))) {
free(o->Vertices);
free(o);
return 0;
}
memset(o->Vertices,0,sizeof(pl_Vertex)*nv);
memset(o->Faces,0,sizeof(pl_Face)*nf);
return o;
}
pl_Obj *plObjClone(pl_Obj *o) {
pl_Face *iff, *of;
pl_uInt32 i;
pl_Obj *out;
if (!(out = plObjCreate(o->NumVertices,o->NumFaces))) return 0;
for (i = 0; i < PL_MAX_CHILDREN; i ++)
if (o->Children[i]) out->Children[i] = plObjClone(o->Children[i]);
out->Xa = o->Xa; out->Ya = o->Ya; out->Za = o->Za;
out->Xp = o->Xp; out->Yp = o->Yp; out->Zp = o->Zp;
out->BackfaceCull = o->BackfaceCull;
out->BackfaceIllumination = o->BackfaceIllumination;
out->GenMatrix = o->GenMatrix;
memcpy(out->Vertices, o->Vertices, sizeof(pl_Vertex) * o->NumVertices);
iff = o->Faces;
of = out->Faces;
i = out->NumFaces;
while (i--) {
of->Vertices[0] = (pl_Vertex *)
out->Vertices + (iff->Vertices[0] - o->Vertices);
of->Vertices[1] = (pl_Vertex *)
out->Vertices + (iff->Vertices[1] - o->Vertices);
of->Vertices[2] = (pl_Vertex *)
out->Vertices + (iff->Vertices[2] - o->Vertices);
of->MappingU[0] = iff->MappingU[0];
of->MappingV[0] = iff->MappingV[0];
of->MappingU[1] = iff->MappingU[1];
of->MappingV[1] = iff->MappingV[1];
of->MappingU[2] = iff->MappingU[2];
of->MappingV[2] = iff->MappingV[2];
of->nx = iff->nx;
of->ny = iff->ny;
of->nz = iff->nz;
of->Material = iff->Material;
of++;
iff++;
}
return out;
}
void plObjSetMat(pl_Obj *o, pl_Mat *m, pl_Bool th) {
pl_sInt32 i = o->NumFaces;
pl_Face *f = o->Faces;
while (i--) (f++)->Material = m;
if (th) for (i = 0; i < PL_MAX_CHILDREN; i++)
if (o->Children[i]) plObjSetMat(o->Children[i],m,th);
}
void plObjCalcNormals(pl_Obj *obj) {
pl_uInt32 i;
pl_Vertex *v = obj->Vertices;
pl_Face *f = obj->Faces;
double x1, x2, y1, y2, z1, z2;
i = obj->NumVertices;
while (i--) {
v->nx = 0.0; v->ny = 0.0; v->nz = 0.0;
v++;
}
i = obj->NumFaces;
while (i--) {
x1 = f->Vertices[0]->x-f->Vertices[1]->x;
x2 = f->Vertices[0]->x-f->Vertices[2]->x;
y1 = f->Vertices[0]->y-f->Vertices[1]->y;
y2 = f->Vertices[0]->y-f->Vertices[2]->y;
z1 = f->Vertices[0]->z-f->Vertices[1]->z;
z2 = f->Vertices[0]->z-f->Vertices[2]->z;
f->nx = (pl_Float) (y1*z2 - z1*y2);
f->ny = (pl_Float) (z1*x2 - x1*z2);
f->nz = (pl_Float) (x1*y2 - y1*x2);
plNormalizeVector(&f->nx, &f->ny, &f->nz);
f->Vertices[0]->nx += f->nx;
f->Vertices[0]->ny += f->ny;
f->Vertices[0]->nz += f->nz;
f->Vertices[1]->nx += f->nx;
f->Vertices[1]->ny += f->ny;
f->Vertices[1]->nz += f->nz;
f->Vertices[2]->nx += f->nx;
f->Vertices[2]->ny += f->ny;
f->Vertices[2]->nz += f->nz;
f++;
}
v = obj->Vertices;
i = obj->NumVertices;
do {
plNormalizeVector(&v->nx, &v->ny, &v->nz);
v++;
} while (--i);
for (i = 0; i < PL_MAX_CHILDREN; i ++)
if (obj->Children[i]) plObjCalcNormals(obj->Children[i]);
}